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  • '''[[Main Page|Home]] * Engine Testing''' '''Engine Testing''',<br/>
    21 KB (2,895 words) - 12:16, 4 February 2022
  • '''[[Main Page|Home]] * [[Protocols]] * Chess Engine Communication Protocol''' '''Chess Engine Communication Protocol''' (CECP),<br/>also dubbed the '''XBoard''' or '''Wi
    16 KB (2,296 words) - 09:30, 3 July 2021
  • There are several independent and private '''Engine Rating Lists''' for various [[Time Management|time controls]] (TC). The cla * The first pure chess engine rating list with [[Pondering|PONDER ON]]
    6 KB (766 words) - 14:30, 23 June 2021
  • '''[[Main Page|Home]] * [[Engines]] * Tempo (engine)''' an experimental chess engine developed by [[Mathieu Autonès]], [[Aryel Beck]], [[Phillippe Camacho]], [
    5 KB (644 words) - 19:14, 31 December 2019
  • '''[[Main Page|Home]] * [[Engines]] * CPW-Engine''' ...i/GitHub GitHub] <ref>[https://github.com/nescitus/cpw-engine nescitus/cpw-engine · GitHub]</ref>.
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  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * 0x88_math''' '''[[CPW-Engine|Up one Level]]'''
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  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Algebraic''' ...otation]]. The code on this page is used to translate the positions in the engine native form to the GUI friendly representation and back again.
    2 KB (369 words) - 15:42, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Attacks''' '''[[CPW-Engine|Up one Level]]'''
    2 KB (273 words) - 15:40, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Board (0x88)''' '''[[CPW-Engine|Up one Level]]'''
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  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Book''' This is the[[Opening Book | opening book]] module of the CPW - Engine.Is responsibilities are :
    16 KB (4,083 words) - 15:51, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Book.h''' '''[[CPW-Engine|Up one Level]]'''
    355 bytes (50 words) - 15:52, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Chronos''' '''[[CPW-Engine|Up one Level]]'''
    8 KB (1,096 words) - 15:54, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * com''' ...th the communication with the [[GUI]].The supported GUI formats are[[Chess Engine Communication Protocol | Xboard]] and [[UCI]] Protocol.
    8 KB (1,000 words) - 16:05, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Console UI''' printf(" CPW chess engine ");
    2 KB (235 words) - 16:08, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Eval''' Using this evaluation function CPW-Engine should be aware of the following principles:
    28 KB (3,163 words) - 16:13, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * eval.h''' '''[[CPW-Engine|Up one Level]]'''
    540 bytes (78 words) - 16:14, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * eval_init''' * Current version of CPW-engine does not differentiate between *
    18 KB (2,044 words) - 16:16, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * main''' The main routine of the engine.
    496 bytes (59 words) - 16:21, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Move(0x88)''' '''[[CPW-Engine|Up one Level]]'''
    6 KB (995 words) - 16:24, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * movegen(0x88)''' This page holds the movegenerator of the engine CPW. For function definitions see [[CPW-Engine_movegen_h]].
    7 KB (1,014 words) - 16:26, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * movegen.h''' * CPW-engine *
    777 bytes (75 words) - 16:27, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Quiescence''' '''[[CPW-Engine|Up one Level]]'''
    4 KB (479 words) - 16:30, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Recognizer''' '''[[CPW-Engine|Up one Level]]'''
    1 KB (122 words) - 16:33, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Root''' '''[[CPW-Engine|Up one Level]]'''
    11 KB (1,369 words) - 16:50, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Search''' '''[[CPW-Engine|Up one Level]]'''
    24 KB (2,777 words) - 20:53, 11 March 2021
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * search.h''' * CPW-engine *
    1 KB (125 words) - 16:56, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * stdafx.h''' '''[[CPW-Engine|Up one Level]]'''
    6 KB (859 words) - 16:59, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Transposition''' /* function taken from Sungorus chess engine */
    5 KB (722 words) - 17:02, 18 December 2018
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Transposition Header''' '''[[CPW-Engine|Up one Level]]'''
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  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * Utils''' '''[[CPW-Engine|Up one Level]]'''
    4 KB (610 words) - 17:05, 18 December 2018
  • a [[Chess Engine Communication Protocol]] compliant chess engine by [[Alessandro Damiani]], written in [[C]], first released in October 1998 ...er-chess.org/doku.php?id=computer_chess:wiki:download:engine_download_list Engine Download List] from [[Ron Murawski|Ron Murawski's]] [http://computer-chess.
    5 KB (595 words) - 20:01, 20 December 2018
  • ...talkchess.com/forum/viewtopic.php?t=54202 Not very Known and Yet Very Good engine: Queen Chess] by [[Fernando Villegas]], [[CCC]], October 31, 2014 ==Chess Engine==
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  • '''[[Main Page|Home]] * Engine Programming''' This is about chess engine programming.
    168 bytes (18 words) - 05:43, 24 September 2019
  • '''Engine Similarity''',<br/> One approach to assess engine similarity is to [https://en.wikipedia.org/wiki/Similarity_measure count] h
    10 KB (1,472 words) - 14:24, 13 March 2021
  • * [[CPW-Engine]] [[CPW history|v1.1]] - December 30, 2014 * [[EveAnn]] 1.72 - December 31, 2013, see [[Engine releases#EveAnn172|EveAnn 1.72]] Bug fixed
    39 KB (3,737 words) - 03:39, 10 May 2022
  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * CCR One Hour Test''' The '''Eigenmann Rapid Engine Test''' (ERET), designed by [[Walter Eigenmann]], is a collection of '''111
    12 KB (3,009 words) - 15:51, 19 November 2020

Page text matches

  • ...[Magic Bitboards|magic bitboard]] tables. For didactic purposes, the [[CPW-Engine]] has been developed by some wiki members. You can start browsing using the * [[Engine Testing|Testing]]
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  • ...w.sciencedirect.com/science/article/pii/S0167404814001485 On the limits of engine analysis for cheating detection in chess]''. [https://www.journals.elsevier ...w.sciencedirect.com/science/article/pii/S0167404814001485 On the limits of engine analysis for cheating detection in chess]''. [https://www.journals.elsevier
    5 KB (703 words) - 11:11, 30 June 2021
  • Just '''getting started''' with a new engine? Congratulations! You are in for a lot of fun, but there is a considerable ...tions|repetition draws]], it is the backbone of the chess engine, and your engine will not get far without it.
    2 KB (422 words) - 15:48, 17 December 2018
  • ...en-aurec.com/wbforum/viewtopic.php?f=4&t=5220 CPU usage at 505 in Winboard Engine] by mjlef, [[Computer Chess Forums|Winboard Forum]], July 19, 2006 » [[Win
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  • =Engine Forums=
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  • =CPW-Engine= * [[CPW-Engine]]
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  • a [[WinBoard]] and [[UCI]] compliant chess engine by [[Uri Blass]]. Movei is written in [[C]] around a [[Move Generation#Lega ==Chess Engine==
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  • The [[Chess Engine Communication Protocol|Winboard]] adapter by [[Stefan Meyer-Kahlen]] <ref>[ ...e/de/shredder-iii-engine-fur-mcs.html Stefan Meyer-Kahlen - Shredder III - engine für MCS] - [[Schachversand Niggemann]]</ref> <ref>[https://www.schachversa
    5 KB (631 words) - 16:54, 6 May 2019
  • ...lympiad#Othello|20th Computer Olympiad, Leiden 2017]], the [[UCI]]-[[Chess Engine Communication Protocol|Winboard]] adapter [[PolyGlot]], and the [[Draughts| ...opic.php?topic_view=threads&p=260688&t=27385 Re: When will come a new Toga Engine?] by [[Ryan Benitez]] from [[CCC]], April 10, 2009</ref>.
    10 KB (1,423 words) - 11:20, 7 June 2020
  • ...engine [[Crafty]] was the strongest [[:Category:Open Source|open source]] engine for many years in the 90's and early 00's. He was primary author of [[Blitz ...] <ref>[https://www.stmintz.com/ccc/index.php?id=245615 3 interviews about engine protocols with T. Mann, R. Hyatt and M. Blume] by [[Frank Quisinsky]], [[CC
    17 KB (2,418 words) - 11:16, 3 July 2021
  • The aim of computer chess protocols is to define a standard to let a chess engine communicate with [[User Interface|user-]] or [[GUI|graphical user interface * [[Chess Engine Communication Protocol]] as used by the [[XBoard]] or [[WinBoard]] [[GUI]]
    9 KB (1,194 words) - 09:29, 3 July 2021
  • ....pdf pdf] <ref>[https://en.wikipedia.org/wiki/Analytical_Engine Analytical Engine from Wikipedia]</ref> <ref>[https://en.wikipedia.org/wiki/Percy_Ludgate Per
    20 KB (2,969 words) - 14:19, 14 August 2020
  • ...ki:lists:private_engine_list#inactive_private_engine_list inactive Private Engine List] from [http://computer-chess.org/doku.php?id=home Computer-Chess Wiki] ...exclude moves] by [[Peter Kappler]], [[CCC]], November 17, 2010 » [[Chess Engine Communication Protocol]]
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  • ...m3/viewtopic.php?f=2&t=77511 PieceList in older versions of Glaurung Chess Engine] by shahil4242, [[CCC]], June 19, 2021 » [[Glaurung]] ....php?f=2&t=77511&start=2 Re: PieceList in older versions of Glaurung Chess Engine] by [[Tord Romstad]], [[CCC]], June 19, 2021
    21 KB (1,521 words) - 22:22, 20 June 2021
  • * [[Chess Engine Communication Protocol|CECP]] - Chess Engine Communication Protocol * [[Chess Engine Communication Protocol]] (CECP)
    10 KB (1,192 words) - 22:14, 18 November 2020
  • ...elk.net/mscp/ MSCP - Marcel's Simple Chess Program]</ref>, and the [[UCI]] engine [[Floyd]] for study purposes <ref>[http://www.talkchess.com/forum/viewtopic ...p=410664&t=39407 Re: Programmers: what's the story behind the name of your engine] by [[Marcel van Kervinck]], [[CCC]], June 18, 2011
    6 KB (788 words) - 23:03, 30 May 2020
  • * [[Chess Engine Communication Protocol]] * [[CPW-Engine]]
    11 KB (1,411 words) - 02:57, 26 October 2023
  • ...sh 12 logo <ref>[https://stockfishchess.org/ Stockfish - Open Source Chess Engine], The Stockfish 12 icon was designed by [http://iamkle.in/ Klein Maetschke] ...kfish also referred another famous "little fish", the then strongest chess engine [[Rybka]]. In 2011, Marco Costalba and Joona Kiiski stepped down as Stockfi
    65 KB (8,362 words) - 13:19, 1 March 2024
  • * [[Online Engine Blitz Tourneys]] * [[Engine Rating Lists]]
    9 KB (1,042 words) - 14:09, 11 October 2023
  • ...s website ''schachkomet.de'', and is author of the [[UCI]] compliant chess engine [[AliChess]] <ref>[https://web.archive.org/web/20130818145144/http://wbec-r
    2 KB (321 words) - 14:11, 25 January 2020
  • ...PL engine (eg. Stockfish) ?] by [[Robert Hyatt]], [[CCC]], June 02, 2020 (Engine Origins requires registration)</ref>.
    21 KB (3,150 words) - 18:33, 25 February 2021
  • ...roject <ref>[https://github.com/gcp/leela-zero GitHub - gcp/leela-zero: Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper]</re ...cutto]], [[CCC]], August 03, 2018</ref>. This executable, the actual chess engine, performs the [[Monte-Carlo Tree Search|MCTS]] and reads the self-taught [[
    35 KB (4,831 words) - 15:09, 10 August 2023
  • ...deepening]] framework. Minimax has been converted to a [[WinBoard]] chess engine by [[Thomas McBurney]] in 2003 <ref>[http://web.archive.org/web/20160313043 * [http://www.talkchess.com/forum3/viewtopic.php?f=2&t=75426 Another XBoard engine derived from Minimax Basic] by [[Roland Chastain]], [[CCC]], October 18, 20
    6 KB (771 words) - 23:41, 18 October 2020
  • ...ess'', code samples given from Reul's [[Loop (Program)#32bit|Loop Leiden]] engine <ref>[[Fritz Reul]] ('''2009'''). ''New Architectures in Computer Chess''.
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  • * [[CPW-Engine]], the didactical 0x88 chess engine
    18 KB (2,661 words) - 17:16, 1 October 2020
  • | [[IBM]] [https://en.wikipedia.org/wiki/RS/6000 RS/6000] and 14 chess engine processors
    22 KB (2,810 words) - 11:29, 28 January 2020
  • ...al]] ('''1999'''). ''The 9th World Computer-Chess Championship: the Search-Engine Features of the Programs''. [[ICGA Journal|ICCA Journal]], Vol. 22, No. 3</ ...al]] ('''1999'''). ''The 9th World Computer-Chess Championship: the Search-Engine Features of the Programs''. [[ICGA Journal#22_3|ICCA Journal, Vol. 22, No.
    26 KB (3,126 words) - 11:29, 28 January 2020
  • ...titions|threefold repetition]], still high plus score. Johannes, while his engine had a zero score, and the external GUI a "Threefold repetition" Infobox pop
    23 KB (3,046 words) - 11:30, 28 January 2020
  • ...Wegner]], [[Anthony Cozzie]] <ref>[http://www.acoz.net/zappa/ Zappa Chess Engine]</ref>
    15 KB (1,889 words) - 18:00, 25 February 2021
  • ...happily sacrificed the knight with 61... Nxb7, winning the game due to a [[Engine Testing#bugs|bug]]. A winning score was given, applying the [[Rule of the S
    30 KB (3,709 words) - 11:43, 28 January 2020
  • ...Chess Champion'', third placed [[Shredder]] was the best single processor engine awarded with the title ''Single-CPU World Microcomputer Chess Champion'', w
    24 KB (3,224 words) - 11:45, 28 January 2020
  • ! Engine
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  • Apparently due to a [[Engine Testing#bugs|bug]], Coko III found other moves better than mate in one and
    12 KB (1,750 words) - 19:03, 18 May 2020
  • ...[https://en.wikipedia.org/wiki/Standard_streams standard input] inside an engine. ...hp?t=64441 Core behaviour] by [[Ed Schroder]], [[CCC]], June 28, 2017 » [[Engine Testing]]
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  • ...hp?t=64441 Core behaviour] by [[Ed Schroder]], [[CCC]], June 28, 2017 » [[Engine Testing]]
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  • ...dnoble.com/Ai-Game-Engine-Programming/Brian-Schwab/e/9781584505723 AI Game Engine Programming]''. Second Edition, [http://www.amazon.com/dp/1584505729 amazon
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  • ...e_Noughts_and_Crosses_Engine MENACE] (Machine Educable Noughts And Crosses Engine) demonstrated the basic principle of a [[Reinforcement Learning|self-reinfo
    24 KB (3,641 words) - 21:59, 3 July 2021
  • ...author of the [[UCI]] compabtile [[:Category:Open Source|open source chess engine]] [[Hakkapeliitta]], of ''QSimulator'', a [[Cpp|C++11]] program created wit
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  • ...ing|general game playing]] programs, or simply in randomizing or weakening engine play. ...kchess.com/forum/viewtopic.php?t=55011 How to dumb down/weaken/humanize an engine algorithmically?] by [[Dominik Klein]], [[CCC]], January 18, 2015
    14 KB (1,972 words) - 21:54, 8 March 2021
  • ...al]] ('''1999'''). ''The 9th World Computer-Chess Championship: the Search-Engine Features of the Programs''. [[ICGA Journal#22_3|ICCA Journal, Vol. 22, No.
    14 KB (1,937 words) - 17:07, 16 November 2020
  • ...-%E2%80%9Ceasy%E2%80%9D-engine-for-the-fritzrybka-interface/ An “easy” engine for the Fritz/Rybka interface] by [[Steve Lopez]], [http://uscfsales.wordpr ...-%E2%80%9Ceasy%E2%80%9D-engine-for-the-fritzrybka-interface/ An “easy” engine for the Fritz/Rybka interface] by [[Steve Lopez]], [http://uscfsales.wordpr
    18 KB (2,507 words) - 18:37, 25 February 2021
  • ...e/spotlight/spotlight2.asp?id=15 Anmerkungen zur Programmierung der Turing-Engine] by [[Mathias Feist]], [[ChessBase|ChessBase Spotlights]] (German, with ori ...e/spotlight/spotlight2.asp?id=15 Anmerkungen zur Programmierung der Turing-Engine] by [[Mathias Feist]], [[ChessBase|ChessBase Spotlights]] (German, with ori
    28 KB (4,173 words) - 09:54, 14 November 2020
  • ...South_Africa South Africa] - [https://en.wikipedia.org/wiki/Engine_tuning Engine tuning from Wikipedia]</ref> ]] ...th the aim to improve the [[Playing Strength|playing strength]] of a chess engine or game playing program. Evaluation tuning can be applied by [[Automated Tu
    91 KB (12,241 words) - 21:01, 28 March 2022
  • ...positions within the [[Opening Book|opening book]] and positions where the engine found a [[Score#MateScores|mate score]] during the game. This typically giv ...all of integer type with finite range (which they typically are in a chess engine), the local search method is guaranteed to eventually terminate since there
    28 KB (4,063 words) - 21:06, 28 March 2022
  • ...f> : Tony Scherzer, ''SYS-10 Inc.'', Hoffman Estates, Illinois, Bebe Chess Engine, 7 [https://en.wikipedia.org/wiki/Million_instructions_per_second#Million_i ...f> : Tony Scherzer, ''SYS-20 Inc.'', Hoffman Estates, Illinois, Bebe Chess Engine 20K Nodes/Sec
    17 KB (2,527 words) - 23:40, 18 February 2021
  • ...s-computer-chess-engine-philidor-mkv-mk-vi David Broughtons computer chess Engine Philidor / MKV / MK VI] by [[Thorsten Czub|Mclane]], [[Computer Chess Forum
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  • * [https://github.com/zamar/spsa SPSA Tuner for Stockfish Chess Engine] by [[Joona Kiiski]] » [[Stockfish]]
    18 KB (2,427 words) - 16:42, 2 June 2021
  • ...Jákó]] <ref>[http://www.hun-digital.hu/merlin/index_en.html Merlin Chess Engine]</ref>
    7 KB (998 words) - 10:24, 31 March 2021
  • ...s Reports 1985]], Vol. 3, No. 2 » [[Phoenix]], [[Super Constellation]], [[Engine Testing|Testing]]
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  • [[XiniX]] was not able to mate [[Ant]] with three queens due to a [[Engine Testing#bugs|bug]] with overlapping [[Score#ValueRange|score range]] of [[S
    14 KB (1,833 words) - 12:06, 28 January 2020
  • * [https://en.wikipedia.org/wiki/ISO_3166-1 CC Country Codes] of primary engine author(s) * [https://en.wikipedia.org/wiki/ISO_3166-1 CC Country Codes] of primary engine author(s)
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  • * [https://en.wikipedia.org/wiki/ISO_3166-1 CC Country Codes] of primary engine author(s)
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  • ...<ref>[http://www.schachversand.de/d/detail/software/76.html Doctor? 2.0 / Engine MacIntosh] from [[Schachversand Niggemann]]</ref>. According to ''Das groß
    12 KB (1,653 words) - 18:37, 25 February 2021
  • ...Sun#4|SUN 4]] workstation running either a brute force or selective search engine. Originally built in 1985 at Carnegie Mellon University, HiTech has since w
    15 KB (2,069 words) - 18:27, 27 November 2022
  • ...ess in 2003, his latest commercial version, Rebel 12, supports the [[Chess Engine Communication Protocol]] and is market by [[Lokasoft]], including their [[C ...em-TAL GitHub - ChrisWhittington/Rebel-14.1.02-Chess-System-TAL: UCI Chess Engine with NNUE]</ref>.
    22 KB (3,106 words) - 17:47, 11 August 2023
  • a free [[UCI]] compatible chess engine by [[Nathan Thom]], written in [[Cpp|C++]], first mentioned in 2003 <ref>[h
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  • ==Chess Engine==
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  • * [[Ziggy IS|Ziggy]], a [[Java]] engine by [[Hrafn Eiríksson]]
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  • ...:Raikkonen test Ferrari F60.jpg|border|right|thumb|Another Shell-sponsored engine <ref>A [https://en.wikipedia.org/wiki/Royal_Dutch_Shell Shell]-sponsored [h
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  • ...C|PC]] and [[Windows]] mass market, when in 1994 The King became the chess engine of [[Chessmaster|Chessmaster 4000]] <ref>[[Mads Brevik]] ('''1994'''). ''[h ==Chess Engine==
    9 KB (1,287 words) - 14:44, 29 November 2020
  • ==Chess Engine==
    5 KB (653 words) - 13:24, 17 March 2020
  • ...otably the famous [[ChessBase]] engine [[Fritz]] in 1991, and the [[TASC]] engine [[Chessica]] in 1995, after Fritz sensationally won the [[WCCC 1995]]. The ==Chess Engine==
    6 KB (946 words) - 18:05, 26 December 2019
  • ...tocol adapter compliant to the [[Chess Engine Communication Protocol|Chess Engine Communication]] and [[UCI]] protocols, to support other [[:Category:WinBoar ...ng in the WCCC has been ported to Windows NT. Techniques used by the chess engine include [[Alpha-Beta|alpha-beta]] search, [[Iterative Deepening|iterative d
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  • ...]] ('''2011'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. [[IEEE#TOCIAIGAMES|IEEE Transactions on ...://www.talkchess.com/forum3/viewtopic.php?f=7&t=70578&start=14 Re: On-line engine blitz tourney April] by [[Rémi Coulom]], [[CCC]], April 27, 2019
    76 KB (10,188 words) - 16:36, 1 December 2021
  • ...except traversing a minimax tree inside a [[Perft|perft]] framework for [[Engine Testing|testing]] the [[Move Generation|move generator]]. Depth-first algor ...cc/index.php?id=221364 Great article for people who wants to write a chess engine] by [[Miguel A. Ballicora]], [[CCC]], April 03, 2002</ref>
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  • * [[Tempo (engine)|Tempo]]
    137 KB (18,484 words) - 00:18, 19 December 2021
  • ...Kenneth W. Regan]]</ref>, [[Kenneth W. Regan|Ken Regan]] broached on chess engine bugs, anomalies and hash collisions, and mentions a [[Shredder|Shredder 9.1 ...talkchess.com/forum/viewtopic.php?t=64688 cutechess-cli: not restarting an engine because of tt] by [[Folkert van Heusden]], [[CCC]], July 22, 2017 » [[Cute
    60 KB (8,162 words) - 21:35, 28 April 2022
  • ...lity of forward pruning] by [[Russell Reagan]], [[CCC]], May 15, 2003 » [[Engine Testing]]
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  • Using the Chess Engine [[Glass]] 1.0 the treesize of a search without Mate Distance Pruning is com
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  • ...anged by the addition of Multi-ProbCut. However, the characteristic of the engine changes significantly due to ProbCut: Even though nominal search depth is i
    17 KB (2,330 words) - 12:12, 2 May 2020
  • ...t the delta margin. The following code shows how this is done on the [[CPW-Engine]] (it represents a part of quiescence search responsible for handling a sta
    3 KB (418 words) - 10:37, 25 September 2020
  • * [http://www.talkchess.com/forum/viewtopic.php?t=56631 What's Your Engine's Maximum LMR Reduction?] by [[Steve Maughan]], [[CCC]], June 08, 2015
    17 KB (2,291 words) - 11:20, 4 April 2022
  • ...pears in [[Jury Osipov|Jury Osipov's]] [[:Category:Open Source|open source engine]] [[Strelka|Strelka 2.0]] <ref>[http://www.sdchess.ru/download_engines.htm
    14 KB (1,941 words) - 20:31, 6 November 2020
  • ...rdering Improvements] by [[Cheney Nattress]], [[CCC]], March 25, 2017 » [[Engine Testing]], [[Search Statistics]]
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  • * [https://www.stmintz.com/ccc/index.php?id=152256 Should an engine using SEE beat another not using it?] by [[Severi Salminen]], [[CCC]], Janu
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  • '''[[Main Page|Home]] * [[Engine Testing]] * Late Move Reduction Test Results'''
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  • ...browse_frm/thread/2163f0fa2f0715f1 Funny Junior Engine in CBLight / Junior Engine ply depth] by Wolfgang Krietsch, [[Computer Chess Forums|rgcc]], February 2 If two programs play with 5 vs 6 ply search, the second engine has a 20% depth advantage. With 10 vs 11 it's only 10%. So of course the di
    28 KB (3,741 words) - 10:51, 16 February 2022
  • * [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=75573 Make engine stop repeating moves in a clearly won position] by [[Marcel Vanthoor]], [[C
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  • ...authors] by [[Harm Geert Muller]], [[CCC]], September 17, 2014 » [[Chess Engine Communication Protocol]], [[WinBoard]], [[XBoard]] ....talkchess.com/forum/viewtopic.php?t=58518 Matibay an amazon chess variant engine] by [[Ferdinand Mosca]], [[CCC]], December 08, 2015
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  • * [http://www.talkchess.com/forum/viewtopic.php?t=63884 reporting engine scores] by [[Mike Adams]], [[CCC]], May 02, 2017 ...s.com/forum3/viewtopic.php?f=7&t=74339 Stockfish has included WDL stats in engine output] by Deberger, [[CCC]], July 02, 2020 » [[Stockfish]], [[Pawn Advant
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  • =Engine Samples=
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  • a [[Chess Engine Communication Protocol]] compliant chess engine by [[Laurens Winkelhagen]], written in [[Java]]. The development started in ...ember 2018 <ref>[http://talkchess.com/forum3/viewtopic.php?t=68989 Revived Engine - Frank Walter 2.2.0 (Java - WB)] by [[Laurens Winkelhagen]], [[CCC]], Nove
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  • ...www.talkchess.com/forum/viewtopic.php?t=51637&start=39 Re: Senpai 1.0 (new engine)] by [[Gerd Isenberg]], [[CCC]], March 17, 2014</ref> . ...www.talkchess.com/forum/viewtopic.php?t=51637&start=26 Re: Senpai 1.0 (new engine)] by [[Fabien Letouzey]], [[CCC]], March 17, 2014
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  • ...com/forum3/viewtopic.php?f=7&t=73479 I just discovered a design flaw in my engine] by [[Michael Sherwin]], [[CCC]], March 27, 2020
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  • ...com/forum3/viewtopic.php?f=7&t=73479 I just discovered a design flaw in my engine] by [[Michael Sherwin]], [[CCC]], March 27, 2020
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  • ...//www.stmintz.com/ccc/index.php?id=334869 Fast check detection in bitboard engine] by [[Jean-Francois Romang]], [[CCC]], December 10, 2003
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  • ...//www.stmintz.com/ccc/index.php?id=334869 Fast check detection in bitboard engine] by [[Jean-Francois Romang]], [[CCC]], December 10, 2003
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  • ...er Brausch]] introduced to lookup x-ray attacks through any blocker in his engine [[OliThink]] <ref>[http://www.talkchess.com/forum/viewtopic.php?topic_view=
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  • * [[Engine Testing#bugs|Famous Bugs]]
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  • The implementation of the en passant rule often caused subtle [[Engine Testing#bugs|bugs]]. Almost every chess programmer had various issues with
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  • ...veson]], [[Computer Chess Forums|OpenChess Forum]], February 14, 2012 » [[Engine Testing]]
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  • * [[Desperado]] (chess engine)
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  • '''Generation''' of [[Moves|moves]] is a basic part of a chess engine with many variations concerning a [https://en.wikipedia.org/wiki/Generator_ * [[CPW-Engine_movegen(0x88)|Move Generation in CPW-Engine]]
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  • ...html#8 Chess Engine Communication Protocol: 8. Commands from xboard to the engine]</ref> . ...gine-intf.html#9 Chess Engine Communication Protocol: 9. Commands from the engine to xboard]</ref> .
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  • Chess programs (not necessarily the pure (search) engine) keep track of all [[Moves|moves]] played in the game from the [[Initial Po ...e GUI aware of its own game states to even make decisions on behalf of the engine, such as move selection from opening books and [[Endgame Tablebases|endgame
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  • * [[Phalanx]] (Engine)
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  • ...://www.talkchess.com/forum/viewtopic.php?t=29689 Doubled and Backward Pawn Engine "Definitions"] by [[Brian Richardson]], [[CCC]], September 07, 2009
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  • ...opic.php?topic_view=threads&p=290991&t=29689 Re: Doubled and Backward Pawn Engine "Definitions"] by [[Sam Hamilton]], [[CCC]], September 13, 2009</ref> consi ...://www.talkchess.com/forum/viewtopic.php?t=29689 Doubled and Backward Pawn Engine "Definitions"] by [[Brian Richardson]], [[CCC]], September 07, 2009
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  • ...], [[CCC]], January 31, 2010 » [[Chess Engine Communication Protocol]], [[Engine Testing]]
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  • '''[[Main Page|Home]] * [[Engine Testing]] * Test-Positions''' * [[Eigenmann Rapid Engine Test]]
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  • '''[[Main Page|Home]] * Engine Testing''' '''Engine Testing''',<br/>
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  • ...|tactical]] [[Test-Positions|test position]] of a most deterministic chess engine (e.g. no [[Parallel Search|parallel search]]), varies by magnitudes in solu ...d representation]] directly after [[Make Move|making a move]], to make the engine white to move only, that is only generating white moves, or similar, to kee
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  • ...are no magic bullet - They are better judged in the wider context of your engine design and target architecture.
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  • .../sites.google.com/site/pedonechess/a-didactic-engine QBBEngine- a didactic engine] by [[Fabio Gobbato]] » [[QBBEngine]]
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  • ...ses of '''Hyperbola''' will require a P-III system to operate. As the core engine is being written in [[Assembly|assembly]] code, it is very difficult to opt
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  • ...tp://www.chessmaster.xyz/about/ Carey Steveson]</ref>, and is author of an engine solving [[Pawn Endgame|pawn endgames]] <ref>[http://www.independent.co.uk/a
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  • ..., Tord almost resigned to continue working on Gothmog in favour to his new engine [[Glaurung]] <ref>[https://www.stmintz.com/ccc/index.php?id=415017 Re: What ==Chess Engine==
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  • ...at the bottom to jump to the label specified in ret_addr as applied in his engine [[Onno]]:
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  • an [[UCI]] compatible [[:Category:Open Source|open source chess engine]] by [[Jost Triller]], ...kchess.com/forum3/viewtopic.php?f=2&t=69117 "Googleplex Starthinker" chess engine] by [[Jost Triller]], [[CCC]], December 02, 2018</ref>.
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  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008
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  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008
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  • * [http://www.talkchess.com/forum/viewtopic.php?t=55132 Low-RAM engine] by [[Harm Geert Muller]], [[CCC]], January 28, 2015 ...om/forum/viewtopic.php?t=61423 Tipical cache and branch misses for a chess engine] by [[Nicu Ionita]], [[CCC]], September 14, 2016 » [[Avoiding Branches]],
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  • * [[CPW-Engine_movegen(0x88)|Move Generation in CPW-Engine]]
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  • ...Philippe Huget]], [[CCC]], February 24, 1999</ref> in conjunction with his engine [[La Dame Blanche]], a standalone open source program <ref>[http://www.quar ...ww.stmintz.com/ccc/index.php?id=43888 Re: A separate process for the chess engine - How do I do this?] by [[Eugene Nalimov]], [[CCC]], February 20, 1999
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  • ...ttps://www.stmintz.com/ccc/index.php?id=347144 Implementing Planning in an Engine] by [[Tom Likens]], [[CCC]], February 04, 2004 .../forum3/viewtopic.php?f=2&t=73418 When will the chess programmers write an engine that plans ?] by [[Thorsten Czub]], [[CCC]], March 20, 2020
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  • ....talkchess.com/forum/viewtopic.php?t=47250 positional patterns for "human" engine] by [[Pawel Koziol]], [[CCC]], February 16, 2013
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  • When a chess program (e.g., a chess engine or a chess GUI) works with an EGTB, it needs to retrieve data (integer numb After probing the chess engine may have the result as an integer number for the queried position. Dependin
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  • ...h|depths]] without much slowdown. They have been tested in Ronald de Man's engine [[Sjaak]] (playing on [[FICS]] as TrojanKnight(C)) a couple of months quite ...]] by either side) can be very unnatural, it might be desirable to let the engine search on the winning moves until it becomes clear that insufficient progre
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  • ...ndgame-tablebases-1/gtb-compression Compressing Tablebases - gaviota chess engine]</ref>, yielding in 5-men sizes below 7 GB. ...tachessengine/Home/endgame-tablebases-1 Endgame Tablebases - gaviota chess engine]
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  • ...e compared to [[Perft Results|predetermined values]] and used to isolate [[Engine Testing#bugs|bugs]]. In perft, nodes are only counted at the end after the * [http://www.talkchess.com/forum/viewtopic.php?t=54528 FRC / Chess960 Engine with "Divided" Command] by [[Steve Maughan]], [[CCC]], December 02, 2014 »
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  • * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008 ...take note!] by [[Harm Geert Muller]], [[CCC]], October 11, 2008 » [[Chess Engine Communication Protocol]]
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  • ...ee Software Foundation#GPL|GPL]] [[:Category:Open Source|open source chess engine]] [[Smash]] by [[Maurizio Sambati]] demonstrates an ABDADA implementation i ...kchess.com/forum/viewtopic.php?t=65011 "How To" guide to parallel-izing an engine] by [[Tom Kerrigan]], [[CCC]], August 27, 2017
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  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [[Emil Fredrik Østensen]] ('''2016'''). ''A Complete Chess Engine Parallelized Using Lazy SMP''. M.Sc. thesis, [https://en.wikipedia.org/wiki
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  • ...ramming is dominated by the [[C]] and [[Cpp|C++]] languages. The strongest engine in a non-C language is currently [[Booot]] written by [[Alex Morozov]] in [
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  • * [[Don Beal]] (engine programmer)
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  • ! Engine | style="text-align:center;" | [[Queen (engine)|Queen]]<br/>[[Terra]]
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  • * [[Matthew Sadler]], ''Chess960 Superhumans''! [https://matthewsadler.me.uk/engine-chess/chess960-superhumans/ online]
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  • ...Protocol]] and [[UCI]] compliant [[:Category:Open Source|open source chess engine]] by [[Richard Allbert]], written in [[Cpp|C++]], first released in July 2 ...] <ref>[http://www.rja-software.com/Lime.php Lime - UCI and Winboard Chess Engine]</ref>.
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  • The [[Rust]] engine [[Asymptote]] uses the [https://en.wikipedia.org/wiki/Salsa20#ChaCha_varian ...8 Rolling dice] by [[Harm Geert Muller]], [[CCC]], May 27, 2020 » [[Chess Engine Communication Protocol|CECP]], [[EinStein würfelt nicht!]]
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  • ...approximation with the main purpose is to compare positions, and the chess engine now must search deeply and find the highest score position within a given p ...esting of evaluation function] by Steven Chu, [[CCC]], April 17, 2003 » [[Engine Testing]]
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  • ...author of the [[UCI]] compliant [[:Category:Open Source|open source chess engine]] [[Cinnamon]] (former [[Butterfly]]) under [[Free Software Foundation#GPL| ...ss-engine-eval-debugger GitHub - gekomad/chess-engine-eval-debugger: Chess engine web evaluator]</ref>,
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  • ...ich has a very minimal evaluation function, yet it is a very solid, strong engine.
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  • ...s.com/forum3/viewtopic.php?f=7&t=74339 Stockfish has included WDL stats in engine output] by Deberger, [[CCC]], July 02, 2020 » [[Stockfish]]
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  • ...://www.talkchess.com/forum3/viewtopic.php?f=2&t=68311&start=19 Re: New uci engine: Rofchade] by [[Ronald Friederich]], [[CCC]], August 28, 2018 » [[RofChade ...eo.actieforum.com/t120-engine-choosing-between-sets-of-piece-square-tables Engine choosing between sets of piece/square tables] by [[Pawel Koziol|nescitus]],
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  • ...opic.php?topic_view=threads&p=290991&t=29689 Re: Doubled and Backward Pawn Engine "Definitions"] by [[Sam Hamilton]], [[CCC]], September 13, 2009</ref>, cons ...://www.talkchess.com/forum/viewtopic.php?t=29689 Doubled and Backward Pawn Engine "Definitions"] by [[Brian Richardson]], [[CCC]], September 07, 2009
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  • ...://www.talkchess.com/forum/viewtopic.php?t=29689 Doubled and Backward Pawn Engine "Definitions"] by [[Brian Richardson]], [[CCC]], September 07, 2009
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Réti Endgame Study'''
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  • .... This approach is taken to the extremes in case of [[OliThink]] - a chess engine whose evaluation consists entirely of [[Material|material]] balance and mob .../talkchess.com/forum/viewtopic.php?start=20&t=49687&topic_view=threads Re: Engine results: a surprise!] by [[Harm Geert Muller]], [[CCC]], October 18, 2013
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  • ....talkchess.com/forum/viewtopic.php?t=47250 positional patterns for "human" engine] by [[Pawel Koziol]], [[CCC]], February 16, 2013
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  • ...hm is used by [[Crafty]]. Another, perhaps more basic example is the [[CPW-Engine]] as implemented in [[CPW-Engine_eval]], and the one demonstrated in the [[ ...awn storm score, scaled by the opponent's material. This way, whenever the engine finds itself with a broken pawn shield, it tends to exchange pieces in orde
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  • =Class Design of a Chess Engine= ''main article'' [[Class Design of a Chess Engine]]
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  • * [[Tempo (engine)]]
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  • ....talkchess.com/forum/viewtopic.php?topic_view=threads&p=443739&t=41923 Re: Engine books: Hiarcs vs. Komodo ... @Larry] by [[Larry Kaufman]], [[CCC]], January ...w.talkchess.com/forum/viewtopic.php?t=63763 Low impact of opening phase in engine play?] by [[Kai Laskos]], [[CCC]], April 18, 2017 » [[Playing Strength]]
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  • ...ttps://www.stmintz.com/ccc/index.php?id=359113 Improving the endgame of my engine] by [[Albert Bertilsson]], [[CCC]], April 08, 2004 » [[Sharper]] ...sting endgame strength] by [[Álvaro Begué]], [[CCC]], June 21, 2017 » [[Engine Testing]], [[RuyDos]]
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  • ....talkchess.com/forum/viewtopic.php?t=60883&start=1 Re: Deep Learning Chess Engine ?] by [[Alexandru Mosoi]], [[CCC]], July 21, 2016</ref>. ....talkchess.com/forum/viewtopic.php?t=60883&start=4 Re: Deep Learning Chess Engine ?] by [[Alexandru Mosoi]], [[CCC]], July 21, 2016 » [[Deep Learning]], [[Z
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  • # Encourage the engine to have the bishop pair. ...aterial balance isn't symmetric, we underline this with 1.5 factor, so the engine will either tend to have two minors against a rook plus a pawn or a rook pl
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  • ...ww.cse.buffalo.edu/~regan/chess/computer/anomalies/DF10anomalies.htm Chess Engine Anomalies, evidently caused by hash-table collisions and effects of multith
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  • ...elka controversy from Wikipedia]</ref> [[:Category:Open Source|open source engine]] [[Strelka|Strelka 2.0]], apparently [https://en.wikipedia.org/wiki/Revers
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  • * [[CPW-Engine_recognize|CPW-Engine Recognizer]]
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Lasker-Reichhelm Position'''
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  • of a chess player, or chess playing entity, program or engine, reflects the ability to win against other players, given by a number or ot ...ikely one and only best move, might be an indicator for various particular engine skills, but does not necessarily correlate with playing strength. In his ''
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  • ...in [[Cpp|C++]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=29360 engine Rocinante is available] by [[Antonio Torrecillas]], [[CCC]], August 12, 200
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  • ...e GUI aware of its own game states to even make decisions on behalf of the engine, such as move selection from opening books and [[Endgame Tablebases|endgame
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  • ...ard_streams#Standard_input_.28stdin.29 standard input stream]. The [[Chess Engine Communication Protocol]] and the [[UCI|Universal Chess Interface]] both use ...dinateNotation|pure algebraic coordinate notation]] as used in the [[Chess Engine Communication Protocol]] and the [[UCI|Universal Chess Interface]], that is
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  • ...kipedia.org/wiki/Standard_library standard libraries]. A proprietary chess engine interface for direct console play may be implemented by printing an [[Graph .../forum/viewtopic.php?t=27024 Cutechess-cli: A command line tool for engine-engine matches] by [[Ilari Pihlajisto]], [[CCC]], March 16, 2009</ref>, or their [
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  • ...ss Game|game of chess]], along with the both fundamental states of a chess engine while playing a game, that is calculating a move and [[Pondering|pondering] ...e GUI aware of its own game states to even make decisions on behalf of the engine, such as move selection from opening books and [[Endgame Tablebases|endgame
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  • '''[[Main Page|Home]] * [[Protocols]] * Chess Engine Communication Protocol''' '''Chess Engine Communication Protocol''' (CECP),<br/>also dubbed the '''XBoard''' or '''Wi
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  • ...WinBoard]] <ref>[http://home.hccnet.nl/h.g.muller/engine-intf.html#4 Chess Engine Communication Protocol - 4. How it got this way]</ref> <ref>[http://tim-man * [[Chess Engine Communication Protocol]]
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  • the [[:Category:Open Source|open source chess engine]] of the [[Free Software Foundation]]. GNU Chess was initially written by [ * [[Chess Engine Communication Protocol]]
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  • ...l definition <ref>[http://home.hccnet.nl/h.g.muller/engine-intf.html Chess Engine Communication Protocol] by [[Tim Mann]] & [[Harm Geert Muller|H.G. Muller]] ...n that I was more or less forced into documenting and extending the ad-hoc engine protocol to support them. The document that exists now (chess-engines.html)
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  • ...er GNU Chess and XBoard: Frequently Asked Questions]</ref> and its [[Chess Engine Communication Protocol]]. In 2002, along with [[Robert Hyatt]], Tim Mann pu ...n that I was more or less forced into documenting and extending the ad-hoc engine protocol to support them. The document that exists now (chess-engines.html)
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  • ...OliThink5 Java online <ref>[http://brausch.org/home/chess/index.html Chess Engine OliThink by Oliver Brausch]</ref> ]] ...inux]] and [[Mac OS]] <ref>[http://brausch.org/home/chess/index.html Chess Engine OliThink] by [[Oliver Brausch]]</ref>. The completely rewritten OliThink 5.
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  • ...ss Forums|rgcc]], October 31, 1997</ref> as used in his engine [[Fortress (Engine)|Fortress]]. Instead of using rotated bitboards with packed 15 [[Diagonals| * [[Fortress (Engine)|Fortress]]
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  • ...h was proposed by [[Andrew Fan]] in 2009, been active in his [[FireFly|own engine]] for a few years (2006 earliest recorded file time) <ref>[http://www.open-
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  • ...new fixed shift reference. Black Magic Bitboards are now used in Volker's engine [[Arminius]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=64790&sta ...al indirection via an offset per square, which is successfully used in his engine [[Houdini]] <ref>[http://www.talkchess.com/forum/viewtopic.php?topic_view=t
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  • Titboards are not typically used (there is no known engine that implements them). The reasons behind this are that they use a large am
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  • ...d enumeration of the table indizes. The code below is taken from the chess engine [[Elephant]] and it uses the same [[Square Mapping Considerations|big-endia
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  • ...eRzJCW_8K3qw2miYqd0c&index=9 Sliding Pieces (Part 1) - Advanced Java Chess Engine Tutorial 8] by [[Jonathan Warkentin]]
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  • ...ch is slower than other techniques. The code below is taken from the chess engine [[Elephant]] which is known for some bitboard comparisons but not for [[Pla
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  • ...ps://www.stmintz.com/ccc/index.php?id=354776 Elephant 1.00, a new winboard engine] by [[Harald Lüßen]], [[CCC]], March 15, 2004</ref> . * [[Elephant (Xiangqi)|Elephant]], the [[Chinese Chess]] engine by [[Shun-Chin Hsu]], [[Shun-Shii Lin]], [[Shih-Chieh Huang]] et al.
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  • ...zd3nik/Bitfoot · GitHub]</ref>. The [[Search|search]] mechanics of this engine are identical to those used in Clubfoot. The differences are [[Board Repres
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  • ...ce From Wikipedia]</ref> . It has, by-in-large, replaced the older [[Chess Engine Communication Protocol]] ([[WinBoard]]/[[XBoard]]). ...gine, it was also disputed by various chess programmers, since it subsumes engine control parameters and delegates possibly game decisive stuff to the GUI.
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  • '''Vice''', (Video Instructional Chess Engine)<br/> ...&feature=share&list=PLZ1QII7yudbc-Ky058TEaOstZHVbT-2hg Programming A Chess Engine in C], [https://en.wikipedia.org/wiki/YouTube YouTube] Videos by [[BlueFeve
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  • ...s.com/forum/viewtopic.php?t=64517&start=2 Re: My "official" request to top engine programmers] by [[Harm Geert Muller]], [[CCC]], July 05, 2017</ref>. '''Non ...www.talkchess.com/forum/viewtopic.php?t=64517 My "official" request to top engine programmers] by [[Rodolfo Leoni]], [[CCC]], July 04, 2017
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  • ...g Book|opening book]], or to recognize its own strong points and guide the engine into positions it does well. * [https://www.stmintz.com/ccc/index.php?id=294486 Shredder and Engine Book Learning] by [[Stephen Ham]], [[CCC]], April 24, 2003 » [[Shredder]]
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  • ...//talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015 » [[Dee
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  • ...//talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015 » [[Dee
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  • ....talkchess.com/forum/viewtopic.php?t=60883&start=1 Re: Deep Learning Chess Engine ?] by [[Alexandru Mosoi]], [[CCC]], July 21, 2016</ref>. ...Shogi engine(AI player), WCSC29 1st winner, educational and USI compliant engine]</ref> ,
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  • ...ontrols for WB] by [[Matthias Gemuh]], [[CCC]], August 30, 2010 » [[Chess Engine Communication Protocol]], [[WinBoard]], [[ChessGUI]] ...tional increments] by [[Jon Dart]], [[CCC]], September 25, 2012 » [[Chess Engine Communication Protocol]], [[WinBoard]]
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  • * [[Chess Engine Communication Protocol]] ...rd, WinBoard] by [[Alessandro Damiani]], [[CCC]], July 07, 1998 » [[Chess Engine Communication Protocol]]
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  • '''[[Main Page|Home]] * [[Engine Testing]] * Search Statistics''' ...luation]] routines and to analyze their relationships to eventually spot [[Engine Testing#bugs|bugs]] or unfavorable conditions in [[Move Ordering|move order
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  • a [[Chess Engine Communication Protocol]] compatible chess engine by [[Balázs Jako|Balázs Jákó]]. It is a "homebrew" [[Brute-Force|brute- ==Chess Engine==
    4 KB (508 words) - 20:59, 31 August 2019
  • ...Whittington|Chris Whittington's]] program had a [[Promotions|promotion]] [[Engine Testing#bugs|bug]], and only accepted a minor rook promotion after Genesis
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  • ...ref>[https://github.com/lang010/cloudict GitHub - lang010/cloudict: A game engine for Connect6, using min-max search, alpha-beta pruning, and VCF search]</re
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  • ...<ref>[https://github.com/YuriCat/apery GitHub - YuriCat/apery: a USI Shogi engine]</ref>
    17 KB (2,105 words) - 14:00, 28 January 2020
  • ...dnoble.com/Ai-Game-Engine-Programming/Brian-Schwab/e/9781584505723 AI Game Engine Programming]''. Second Edition ...uña]], [[Ian García Olmedo]] ('''2021'''). ''Heuri: A scrabble© playing engine using a probability-based heuristic''. [[ICGA Journal#43_4|ICGA Journal, Vo
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  • A typical chess engine can support any given position thus it can parse correctly any initial posi ...Journal#43_1|ICGA Journal, Vol. 43, No. 1]], [https://matthewsadler.me.uk/engine-chess/chess960-superhumans/ online]
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  • * [http://www.talkchess.com/forum3/viewtopic.php?f=2&t=76400 Xiangqi chess engine in javascript - YouTube tutorial series] by [[Maksim Korzh]], [[CCC]], Janu ...hess.com/forum3/viewtopic.php?f=7&t=76391 Did anyone write a xiangqi chess engine?] by [[Maksim Korzh]], [[CCC]], January 27, 2021
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  • ...kfish GitHub - ddugovic/Stockfish: Multi-variant fork of popular UCI chess engine]</ref> <ref>[https://github.com/ddugovic/Stockfish/wiki Home · ddugovic/St * [http://www.talkchess.com/forum/viewtopic.php?t=61959 Stockfish Crazyhouse Engine] by Andreas Paulick, [[CCC]], November 04, 2016
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  • ...tml#8 Chess Engine Communication Protocol - 8. Commands from xboard to the engine - variant shatranj]</ref>. ...tml#8 Chess Engine Communication Protocol - 8. Commands from xboard to the engine - variant shatranj]
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  • ...Shogi engine(AI player), WCSC29 1st winner, educational and USI compliant engine]</ref>, and [[Kristallweizen]] <ref>[https://github.com/Tama4649/Kristallwe * [http://www.talkchess.com/forum/viewtopic.php?t=58215 Lima a mini shogi engine] by [[Ferdinand Mosca]], [[CCC]], November 10, 2015
    37 KB (4,824 words) - 16:19, 1 December 2021
  • ...TECHNOLOGY%20TRANSFER Technology Transfer from One High-Performance Search Engine to Another]''. [[ICGA Journal#24_3|ICGA Journal, Vol. 24, No. 3]]
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  • ...]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Technical Report TR 09-08, [[University ...]] ('''2011'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. [[IEEE#TOCIAIGAMES|IEEE Transactions on
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  • * [http://cassio.free.fr/engine-protocol.htm The Othello Engine Protocol] by [[Stephane Nicolet]]
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  • ...8 Rolling dice] by [[Harm Geert Muller]], [[CCC]], May 27, 2020 » [[Chess Engine Communication Protocol|CECP]]
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  • : using [[Peter Österlund|Peter Österlund's]] chess engine [[CuckooChess]] and [[Bartosz Firyn|Bartosz Firyn's]] webcam capture code f
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  • ...t with the DGT board <ref>[http://dgtdrv.sourceforge.net/ dgtdrv: An input engine for the DGT Digital Chess Board]</ref>. Since v5.7 (2018), [[Chess for Andr * [http://dgtdrv.sourceforge.net/ dgtdrv: An input engine for the DGT Digital Chess Board]
    15 KB (2,122 words) - 13:03, 27 July 2021
  • ...church <ref>[http://komodochess.com/store/pages.php?cmsid=10 Komodo chess engine - Don Daily (1956 - 2013)]</ref>. ...final]] <ref>[http://komodochess.com/store/pages.php?cmsid=10 Komodo chess engine - Don Daily (1956 - 2013)]</ref> <ref>[http://www.talkchess.com/forum/viewt
    19 KB (2,659 words) - 17:19, 16 November 2020
  • ...cc/index.php?id=221364 Great article for people who wants to write a chess engine] by [[Miguel A. Ballicora]], [[CCC]], April 03, 2002</ref>
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  • '''[[Main Page|Home]] * [[Engine Testing]] * Match Statistics''' The total number of games played by an engine in a tournament.
    82 KB (11,101 words) - 11:58, 4 February 2022
  • ...nicate with a [[GUI]] or game playing controllers and servers, the [[Chess Engine Communication Protocol]], and [[UCI]].
    6 KB (948 words) - 10:53, 16 March 2019
  • ...cht), and as computer chess programmer author of the chess engine [[Queen (engine)|Queen]], and based on Queen, the [[Android]] app [[Senior Chess]] <ref>[ht * [https://www.stmintz.com/ccc/index.php?id=155085 Is pondering unfair in engine matches on a PC?] by [[Leen Ammeraal]], [[CCC]], February 19, 2001 » [[Pon
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  • ...pspot.com/C0_Loka.htm Chessforeva 3D chess - play with Lokasoft java chess engine] » [[Lokasoft]]
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  • * [[Lars Sandin]], [[Tristan Cazenave]] ('''2021'''). ''The SSDF Chess Engine Rating List, 2021-07''. [[ICGA Journal#43_2|ICGA Journal, Vol. 43, No. 2]]
    22 KB (2,874 words) - 12:30, 14 March 2022
  • ...fer]] ('''2001'''). ''Technology Transfer from one High-performance Search Engine to Another.'' [[ICGA Journal#24_3|ICGA Journal, Vol. 24, No. 3]] ...TECHNOLOGY%20TRANSFER Technology Transfer from One High-Performance Search Engine to Another]''. [[ICGA Journal#24_3|ICGA Journal, Vol. 24, No. 3]] » [[Chec
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  • ...]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Tecnical Report</ref> <ref>[[Martin Mü
    7 KB (983 words) - 17:21, 16 November 2020
  • ...Haworth]], [[Nelson Hernandez]] ('''2018'''). ''TCEC10: The 10th Top Chess Engine Championship''. [[ICGA Journal#40_2|ICGA Journal, Vol. 40, No. 2]] » [[TCE ...Haworth]], [[Nelson Hernandez]] ('''2018'''). ''TCEC11: the 11th Top Chess Engine Championship''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]] » [[TCE
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  • ==Chess Engine==
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  • ...brik=6&lang=1&kat=6 Portrait of Anastasios Mikilas, author of the Chess960 engine AICE]</ref>
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * SSDF''' * [[Engine Rating Lists]]
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  • ...ww.open-aurec.com/wbforum/viewtopic.php?f=2&t=49758&start=20 Re: Christmas Engine Quiz] by [[Christopher Conkie]], [[Computer Chess Forums|Winboard Forum]],
    7 KB (783 words) - 12:26, 28 January 2020
  • ...ust 2001. Richard's intention was to make a [[Knowledge|knowledge]] based engine rather than a fast searcher, with main focus on [[Endgame|endgame]] knowled ...ww.open-aurec.com/wbforum/viewtopic.php?f=18&t=35211&p=133295 New Winboard engine!!] by [[Leo Dijksman]], [[Computer Chess Forums|Winboard Forum]], December
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  • | style="text-align:left;" | [[Joker NL|Joker]] <ref>New engine by [[Harm Geert Muller]], officially entered as Joker</ref>
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  • ...ps://en.wikipedia.org/wiki/Mass_market mass market], and due to the strong engine with configurable "personalities", integrated [[Databases|database]] suppor ...- [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref>, with a chess engine by [[David Kittinger]], loosely based on [[MyChess|MyChess II]] published b
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  • ...vid Kittinger released his new [[MS-DOS|DOS]]-Program [[WChess]], also the engine of [[Sierra|Sierra's]] [[Power Chess]] <ref>[http://www.rebel.nl/authors.ht
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  • ...rtable [[:Category:Open Source|open source engine]] supporting the [[Chess Engine Communication Protocol]] written by [[Robert Hyatt]] in [[C|ANSI C]] starti * [http://www.talkchess.com/forum/viewtopic.php?t=59577 Crafty chess engine] by Krzysztof Grzelak, [[CCC]], March 20, 2016
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Win at Chess'''
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Bratko-Kopec Test'''
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  • ...zation. The Crazy Bishop was one of the pioneers in supporting the [[Chess Engine Communication Protocol]]. ...://www.talkchess.com/forum3/viewtopic.php?f=7&t=70578&start=14 Re: On-line engine blitz tourney April] by [[Rémi Coulom]], [[CCC]], April 27, 2019</ref>.
    18 KB (2,577 words) - 19:24, 2 August 2020
  • ....talkchess.com/forum/viewtopic.php?t=60883&start=1 Re: Deep Learning Chess Engine ?] by [[Alexandru Mosoi]], [[CCC]], July 21, 2016</ref>. ...oject <ref>[[https://github.com/gcp/leela-zero|GitHub - gcp/leela-zero: Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper]]</r
    73 KB (9,313 words) - 12:30, 14 March 2022
  • ...s_all.jsp%3Farnumber%3D6337088 A Collaborative Classification-Based Search Engine for Prior Art and Solution Search: Durham Zoo]''. [http://dblp.uni-trier.de
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  • ...ies of chess programs published by [[ChessBase]], until Fritz '''13''' the engine developed by primary author [[Frans Morsch]] and [[Mathias Feist]], ...th its own rating function that works as an additional layer on top of the engine.<ref>[https://en.chessbase.com/post/presenting-fritz-19 Presenting: Fritz 1
    34 KB (4,580 words) - 14:40, 18 November 2023
  • ...ttp://en.chessbase.com/post/fritz-15-engine-questions-and-answers Fritz 15 engine - questions and answers] by [[Albert Silver]], [[ChessBase|ChessBase News]]
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  • ...erating system based [[IBM PC|PCs]]. Mathias is co-author of the [[Fritz]] engine by primary author [[Frans Morsch]] <ref>[https://www.game-ai-forum.org/icga
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  • ...d out to be the author of the [[Fritz|Deep Fritz 14]] native [[ChessBase]] engine <ref>[http://www.talkchess.com/forum/viewtopic.php?t=50149 New Fritz author
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  • ...Rajlich]], and in November 2019 '''Fritz 17''' with [[Frank Schneider]] as engine authors, since September 2014, [[Komodo]] <ref>[http://shop.chessbase.com/e
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  • ...torial tutorials], analyzing or playing [[Chess Game|games]] and automatic engine tournaments with various native, [[UCI]] or [[WinBoard]] compliant engines * [https://www.stmintz.com/ccc/index.php?id=299914 Chessbase engine interface protocol] by Peter Stayne, [[CCC]], June 08, 2003
    30 KB (3,854 words) - 09:10, 17 November 2023
  • ...Redirected Input and Output, MSDN]</ref> using protocols like the [[Chess Engine Communication Protocol]] (WinBoard) and/or the [[UCI|Universal Chess Interf Applies for most [[UCI]] and/or [[Chess Engine Communication Protocol]] ([[WinBoard]]) compatible [[Engines|chess engines]
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  • a free Graphical User Interface for [[Chess Engine Communication Protocol]] and [[UCI]] compatible engines running under [[Win * [[Engine Testing]]
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  • an [[UCI]] compliant [[:Category:Open Source|open source chess engine]] by [[Volodymyr Shcherbyna]] licensed under the [[Free Software Foundatio ...s.com/forum3/viewtopic.php?f=2&t=67890&start=17 Re: Introducing Igel chess engine - Igel and NNUE] by [[Volodymyr Shcherbyna]], [[CCC]], August 19, 2020</ref
    6 KB (861 words) - 09:19, 18 June 2021
  • ...ine [[LChess]] and supporting any [[WinBoard]] or [[UCI]] compatible chess engine via its internal adapter. ChessPartner evolved from the LChess GUI by [[Lex * [[Engine Testing]]
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  • * [[Engine Testing]] * [http://www.talkchess.com/forum/viewtopic.php?t=22834 Aquarium and Engine Matches] by [[Ted Summers]], [[CCC]], August 07, 2008
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  • a chess engine by [[Stefan Meyer-Kahlen]] (SMK). Shredder won an astonished number of tour * [https://www.stmintz.com/ccc/index.php?id=294486 Shredder and Engine Book Learning] by [[Stephen Ham]], [[CCC]], April 24, 2003 » [[Book Learni
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  • a chess engine by [[Bruce Moreland]]. Ferret won the Amateur World Microcomputer Chess Cha Ferret was a derivative of Moreland’s open source engine GNU Chess.
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  • an [[:Category:Open Source|open source chess engine]] under the [[Free Software Foundation#GPL|GNU General Public License]] <re # This is already a more or less fully functional [[WinBoard|winboard]] engine, an effort that consumed a whole bunch of time, not that [[Tim Mann|Mann's]
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  • ...age and that it might contribute to increase the elo rating of their chess engine.</ref>. In 2002 [[Lokasoft]] took over the activities of '''Schröder BV''' ...e a way?] by [[Ed Schroder|Ed Schröder]], [[CCC]], December 13, 2004 » [[Engine Testing]]
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  • ...wiki/public:cadiaplayer:main Cadiaplayer - A powerful general game-playing engine]</ref> .
    17 KB (2,384 words) - 21:42, 30 November 2021
  • ...ines. It supports a variety of [[Protocols|protocols]] such as the [[Chess Engine Communication Protocol]] and [[UCI]]. Various Chess Assistant versions were
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  • ....pdf pdf] <ref>[https://en.wikipedia.org/wiki/Analytical_Engine Analytical Engine from Wikipedia]</ref> <ref>[https://en.wikipedia.org/wiki/Percy_Ludgate Per * [https://en.wikipedia.org/wiki/Difference_engine Difference engine from Wikipedia]
    12 KB (1,719 words) - 22:20, 3 April 2019
  • ...tical Minefields with Version Testing]''. [[AI Factory]], Winter 2007 » [[Engine Testing]], [[Match Statistics]]
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  • ...//www.youtube.com/playlist?list=PLftcy-r3mehgu4gikLTFoI1CXh2bHm3rf A Chess Engine in Go] - [https://en.wikipedia.org/wiki/YouTube YouTube] Videos by [[CaroKa ...outube.com/playlist?list=PLQV5mozTHmacMeRzJCW_8K3qw2miYqd0c Advanced Chess Engine in Java] - Video Series by [[Jonathan Warkentin]] » [[Java]]
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  • ...lso have some disadvantages. The main problem is the point where the chess engine has to decide whether to enter a certain pawn ending or not. Usually these The first attempt of tackling Corresponding Squares with a computer chess engine was made by [[Rafael B. Andrist]] and his chess program [[Wilhelm]] <ref>[h
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  • ...involved in the development of the [[CPW-Engine]] and [[Glass|Glass Chess Engine]], working with [[Pawel Koziol]] <ref>[http://www.talkchess.com/forum/viewt * [[CPW-Engine]]
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  • ...ng under [[Windows]] with focus on [[Endgame|endgame]] research. The chess engine is witten in [[C]] with some small [[x86]] [[Assembly]] routines, the GUI w
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  • ...the [[UCI|Universal Chess Interface]], the communication between [[Engines|engine]] and the [[GUI|graphical user interface]] is likely based on pipelines, re
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  • ...w.talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015</ref>, w ...w.talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015
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  • ...//talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015</ref> . ...//talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015
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  • ...ut_me/default.html Joel Veness - About]</ref>. Joel is author of the chess engine [[Bodo]] <ref>[https://www.stmintz.com/ccc/index.php?id=437038 BODO new OZ
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  • ...[http://www.open-aurec.com/wbforum/viewtopic.php?f=18&t=46289&p=175457 New engine available!] by [[Leo Dijksman]], [[Computer Chess Forums|Winboard Forum]],
    6 KB (660 words) - 10:47, 3 July 2021
  • ...er-chess.org/doku.php?id=computer_chess:wiki:lists:clone_engine_list Clone Engine List] from [[Ron Murawski|Ron Murawski's]] [http://computer-chess.org/doku.
    9 KB (998 words) - 12:46, 28 January 2020
  • ...://www.chironchess.com/index.php/component/content/article/69 Chiron Chess Engine | Pawn Blockages] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback M ...ndrea Farina]], 2011 <ref>[https://www.chironchess.com/about/ Chiron Chess Engine | About]</ref> <ref>Thank you! ([[Gerd Isenberg]], April 22, 2012) My own c
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  • ...able since October 2011 <ref>[http://www.chironchess.com/ .:: Chiron Chess Engine ::.:]</ref> <ref>[http://www.talkchess.com/forum/viewtopic.php?t=40529 Chir * [http://www.chironchess.com/ .:: Chiron Chess Engine ::.:]
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  • ...r 10] from [[ChessBase]]</ref> , Deep Junior 13 as pure [[UCI]] compatible engine is purchased as download product from the [[HIARCS]] site <ref>[http://www. Junior is written entirely in [[Cpp|C++]] (Borland). The entire search engine is the implementation of class 'Position'. One statement that cannot be sai
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  • ...th [[Shay Bushinsky]], Amir Ban is primary author of the world class chess engine and multiple computer chess world champion [[Junior]] and its multiprocesso
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  • ...ether with [[Amir Ban]], Shay Bushinsky is author of the world class chess engine and multiple world champion [[Junior]]. He is researcher with the [http://w
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  • ...2003]], [[IPCCC 2004]], and [[IPCCC 2005]], and as [[Chess960]] compliant engine, the [[Chess960CWC 2006|second Livingston Chess960 Computer World Champions ==Chess Engine==
    4 KB (500 words) - 19:00, 25 February 2021
  • ...tarted in fall 2014 after further improvements of Frank's earlier [[0x88]] engine [[Anaconda]] were diminishing. Ginkgo was written from scratch using [[Bitb ==Chess Engine==
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  • ...er]] as primary search engine, and [[Crafty]] by [[Robert Hyatt]] as proxy engine, which performs no tree search but has a role to control the optimistic [[P
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  • ...n.wikipedia.org/wiki/Logfile Logfile from Wikipedia]</ref>. Inside a chess engine, logs include the [[Game Notation|game notation]] of a [[Chess Game|game pl * [[Engine Testing]]
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  • ...ff of a real [[Artificial Intelligence|artificial intelligence]] inference engine incorporating [[Pattern Recognition|pattern recognition]], [[Planning|plann ...ww.talkchess.com/forum/viewtopic.php?t=49102&start=6 Re: Steven's Symbolic engine's games] by [[Julien Marcel]], [[CCC]], August 26, 2013</ref>
    19 KB (2,431 words) - 11:15, 24 September 2019
  • ...L]] <ref>[http://www.pradu.us/old/Nov27_2008/Buzz/ Buzz - A Winboard Chess Engine]</ref>, intended to be an example program for new chess programmers. Buzz is a [[Bitboards|bitboard]] engine and applies Pradu Kannan's main stream implementation of [[Magic Bitboards]
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  • ...d [[EveAnn]] ([[Evaluation]]) <ref>[http://www.dirtychess.com/ Dirty Chess Engine]</ref>.
    6 KB (786 words) - 17:35, 10 May 2019
  • .../pers/hd/h/Hsu:Ching=Chi Ching-Chi Hsu] ('''1997'''). ''Customizable Multi-Engine Search Tool with Clustering''. Computer Networks and ISDN Systems, Vol. 29
    4 KB (615 words) - 16:11, 5 September 2018
  • ...A Journal#36_3|ICGA Journal, Vol. 36, No. 3]]</ref> , and the [[Connect6]] engine ''Mobile6'' <ref>[[Ting-Han Wei]], [[Wen-Jie Tseng]], [[I-Chen Wu]], [[Shi-
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  • ...ofessor [[I-Chen Wu]], Ching-Hua Kuo is co-author of the [[Chinese Chess]] engine [[Chimo]] <ref>[[Pascal Tang]] ('''2015'''). ''SHIGA wins Chinese Chess Tou
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  • ==Engine==
    11 KB (1,448 words) - 14:14, 17 May 2019
  • ...https://github.com/3583Bytes/ChessCore GitHub - 3583Bytes/ChessCore: Chess Engine Implemented in .net core]</ref>. * [[Adam Berent]] ('''2014'''). ''Guide to Programming a Chess Engine''. [https://www.adamberent.com/wp-content/uploads/2019/02/GuideToProgrammin
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  • ...s Reports Vol. 5 No. 3+4]], pp. 80</ref>, which further evolved to a multi-engine GUI via '''Chess Genius 6''' (6.5) to the [[Millennium Chess System]] <ref> * [https://www.stmintz.com/ccc/index.php?id=262947 Chess Genius 7 Engine] by James Constance, [[CCC]], November 02, 2002
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  • =UCI Engine= ...[https://en.wikipedia.org/wiki/Emulator emulated] [[UCI]] [[:Category:UCI|engine]] <ref>[http://www.top-5000.nl/mephisto.htm Back to the 80's with UCI] by [
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  • =UCI Engine= ...[https://en.wikipedia.org/wiki/Emulator emulated] [[UCI]] [[:Category:UCI|engine]] <ref>[http://www.top-5000.nl/mephisto.htm Back to the 80's with UCI] by [
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  • =UCI Engine= ...[https://en.wikipedia.org/wiki/Emulator emulated] [[UCI]] [[:Category:UCI|engine]] <ref>[http://www.top-5000.nl/mephisto.htm Back to the 80's with UCI] by [
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  • ...of a chess engine (a [[Java]] version derived from the [[:Category:UCI|UCI engine]] [[BikJump]] that is written in [[Cpp|C++]]) and a [[GUI]]. ...onal "move coach" highlights valid user moves during input and last played engine move. Full game navigation buttons enable users to correct mistakes or anal
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  • As chess programmer, Aart is author of the [[UCI]] compatible chess engine [[BikJump]], and the standalone chess application [[Chess for Android]] <re ...s://www.stmintz.com/ccc/index.php?id=405396 planning a SSE-optimized chess engine] by [[Aart Bik]], [[CCC]], January 12, 2005 » [[SSE2]]
    9 KB (1,284 words) - 19:59, 5 March 2019
  • ...by Aart as a simple after-hours project to gain some experience with chess engine programming and experiment with new ideas. * [[UCI]] compliant chess engine (runs in e.g. [[ChessBase|Chessbase]] [[Fritz]], [[Chess for Android]], or
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  • ...C|PC]] and [[Windows]] mass market, when in 1993 The King became the chess engine of [[Chessmaster|Chessmaster 4000]] <ref>[https://www.stmintz.com/ccc/index
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  • ...tober 1994, soon followed by version '''1.1''', incorporating [[The King]] engine by [[Johan de Koning]] as analysis tool. TascBase '''2.0''', released in 19
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  • ...ractive Chess Tutorials'', but also as standalone [[Windows]] program. The engine is written by [[Frans Morsch]], and based on the [[MS-DOS|DOS]] [[Fritz|Fri
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  • ==Chess Engine==
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  • ...s-computer-chess-engine-philidor-mkv-mk-vi David Broughtons computer chess Engine Philidor / MKV / MK VI] by [[Thorsten Czub|Mclane]], [[Computer Chess Forum
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  • ...s-computer-chess-engine-philidor-mkv-mk-vi David Broughtons computer chess Engine Philidor / MKV / MK VI] by [[Thorsten Czub|Mclane]], [[Computer Chess Forum
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  • ...the_University_Frankfurt Frankfurt Goethe University's] inscription search engine <ref>[http://www.blitzlatin.com/ Welcome to Blitz Latin]</ref>. He lives in
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  • A Micro Chess prototype had a [[Move Generation|move generation]] [[Engine Testing#bugs|bug]] due to [[Castling|castling]] over an attacked square, wh
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  • ...PCs]], to run not only Stockfish but any [[UCI]] compliant [[:Category:UCI|engine]]. PicoChess is [https://en.wikipedia.org/wiki/Free_software Free software] ...l#choosing-the-engine Usage — PicoChess 0.9 documentation - Choosing the engine]</ref>
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  • ...board based on a [[Raspberry Pi#3|Raspberry Pi 3]] incorporating Folkert's engine [[Embla]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=59977 chess
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  • ...<ref>[http://www.raspberryturk.com/details/ai.html Raspberry Turk - Chess Engine]</ref>. Raspberry Turk's [https://en.wikipedia.org/wiki/Open-source_softwar
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  • ...ttps://en.wikipedia.org/wiki/Bluetooth Bluetooth] connection allows native engine or firmware updates, and due to the [[UCI]] server, also allows using the R
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  • ....talkchess.com/forum/viewtopic.php?t=31660 Mephisto MM IV/MM V as Winboard engine] by [[Alexander Schmidt]], [[CCC]], January 12, 2010
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  • * [[Terry Loesch]] ('''2020'''). ''Designing an FPGA Chess Engine''. [https://www.amazon.com/gp/product/B08DM69WMH amazon]
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  • a [[Chess Engine Communication Protocol]] compatible [[:Category:Open Source|open source che ...dnoble.com/Ai-Game-Engine-Programming/Brian-Schwab/e/9781584505723 AI Game Engine Programming]''. Second Edition, [http://www.amazon.com/dp/1584505729 amazon
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  • * [https://www.stmintz.com/ccc/index.php?id=120551 Faile 1.4 - Fritz 32 bit Engine (fixed)] by [[Adrien Regimbald]], [[CCC]], July 20, 2000
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  • a [[WinBoard]] compliant [[:Category:Open Source|open source chess engine]] written by [[Luca Dormio]] in [[Basic|Visual Basic]], inspired by the [[C * [http://www.open-aurec.com/wbforum/viewtopic.php?f=18&t=30831 WinBoard Engine LarsenVB by Luca Dormio, Italy !] by [[Frank Quisinsky]], [[Computer Chess
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  • ...ne Communication Protocol]] compatible [[:Category:Open Source|open source engine]] [[LarsenVB]] <ref>[http://xoomer.alice.it/ludormio/index_e.htm Welcome to
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  • ...] by [[Ed Schroder|Ed Schröder]]</ref>. Christophe is author of the chess engine [[Chess Tiger]]. ...ating stuffs...] by [[Christophe Théron]], [[CCC]], January 01, 1998 » [[Engine Testing]]
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  • a chess engine by [[Christophe Théron]]. Chess Tiger and the version dubbed ''Gambit Tige
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  • ...amming pages, and in summer 2007 started to work on his [[UCI]] compatible engine [[Prédateur]], written in [[Pascal]] using the [https://en.wikipedia.org/w
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  • an [[UCI]] compatible chess engine by [[Julien Marcel]] with focus on programming and playing delight rather t ==Chess Engine==
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  • ...kchess.com/forum/viewtopic.php?t=65011 "How To" guide to parallel-izing an engine] by [[Tom Kerrigan]], [[CCC]], August 27, 2017
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  • a private chess engine by [[Tom Kerrigan]], reportedly commercially available under a different na ...kchess.com/forum/viewtopic.php?t=65011 "How To" guide to parallel-izing an engine] by [[Tom Kerrigan]], [[CCC]], August 27, 2017
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  • ...ipedia.org/wiki/Dynamic-link_library DLL file] which was sold as an add-on engine for the [[Chess Genius|Millenium Genius 6]] aka [[Millennium Chess System]]
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  • ...s contributed by [[John Stanback]], who modified his [[Zarkov|Zarkov 2.5]] engine to be more [[Selectivity|selective]] <ref>[http://john.stanback.net/zarkov/
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  • ..., Wasp by John Stanback], June 22, 2016</ref>. As a [[Bitboards|bitboard]] engine, Wasp is compiled for modern [[x86-64|64 bit CPU's]] with [[Population Cou ==Chess Engine==
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  • ...ge]</ref> with a temporary break in 2007, and maintains his own [[FCT]] [[Engine Rating Lists|rating list]] since 2014 <ref>[http://www.talkchess.com/forum/
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  • There are several independent and private '''Engine Rating Lists''' for various [[Time Management|time controls]] (TC). The cla * The first pure chess engine rating list with [[Pondering|PONDER ON]]
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * UEL''' '''[[Engine Rating Lists|Up one Level]]'''
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * CCRL''' ...aintained by a group of computer chess enthusiasts who enjoy engine versus engine testing, [[Pondering|Ponder]] off. Active testers are [[Graham Banks]], [[C
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * CEGT''' stands for '''Chess Engines Grand Tournament''', an [[Engines|Engine]] rating list site, founded by [[Heinz van Kempen]]. The CEGT testing group
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * ChessWar''' an [[Engines|Engine]] tournament site, hosted and administrated by [[Olivier Deville]]. The Che
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * FCT''' '''[[Engine Rating Lists|Up one Level]]'''
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * IPON''' the first pure chess engine rating list with [[Pondering|Ponder On]] hosted by [[Ingo Bauer]]. IPON doe
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * KCEC''' Kirr's Chess Engine Comparison, a tournament rating list of original and free single-CPU chess
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * RWBC''' stands for '''Regensburg WinBoard Circuit''', an [[Engines|Engine]] rating list site, hosted by [[Günther Simon]], active after a break in 2
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * FGRL''' '''[[Engine Rating Lists|Up one Level]]'''
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  • '''[[Main Page|Home]] * [[Engines]] * [[Engine Rating Lists|Rating Lists]] * WBEC Ridderkerk''' ...]]. The rating list is based on games automatically played via the [[Chess Engine Communication Protocol]] with [[:Category:WinBoard|WinBoard]] and [[:Catego
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  • The [[Chess Engine Communication Protocol]] aka [[XBoard]] compatible Rookie '''2.0''' was wri ...p=410664&t=39407 Re: Programmers: what's the story behind the name of your engine] by [[Marcel van Kervinck]], [[CCC]], June 18, 2011</ref> .
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  • ...[[Free Software Foundation#GPL|GNU GPL]]. It works with both, the [[Chess Engine Communication Protocol]] and [[icsdrone]].
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  • an [[UCI]] compliant [[:Category:Open Source|open source chess engine]] for study purposes and prototyping of new ideas by [[Marcel van Kervinck] ==Chess Engine==
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  • ==Chess Engine==
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  • ...ep neural networks]] as used in [[Matthew Lai|Matthew Lai's]] thesis chess engine [[Giraffe]], and [[DeepMind|DeepMind's]] [[AlphaGo]]. ...evolved to an [[UCI]] compliant [[:Category:Open Source|open source chess engine]] called [[Winter]], released on January 08, 2018 <ref>[http://www.talkches
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  • ...>[http://www.talkchess.com/forum/viewtopic.php?t=63777&start=9 Re: On-line engine blitz tourney April] by [[Harm Geert Muller]], [[CCC]], April 22, 2017</ref ==Chess Engine==
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  • ...ver released <ref>[https://www.stmintz.com/ccc/index.php?id=25604 Re: FREE ENGINE FOR WINBOARD (GOLIATH LIGHT)] by [[Berthold Seifriz|Bert Seifriz]], [[CCC]] and '''Goliath Blitz''' as native [[Chess Academy]] engine, as Goliath '''Mate''', LG '''Nemesis''', LG '''Revival''' and LG '''Evolut
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  • ==Chess Engine==
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  • ...ften? | ETH Zürich]</ref> from [[ETH Zurich]], and is author of the chess engine [[Chessterfield]]. Inspired by [[Michael Buro|Michael Buro's]] [[CG 1998]]
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  • ...oard. It is base of Daniel's [[General Game Playing|general game playing]] engine [[Nebiyu]], able to play [[Chess#Variants|Chess variants]], [[Checkers]], [ ...s://github.com/dshawul/Scorpio#nns GitHub - dshawul/Scorpio: Scorpio chess engine - Neural Networks (NNs)]</ref>.
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  • ..., well suited to probe inside the [[Search|search]] as applied in Daniel's engine [[Scorpio]]. The 5-men WDL holds in 200 MB. In order to make progress in wo
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  • ...es]] (EGBBs) format, and the [[General Game Playing|general game playing]] engine [[Nebiyu]] based on Scorpio, able to play [[Chess#Variants|Chess variants]]
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  • ..., [[Othello|Reversi]], [[Go]], [[Amazons]], and [[Hex]]. Besides the chess engine development, the project also involved modification of the [[WinBoard]] pro
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  • ...gine by [[Daniel Shawul]] written in [[Cpp|C++]], compliant to the [[Chess Engine Communication Protocol]]. DanChess uses a hybrid [[Mailbox|mailbox]] and [[ ...forum/viewtopic.php?f=18&t=43920 WBEC-Ridderkerk new results + first chess engine from Ethiop] by [[Leo Dijksman]], [[Computer Chess Forums|Winboard Forum]],
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  • ...x.com/Alibaba/ cap.connx.com - /Alibaba/]</ref> and was adopted to [[Chess Engine Communication Protocol|WinBoard]] by [[Jim Ablett]] <ref>[http://www.talkch
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  • ==Chess Engine==
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  • an experimental chess engine by [[Dennis Breuker]] written for testing various [[Transposition Table|has ==Chess Engine==
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  • ...of the [[First Vienna Computer Chess Club]] (Nimzo Werkstatt) concerning [[Engine Testing|testing]], [[Knowledge|chess knowledge]], [[Opening Book|opening bo ...mbH]], later released as [[Chess Engine Communication Protocol]] compliant engine WBNimzo. Nimzo98, Nimzo99 were native [[ChessBase]] engines, followed by N
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  • ...he standardized [[Protocols|computer chess protocols]] such as the [[Chess Engine Communication Protocol]] and the [[UCI|Universal Chess Interface]], support
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  • ==Chess Engine==
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  • a chess program by [[Andrew Williams]], supporting the [[Chess Engine Communication Protocol]] <ref>[https://www.stmintz.com/ccc/index.php?id=706 ==Chess Engine==
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  • ...scientist, computer games and chess programmer, and author of the [[Chess Engine Communication Protocol]] compatible chess program [[PostModernist]], perfor
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  • a [[XBoard]] compliant [[:Category:Open Source|open source chess engine]] under the [[Free Software Foundation#GPL|GNU General Public License]] by
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  • ...htCap/ Welcome to the KnightCap home page]</ref> and further wrote his own engine [[TDChess]] based on KnightCap <ref>[https://www.stmintz.com/ccc/index.php?
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  • a [[WinBoard]] compliant [[:Category:Open Source|open source chess engine]] by [[Shaun Press]], written in [[C]]. It features a [[0x88]] board and an ==Chess Engine==
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  • a chess engine by [[Joel Veness]] initially written in [[C]] using [[XBoard]], and with a ...in Bodo, which are themselves simplistic compared to a typical tournament engine <ref>[[Joel Veness]], [[David Silver]], [[William Uther]], [[Alan Blair]] (
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  • ...ess_phd_thesis_final.pdf pdf]</ref>. Meep is based on the tournament chess engine [[Bodo]], where the hand-crafted [[Evaluation Function|evaluation function]
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  • ...[[Zappa]] <ref>[https://netfiles.uiuc.edu/acozzie2/www/zappa/ Zappa Chess Engine]</ref> <ref>[https://en.wikipedia.org/wiki/Zappa_%28chess%29 Chessprogram Z
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  • ...CT7]]) and [[Erdogan Günes]] <ref>[http://www.acoz.net/zappa/ Zappa Chess Engine]</ref> . ...t_Zappa Moon Unit Zappa] <ref>[http://www.acoz.net/zappa/#Name Zappa Chess Engine - Genealogy]</ref> .
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  • ...ry:Open Source|open source]], is a groundbreaking [[UCI]] compatible chess engine developed by primary author [[Fabien Letouzey]]. It made its first appearan ...opic.php?topic_view=threads&p=260688&t=27385 Re: When will come a new Toga Engine?] by [[Ryan Benitez]] from [[CCC]], April 10, 2009</ref>, released as [[GNU
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  • ...[[UCI]] engines to use interfaces and [[GUI|GUIs]] supporting the [[Chess Engine Communication Protocol]], developed by [[Fabien Letouzey]] and modified by * [[Chess Engine Communication Protocol]]
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  • ...chess.com/forum/viewtopic.php?t=55681 Just Crafty GUI acept my 4 words UCI engine.... why?] by [[Luis Babboni]], [[CCC]], March 16, 2015</ref> <ref>[http://w
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  • ...ce attacks, eventually published in March 2014 in Fabien's new open source engine [[Senpai]] <ref>Personal communication with [[Fabien Letouzey]], March 20,
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  • ...ptember 27, 2007</ref> and has changed Fruit into a [[Bitboards|bitboard]] engine with a [[Parallel Search|parallel search]] <ref>[http://www.talkchess.com/f ...<ref>[http://www.talkchess.com/forum/viewtopic.php?t=51637 Senpai 1.0 (new engine)] by [[Fabien Letouzey]], [[CCC]], March 17, 2014</ref>, and initiated by [
    7 KB (931 words) - 17:26, 4 September 2018
  • ...ce-version Fruit '''2.1''', the goal being a fun free and aggressive chess engine <ref>[https://www.stmintz.com/ccc/index.php?id=461801 Re: Gambit Fruit ?] b ...hess.info/tdbb/phpBB3/viewtopic.php?f=9&t=225&start=0&st=0&sk=t&sd=a Chess engine oldies upgrades] by [[Denis Mendoza|Denis P. Mendoza]], [[Computer Chess Fo
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  • ...by Fabien Letouzey]</ref> Toga II was used by [[Kai Himstedt]] as primary engine for his [[GridChess]] and [[Cluster Toga]] entities, competing the [[WCCC 2 ....talkchess.com/forum3/viewtopic.php?f=2&t=76268 Introducing Toga III chess engine] by [[Dietrich Kappe]], [[CCC]], January 10, 2021
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  • ...by Fabien Letouzey]</ref> Toga II was used by [[Kai Himstedt]] as primary engine for his [[GridChess]] and [[Cluster Toga]] entities, competing the [[WCCC 2
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  • ...and [[Android]] <ref>[http://www.chessprogramming.net/senpai/ Senpai Chess Engine - Computer Chess Programming] hosted by [[Steve Maughan]]</ref>. Senpai ''' Senpai is a [[Bitboards|bitboard]] engine and [[Square Mapping Considerations#LittleEndianFileRankMapping|maps]] cons
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  • ==Chess Engine==
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  • ...fer]], who used Doctor? in his triple-brain experiments, it was the first engine which implemented a k-best mode. Doctor?'s strengths were mainly due to [[S The engine uses [[Depth#FractionalPlies|fractional plies]] with a [[Depth|depth]] incr
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  • * [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=74011&p=844518 Call an engine from BASIC?!] by [[Jens Bæk Nielsen]], [[CCC]], May 24, 2020 ...://www.talkchess.com/forum3/viewtopic.php?f=7&t=74011&start=12 Re: Call an engine from BASIC?!] by [[Tony Mokonen]], [[CCC]], May 27, 2020
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  • a German computer chess programmer and author of the chess engine [[Homer]] and driving force in the development of [[Fruit Reloaded]]. ...[[Ulrich Türke]] as book author of [[Comet]] and started to write his own engine Homer <ref>[https://www.stmintz.com/ccc/index.php?id=436459 Announcement: H
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  • an [[UCI]] and [[Chess Engine Communication Protocol]] compliant chess engine by [[Daniel Mehrmann]], written in [[C]] started in early 2003, first relea ==Chess Engine==
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  • a [[Chess Engine Communication Protocol]] compatible chess program by [[Ulrich Türke]]. Com ==Chess Engine==
    8 KB (1,104 words) - 16:47, 28 February 2019
  • ...is author of the [[Chess Engine Communication Protocol]] compatible chess engine [[Comet]].
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  • ...rogram by [[Rémi Coulom]] - one of the pioneers in supporting the [[Chess Engine Communication Protocol]]. TCB played the [[WMCCC 1997]], the [[WCCC 2004]] ==Chess Engine==
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  • a [[Chess Engine Communication Protocol]] compatible chess engine by [[Roland Pfister]], later versions were [[UCI]] compliant, featuring a [ ==Chess Engine==
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  • ...[[Chess Engine Communication Protocol]] and later [[UCI]] compatible chess engine [[Patzer]]. Roland along with Patzer was regularly participant in Paderborn
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Behting Study'''
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  • * [http://www.open-aurec.com/wbforum/viewtopic.php?f=18&t=44182 Porting an engine to Linux] by [[Josué Forte]], [[Computer Chess Forums|Winboard Forum]], Se .../www.talkchess.com/forum/viewtopic.php?t=53674 To GUI developers and Linux engine packagers] by [[Harm Geert Muller|H.G.Muller]], [[CCC]], September 12, 2014
    13 KB (1,878 words) - 11:48, 6 December 2020
  • ...programs automaticly, a huge relief for testers and [[Engine Rating Lists|engine rating list]] organizations like [[SSDF]]. The Auto232 product with cable a ...he standardized [[Protocols|computer chess protocols]] such as the [[Chess Engine Communication Protocol]] aka [[WinBoard]] / [[XBoard]] and the [[UCI|Univer
    8 KB (1,094 words) - 18:18, 27 June 2018
  • ...PyChess allows playing with the build in engine, with [[UCI]] and [[Chess Engine Communication Protocol]] compliant chess engines, or can act as online clie ...p://www.talkchess.com/forum/viewtopic.php?t=36140&start=2 Re: Python chess engine] by Justin Blanchard, [[CCC]], September 22, 2010
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  • ...or [[Chess Server|chess servers]], there are solutions to broadcast engine-engine matches played under control of a [[Tournament Manager|tournament manager]]
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  • ...Tab_%28GUI%29 tabbed views] on the current tournament or game document and engine outputs. ...a popular framework for [[Engine Testing|engine testing]] and to produce [[Engine Rating Lists|rating lists]].
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  • ...otocol]] and [[UCI]] compatible chess engines [[BigLion]], [[Taktix]], the engine [[ArcBishop]] for [[Games#ChessVariants|10x8 chess variants]], the [[GUI|gr ...ontrols for WB] by [[Matthias Gemuh]], [[CCC]], August 30, 2010 » [[Chess Engine Communication Protocol]], [[ChessGUI]], [[Time Management]]
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  • ...gine Communication Protocol]] aka [[WinBoard]] and [[UCI]] compliant chess engine by [[Matthias Gemuh]], written in [[Cpp|C++]] using [https://en.wikipedia.o ==Chess Engine==
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  • ...ts concerning [[Branching Factor|branching factor]] and [[Playing Strength|engine strength]] as function of [[Time Management|search time]], [[Transposition
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  • ...kfish ?] by [[Harm Geert Muller]], October 16, 2016</ref>. His open source engine [[CrazyWa]] plays [[Shogi]] and [[Games#ChessVariants|Chess variants]] with HGM's [[Shogi]] engine Shokidoki won silver in 5*5 Shogi at the [[15th Computer Olympiad#Shogi|15t
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  • ==Chess Engine==
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  • .../www.open-aurec.com/wbforum/viewtopic.php?f=24&t=52775 Anatomy of a simple engine: Fairy-Max] by [[Harm Geert Muller]], [[Computer Chess Forums|Winboard Foru ...sample chess game being played using Fairy-Max. Note: Fairy-Max is a chess engine and the actual output depends on the GUI it is used with. This is an arbitr
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  • ...l| Joker <ref>[http://home.hccnet.nl/h.g.muller/joker.html The Joker Chess Engine]</ref> ]] ...s Engine]</ref>. In 2011, HGM stopped the work on Joker, and started a new engine named [[Spartacus]] instead, based on a 24x10 board <ref>[http://www.talkch
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  • The French program '''Joker''' was a variation of the [[Écume]] chess engine by [[Marc-François Baudot]] and [[Jean-Christophe Weill]]. The idea behind
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  • .../forum3/viewtopic.php?f=2&t=73418 When will the chess programmers write an engine that plans ?] by [[Thorsten Czub]], [[CCC]], March 20, 2020 » [[Planning]] ...s-computer-chess-engine-philidor-mkv-mk-vi David Broughtons computer chess Engine Philidor / MKV / MK VI] by [[Thorsten Czub|Mclane]], [[Computer Chess Forum
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * The Nolot Suite'''
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  • ==Chess Engine==
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  • ...t. We got [[SPARCstation|Sparc workstations]] and we coded an entire chess engine in Sparc [[Assembly]] language.
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  • ...wikipedia.org/wiki/Titus_Software Titus Software]</ref>. Most of the chess engine is written in 32 bit assembler, and the program includes dynamic [[Evaluati
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  • The chess engine is written in [[C]] and 32 bits [[Assembly|assembly]]. It is based on [[Pri
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  • ...published by [[Titus|Titus Interactive S.A.]], France and based on a chess engine by [[Marc-François Baudot]] and [[Jean-Christophe Weill]].
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  • ...[Sam Hamilton]] and [[Edsel Apostol]], supported by [[Audy Arandela]] in [[Engine Testing|testing]] and maintaining the [[Opening Book|opening book]]. They s ...es <ref>[https://sites.google.com/site/edapostol/hannibal Hannibal - Chess Engine Portal]</ref>. [[Bitboards]] are the basic data structure used to represent
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  • an [[UCI]] compliant chess engine written by [[Mark Uniacke]]. HIARCS is an acronym for Higher Intelligence A ...1991. PC- and [[Windows]] versions until 12.0 were market as [[ChessBase]] engine in conjunction with the [[Fritz#FritzGUI|Fritz GUI]] <ref>[http://www.chess
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  • * <span id="Video"></span>Hiarcs chess engine author, [https://en.wikipedia.org/wiki/YouTube YouTube] Video
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  • ...//www.talkchess.com/forum/viewtopic.php?t=42154 good macintosh guy for UCI engine development] by [[Sam Hamilton]], [[CCC]], January 25, 2012 » [[GUI]], [[U
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  • ...ich won the [[WCSC 2011]], and is able to use any [[UCI]] compatible chess engine. Chess Explorer provides a [https://en.wikipedia.org/wiki/Tab_%28GUI%29 tab
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  • ==Chess Engine==
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  • a private chess engine by [[Vincent Diepeveen]], written in [[C]]. The development started in 1994 * [http://www.talkchess.com/forum/viewtopic.php?t=53887 DIEP chess engine ever made public?] by Cliff Sears, [[CCC]], September 30, 2014
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  • ...February 26, 2014</ref>, the didactic [[Parallel Search|parallel search]] engine [[Viper]], the former [[Gothmog]], and the [https://en.wikipedia.org/wiki/H ...rum/viewtopic.php?t=51408&start=5 Re: Play Magnus: official App with Chess Engine] by [[Tord Romstad]], [[CCC]], February 26, 2014 » [[Play Magnus]]
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  • ...f>[https://stockfishchess.org/about/ About - Stockfish - Open Source Chess Engine]</ref>.
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  • ...ngine(x = 100 - delta)</span> and <span style="background-color: #ececec;">engine(x = 100 + delta)</span> has at least a 1-3 ELO point difference. However de ...span style="background-color: #ececec;">engine(120)</span> [self-play]. If engine 120 wins, we tune x slightly upwards. In our tuning sessions We successfull
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  • ...f>[http://www.talkchess.com/forum/viewtopic.php?t=26971 Smaug: a new chess engine based on glaurung] by Joona Kiiski, [[CCC]], March 12, 2009</ref> . The der * [http://www.talkchess.com/forum/viewtopic.php?t=26971 Smaug: a new chess engine based on glaurung] by [[Joona Kiiski]], [[CCC]], March 12, 2009
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  • * [http://www.stockfishchess.com/ Stockfish Chess Engine Home]
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  • * [http://www.talkchess.com/forum/viewtopic.php?t=16768 New Chess Engine - Garbochess] by [[Gary Linscott|Gary]], [[CCC]], September 29, 2007 ...rybkaforum.net/cgi-bin/rybkaforum/topic_show.pl?tid=15663 Javascript chess engine] by [[Gary Linscott|gladius]], [[Computer Chess Forums|Rybka Forum]], Febru
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  • soon superseded by his own engine for the Macintosh chess program [[Screamer]] <ref>[https://macfreebees.trip
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  • a [[Chess Engine Communication Protocol]] and since version 4.00 [[UCI]] compatible chess pr ==Chess Engine==
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  • ...titions|threefold repetition]], still high plus score. Johannes, while his engine had a zero score, and the external GUI a "Threefold repetition" Infobox pop
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Match Statistics]] * LOS Table''' ...uperiority] by [[Marco Costalba]], [[CCC]], November 15, 2009</ref> of one engine over the other by consulting the following table. The first column gives th
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  • ...arted to write a chess program, the [[Rotated Bitboards|rotated bitboard]] engine [[DarkThought]] <ref>[http://people.csail.mit.edu/heinz/dt/node8.html Rotat
    11 KB (1,601 words) - 17:39, 16 November 2020
  • ...by Beuckens and Hoekstra. Peter Gillgasch, the main brain behind the chess engine, wrote a prototype version of Dark Thought in [[Pascal]] in 1992. ...on]] function and databases and Peter Gillagasch still maintains the chess engine. During the [[WCCC 1995|World Championships]], Darkthought will run on the
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  • * [[Rahul Aralikatte]] ('''2014'''). ''Phoenix : A Self Learning Chess Engine''. for the Award of M. Tech in Information Technology, [https://en.wikipedi ...an|G. Srinivasaraghavan]] ('''2016'''). ''Phoenix: A Self-Optimizing Chess Engine''. [http://arxiv.org/abs/1603.09051 arXiv:1603.09051]
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Strategic Test Suite''' ...f>[http://www.talkchess.com/forum/viewtopic.php?t=56653 STS test suite and engine analysis interface] by [[Ferdinand Mosca]], [[CCC]], June 11, 2015</ref> .
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  • ...[Computer Chess Forums|rgcc]], March 3, 2003</ref>, the experimental chess engine [[Stoofvlees]], and the Go playing program [https://www.game-ai-forum.org/i ...Zero]] <ref>[https://github.com/gcp/leela-zero GitHub - gcp/leela-zero: Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper]</re
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  • ...ames MobyGames]</ref> and led the development of a Poker platform and game engine at [https://en.wikipedia.org/wiki/Gamesys Gamesys] <ref>[https://www.linked
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  • ...struction tests] by [[Chris Whittington]], [[CCC]], February 19, 2020 » [[Engine Testing]]
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  • ...d Computer Olympiad 1991]], but suffered from a [[Promotions|promotion]] [[Engine Testing#bugs|bug]] at the [[4th Computer Olympiad#Chess|4th Computer Olympi
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  • ...of which were written by [[Ren Wu]] who joined in 1996. The [[Draughts]] engine for ''Intelligent Strategy Games 10'' was provided by [[Stef Keetman]] and
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  • ...ased in June 2023 as [[UCI]] compliant public available and private source engine is developed by [[Chris Whittington]] and [[Ed Schroder]] and was specifica
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  • ...tical Minefields with Version Testing]''. [[AI Factory]], Winter 2007 » [[Engine Testing]], [[Match Statistics]]
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  • a chess engine by [[Don Dailey]] and [[Larry Kaufman]] affiliated with [[Julio Kaplan|Juli
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  • ...en in [[x86|386]] [[Assembly|assembly]], the majority of Kasparov's Gambit engine was written in [[C]], with the 'loader' for the sound and video written in ...ambit has just come out. Electronic Arts claims that it contains the chess engine that won the ACM tournament, but my own tests on the commercial version sho
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  • ...ead of [[Cray Blitz]] and [[HiTech]], later sold to [[Electronic Arts]] as engine of the mass-market entry [[Kasparov's Gambit]], its 32-bit [[x86]] assembly
    6 KB (867 words) - 19:00, 13 July 2019
  • ...ulio Kaplan's]] [[Heuristic Software]] developed in 1990/1991 by principal engine author [[Don Dailey]] and [[Larry Kaufman]]. Alpha played a strong [[Harvar
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  • a commercial chess program by [[Don Dailey]] and [[Larry Kaufman]]. The engine was written in [[8086]] [[Assembly|assembly language]], the [[GUI|graphical
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  • ...wikipedia.org/wiki/Multimedia multimedia] chess program based on the chess engine [[Socrates]] by [[Don Dailey]] and [[Larry Kaufman]], produced and publishe
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  • a [[WinBoard]] compatible chess engine by [[Michael Sherwin]], written in [[C]] and first released in June 2005, v ...talkchess.com/forum/viewtopic.php?t=62309 I've been fiddling with my chess engine] by [[Michael Sherwin]], [[CCC]], November 29, 2016
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  • ...engine by [[John Merlino]]. Myrddin started its life in 2009 as a [[0x88]] engine with rudimentary [[Evaluation|evaluation]] based on [[Material|material]] a ...p=410903&t=39407 Re: Programmers: what's the story behind the name of your engine] by [[John Merlino]], [[CCC]], June 21, 2011</ref> , a legendary figure bes
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  • ...ograms, John Merlino started to write his own [[WinBoard]] compliant chess engine [[Myrddin]] <ref>[http://computer-chess.org/doku.php?id=computer_chess:engi * [https://www.stmintz.com/ccc/index.php?id=403144 Re: Chessmaster Engine History] by [[John Merlino]], [[CCC]], December 28, 2004
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  • ...d of [[HIARCS]] and [[MChess]], and the [[WCCC 1995]]. WChess is the chess engine of [[Sierra|Sierra's]] [[Power Chess]] <ref>[http://www.rebel.nl/authors.ht * [https://www.stmintz.com/ccc/index.php?id=449631 Winboard engine WChess 1.6 ?] by Juergen Delitzsch, [[CCC]], September 15, 2005
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  • ...roducer, and [[David Bringhurst]] as software designer involved. The chess engine is based on [[WChess#2000|WChess 2000]] by [[David Kittinger]].
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  • ...essmaster ?] by [[John Merlino]], [[CCC]], April 24, 2005</ref>. The chess engine is based on [[WChess#2000|WChess 2000]] by [[David Kittinger]] <ref>[https: ...ps://www.stmintz.com/ccc/index.php?id=311603 Wb2Uci log for Majestic Chess engine in Arena] by David Dahlem, [[CCC]], August 16, 2003 » [[Arena]]
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  • ...96 by [[Sierra]], incorporating [[WChess]] by [[David Kittinger]] as chess engine <ref>[http://www.rebel.nl/authors.htm Meet the Authors] by [[Ed Schroder|Ed ==Chess Engine==
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  • ...play]], able to play via modem/LAN. USCF Chess incorporates the [[WChess]] engine by [[David Kittinger]] as game AI. Endorsed by the [https://en.wikipedia.or
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  • ...eep Learning|deep learning]]. Yoshimasa Tsuruoka is co-author of the Shogi engine [[Gekisashi]], Gold medal winner of the [[15th Computer Olympiad#Shogi|15th
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  • .../wiki/LinkedIn LinkedIn]</ref>. Daisaku Yokoyama is co-author of the Shogi engine [[Gekisashi]], Gold medal winner of the [[15th Computer Olympiad#Shogi|15th
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  • ...ty_of_Tokyo University of Tokyo], and recent co-author of the strong Shogi engine [[Gekisashi]], with interests in [[Learning|game learning]], [[Automated Tu
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  • ..., especially [[Shogi]]. He was involved in the implementation of the Shogi engine [[Gekisashi]] <ref> [[Daisaku Yokoyama]], [[Yoshimasa Tsuruoka]], [[Takashi
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  • ...computer scientist and [[Shogi]] programmer. He is co-author of the Shogi engine [[Gekisashi]] <ref>[[Daisaku Yokoyama]], [[Yoshimasa Tsuruoka]], [[Takashi
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  • ...o been connected with the development of [[AI Factory|AI Factory's]] Shogi engine [[Shotest]] by primary author and AI Factory CEO [[Jeff Rollason]] <ref>[ht
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  • ...s://www.stmintz.com/ccc/index.php?id=405396 planning a SSE-optimized chess engine] by [[Aart Bik]], [[CCC]], January 12, 2005
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  • '''AltiVec''', (Velocity Engine by [[Apple]] and VMX by [[IBM]])<br/>
    5 KB (697 words) - 11:54, 9 August 2018
  • ...s://www.stmintz.com/ccc/index.php?id=405396 planning a SSE-optimized chess engine] by [[Aart Bik]], [[CCC]], January 12, 2005
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  • ...<ref>[https://github.com/YuriCat/apery GitHub - YuriCat/apery: a USI Shogi engine]</ref> applies deep learning as well without [[Search|search]], and became
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  • an [[UCI]] compliant [[:Category:Open Source|open source chess engine]] written by [[Andrew Grant]] in [[C]], licensed under the [[Free Software ...hub.com/AndyGrant/Ethereal GitHub - AndyGrant/Ethereal: Ethereal UCI Chess Engine]</ref>
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  • ...urce chess engine]] by [[Christian Günther]], also supporting the [[Chess Engine Communication Protocol]], written in [[Cpp|C++]] and first released in Sept * [http://www.talkchess.com/forum/viewtopic.php?t=61507 Nemorino - new engine] by [[Christian Günther]], [[CCC]], September 23, 2016
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  • an [[:Category:Open Source|open source engine]] written by [[Jon Dart]] in [[Cpp|C++]]. Arasan's development started in t Despite its own GUI, Arasan early supported the [[Chess Engine Communication Protocol]] and later [[UCI]] as well, to run under [[Windows]
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  • ...chess engine written by [[Frank Phillips]]. It is a [[Bitboards|bitboard]] engine, although it didn't used [[Rotated Bitboards]] for [[Move Generation|move g * [http://www.talkchess.com/forum/viewtopic.php?t=40448 xboard and engine match using remote machine] by [[Frank Phillips]], [[CCC]], September 18, 2
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  • ...talkchess.com/forum3/viewtopic.php?f=2&t=77684&start=12 Re: New commercial engine Revenge 1.0] by [[Fabio Gobbato]], [[CCC]], July 11, 2021</ref>. ...e.com/site/pedonechess/programming-articles/evaluation-tuning Pedobe Chess Engine - Evaluation Tuning]</ref> until version 1.0. Some evaluation bonuses of ve
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  • an [[:Category:Open Source|open source chess engine]] under the [[Free Software Foundation#GPL|GNU General Public License]], wr Bobcat is a [[Bitboards|bitboard]] engine and uses [[Pradu Kannan|Pradu Kannan's]] [[Magic Bitboards|magic bitboards]
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  • an [[UCI]] compliant [[:Category:Open Source|open source chess engine]] by [[Sander Maassen vd Brink]], written in [[Java]] first released in Jan
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  • ...[[GNU Chess]] into a modern Chess Engine Communication Protocol compliant engine. He is in the process to improve version 5 with various [[Static Exchange E
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  • ...w.talkchess.com/forum/viewtopic.php?t=45723 MadChess 1.0 Released (C# .NET Engine)] by [[Erik Madsen]], [[CCC]], October 25, 2012</ref>, and features adjusta ...w.talkchess.com/forum/viewtopic.php?t=45723 MadChess 1.0 Released (C# .NET Engine)] by [[Erik Madsen]], [[CCC]], October 25, 2012
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  • ...w.talkchess.com/forum/viewtopic.php?t=45723 MadChess 1.0 Released (C# .NET Engine)] by [[Erik Madsen]], [[CCC]], October 25, 2012</ref> introducing a new [[M .../www.talkchess.com/forum/viewtopic.php?t=43491 RumbleMinze : A New C# .NET Engine] by [[Erik Madsen]], [[CCC]], April 28, 2012
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  • a [[WinBoard]] compliant [[:Category:Open Source|open source chess engine]] by [[Yakup İpek]] written in [[C sharp|C#]]. ==Chess Engine==
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  • ...ort any third party chess engine to replace the friendly built-in [[Java]] engine. Chess for Glass recognizes all [[ChessBase]] compatible engines that are i Chess for Glass - with [[Komodo]] engine imported
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  • ...tp://www.talkchess.com/forum/viewtopic.php?t=25413 Introducing Glass chess engine] by [[Pawel Koziol]], [[CCC]], December 13, 2008</ref> - and not to confuse ...tp://www.talkchess.com/forum/viewtopic.php?t=25413 Introducing Glass chess engine] by [[Pawel Koziol]], [[CCC]], December 13, 2008</ref> <ref>[http://www.pko
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  • ...hess.org/doku.php?id=computer_chess:wiki:lists:private_engine_list Private Engine List] from [[Ron Murawski|Ron Murawski's]] [http://computer-chess.org/doku. ==Chess Engine==
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  • '''[[Main Page|Home]] * [[Engines]] * Tempo (engine)''' an experimental chess engine developed by [[Mathieu Autonès]], [[Aryel Beck]], [[Phillippe Camacho]], [
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  • ...running under the [[Fritz#FritzGUI|Fritz6 GUI]], and is [[Arena]] partner engine <ref>[http://www.playwitharena.com/?Partner_Chess_Engines:AnMon Arena Chess ==Chess Engine==
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  • ...er-chess.org/doku.php?id=computer_chess:wiki:lists:chess_engine_list Chess Engine List] from [[Ron Murawski|Ron Murawski's]] [http://computer-chess.org/doku. ...minor search tweaks but a full evaluation rewrite, being back an original engine <ref>Gull 2.8 beta.zip/Gull 2.8 beta/readme.txt</ref>. A [[BMI2]] build pro
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  • ...ased in March 2012, was basically a [[Cpp|C++11]] port of Peter's [[Java]] engine [[CuckooChess]], the name change inspired by [https://en.wikipedia.org/wiki ...2012 <ref>[http://www.talkchess.com/forum/viewtopic.php?t=42999 New chess engine: Texel] by [[Peter Österlund]], [[CCC]], March 24, 2012</ref> addressing f
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  • ...ess.txt V1.14]</ref>, and the [[UCI]] compliant [[Java]] open source chess engine [[CuckooChess]], both under the [[Free Software Foundation#GPL|GPL]]. Peter ...ava]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=42999 New chess engine: Texel] by [[Peter Österlund]], [[CCC]], March 24, 2012</ref>.
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  • ...er-chess.org/doku.php?id=computer_chess:wiki:lists:chess_engine_list Chess Engine List] from [[Ron Murawski|Ron Murawski's]] [http://computer-chess.org/doku. Wing is a [[Bitboards|bitboard]] engine and determines [[Sliding Piece Attacks|sliding piece attacks]] using [[Rota
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  • ...0/4]] scale <ref>[http://www.talkchess.com/forum/viewtopic.php?t=66709 New engine: Xiphos] by [[Milos Tatarevic]], [[CCC]], February 28, 2018</ref>. ...dhood passion computer chess, wondering how hard it could be to develop an engine strong enough to suppress the legendary [[Deep Blue]] - giving it a try. Th
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  • ...r high performance [https://en.wikipedia.org/wiki/Web_search_engine search engine] in [[C]]. Milos Tatarevic is interested in [https://en.wikipedia.org/wiki/ ...ood passion computer chess, he wondered how hard it could be to develop an engine strong enough to suppress the legendary [[Deep Blue]] and gave it a try <re
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  • ...5 <ref>[http://www.talkchess.com/forum/viewtopic.php?t=57705 My new exotic engine: ChessBrainVB for OfficeVBA (1950 ELO)] by [[Roger Zuehlsdorf]], [[CCC]], S * [http://www.talkchess.com/forum/viewtopic.php?t=57705 My new exotic engine: ChessBrainVB for OfficeVBA (1950 ELO)] by [[Roger Zuehlsdorf]], [[CCC]], S
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  • an [[UCI]] compliant chess engine by [[Thomas Kolarik]], written in [[Cpp|C++]], first released in April 2013 ==Chess Engine==
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  • ...rs.htm UMBC Club Tennis]</ref> , and author of the [[UCI]] compliant chess engine [[Nirvanachess]] <ref>[http://nirvanachess.blogspot.com/ Nirvanachess]</ref
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  • ...e <ref>[http://www.talkchess.com/forum/viewtopic.php?t=34545 Vajolet Chess Engine] by [[Marco Belli]], [[CCC]], May 27, 2010</ref>. When Marco worked through Vajolet2 is a [[Bitboards|bitboard]] engine and used a [[Kindergarten Bitboards|kindergarten like]] technique taken fro
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  • ...chessengine/Home/releases/gaviotav10 Gaviota v1.0 (engine) - gaviota chess engine]</ref>. ...gle.com/site/gaviotachessengine/Home/change-log Change Log - gaviota chess engine]</ref> and [[Computer Chess Forums|Forum Posts]]
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  • ...tachessengine/Home/endgame-tablebases-1 Endgame Tablebases - gaviota chess engine]</ref>. He is further author of [[Ordo]], a program to calculate ratings of * [https://www.stmintz.com/ccc/index.php?id=151026 New Winboard Engine] by [[Miguel A. Ballicora]], [[CCC]], January 20, 2001
    8 KB (1,144 words) - 10:31, 3 September 2018
  • ...ps://github.com/okalachev/chekmo GitHub - okalachev/chekmo: 1970’s chess engine CHEKMO-II + UCI adapter]
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Kaufman Test Suite'''
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * CCR One Hour Test'''
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  • ...search]] <ref>[https://sites.google.com/site/fizbochessengine/ Fizbo Chess Engine]</ref>. ...ently the last version by [[Youri Matiounine]], who stopped working on the engine, and decided to release his source code on [https://en.wikipedia.org/wiki/G
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  • ...p://kirill-kryukov.com/chess/discussion-board/viewtopic.php?f=7&t=7523 new engine - Fizbo - could you please test it?] by [[Youri Matiounine]], [[Computer Ch ...p://kirill-kryukov.com/chess/discussion-board/viewtopic.php?f=7&t=7523 new engine - Fizbo - could you please test it?] by [[Youri Matiounine]], [[Computer Ch
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  • a [[WinBoard]] compliant chess engine, written at [http://toolserver.org/~geohack/geohack.php?pagename=Vads%C3%B8 ==Chess Engine==
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  • ...00]], when XiniX was not able to mate [[Ant]] with three queens due to a [[Engine Testing#bugs|bug]] with overlapping [[Score#ValueRange|score range]] of [[S ==Chess Engine==
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  • ...en-aurec.com/wbforum/viewtopic.php?f=18&t=33236 LEILA wins the FSI Italian Engine Contest] by [[Gianluigi Masciulli|the famous gianluigi]], [[Computer Chess * [[Ciro Luigi Vignotto|Ciro Vignotto]] for [[Engine Testing|testing the engine]]
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  • ...ber of the [[G 6|Gruppo Scacchi e Informatica]], he is author of the chess engine [[Leila]] <ref>[http://www.g-sei.org/leila/#squelch-taas-tab-content-0-0 Le
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  • an [[UCI]] compliant [[:Category:Open Source|open source chess engine]] by [[Jeffrey An]] and [[Michael An]], written in [[Cpp|C++11]], first rel ...er/README.md uci-chess-engine/README.md at master · jeffreyan11/uci-chess-engine · GitHub]</ref>
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  • ...hess.org/doku.php?id=computer_chess:wiki:lists:private_engine_list Private Engine List] from [[Ron Murawski|Ron Murawski's]] [http://computer-chess.org/doku.
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  • ...machines running the [[Beowulf]] [[:Category:Open Source|open source chess engine]] <ref>[http://www.frayn.net/beowulf/ Beowulf Computer Chess Home Page]</re
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  • ...um '''4.2''' was released in March 2010, and did support both, the [[Chess Engine Communication Protocol]] and [[UCI]] with executables shipped for single-an * [http://www.talkchess.com/forum/viewtopic.php?t=44701 Bad news Naum chess Engine] by [[Jose Maria Velasco|Jose Mº Velasco]], [[CCC]], August 06, 2012
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  • ...[[x86]] [[IBM PC|PCs]], where Naum soon evolved to a top commercial chess engine <ref>[http://chesstigers.de/index_news.php?id=1406&rubrik=6&PHPSESSID=415fb ...his community. You never know who stole code from it, and how much of some engine's code is stolen from Crafty.
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  • ...p://kirill-kryukov.com/chess/discussion-board/viewtopic.php?t=545 Graham's engine logos] from [[CCRL|CCRL Discussion Board]], June 06, 2006
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  • a [[WinBoard]] compatible chess engine by [[Tom Vijlbrief]], written in [[Cpp|C++]], at times supported by [[Hans ==Chess Engine==
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  • a [[WinBoard]] compliant [[:Category:Open Source|open source chess engine]] written by [[Radosław Kamowski]] in [[Java]], released in May 2002 as fr ==Chess Engine==
    9 KB (1,234 words) - 18:48, 19 February 2020
  • ==Chess Engine==
    7 KB (967 words) - 22:29, 28 February 2021
  • ...[[Bionic Impakt]] team with [[Hans Secelle]], and provided the hardware, [[Engine Testing|worked]] through the [[Test-Positions|test sets]], added the [[Endg ...-Impakt vs Bionic] by [[Albrecht Heeffer]], [[CCC]], January 27, 1999 » [[Engine Similarity]], [[Bionic Impakt]], [[Bionic]]
    17 KB (2,280 words) - 18:49, 24 September 2019
  • ...> , and along with primary author [[Vladan Vučković]] co-author of chess engine [[Axon]], and also involved in its parallel incarnation [[Achilles]], respo
    4 KB (622 words) - 14:33, 30 August 2018
  • a chess engine by primary author [[Vladan Vučković]] with chess knowledge and opening mo
    4 KB (612 words) - 15:50, 30 August 2018
  • ...allel]] chess system by [[Vladan Vučković]] based on his [[Axon|Axon 3]] engine. In July 2007, at the Faculty of Electronic Engineering, [https://en.wikipe ==Chess Engine==
    3 KB (395 words) - 16:23, 30 August 2018
  • ...ACCA Americas' Computer Chess Championships]]. Rybka is a standalone chess engine supporting the [[UCI]] protocol. ...ersion ''Deep Rybka 4'' appeared in April 2010, market as standalone chess engine from RybkaChess.com <ref>[http://www.rybkachess.com/index.php?auswahl=Purch
    49 KB (6,616 words) - 16:05, 10 September 2021
  • ...ttp://en.chessbase.com/post/fritz-15-engine-questions-and-answers Fritz 15 engine - questions and answers] by [[Albert Silver]], [[ChessBase|ChessBase News]] ...gine. Do you see a relation between the published sources of such a strong engine and the increase of strength in computer chess in general? How much influen
    13 KB (1,864 words) - 22:03, 5 July 2021
  • ...pdf] <ref>[http://www.top-5000.nl/clone.htm A Pairwise Comparison of Chess Engine Move Selections] by [[Adam Hair]], hosted by [[Ed Schroder|Ed Schröder]]</
    11 KB (1,612 words) - 13:40, 8 October 2019
  • a [[Chess Engine Communication Protocol]] compatible chess program by [[Sylvain Renard]], co
    3 KB (430 words) - 10:01, 1 September 2018
  • ...is author of the [[Chess Engine Communication Protocol]] compatible chess engine [[Capture (program)|Capture]].
    2 KB (300 words) - 10:48, 3 September 2018
  • ...l Rivat is early [[Bitboards|bitboard]] proponent, and author of the chess engine [[Chess Guru]]. He started chess programming in conjunction with C. Marche,
    3 KB (474 words) - 10:36, 3 September 2018
  • ==Chess Engine==
    2 KB (323 words) - 18:19, 26 December 2019
  • ...hess.org/doku.php?id=computer_chess:wiki:lists:private_engine_list Private Engine List] from [[Ron Murawski|Ron Murawski's]] [http://computer-chess.org/doku.
    5 KB (722 words) - 23:45, 1 September 2018
  • '''[[Main Page|Home]] * [[Engines]] * CPW-Engine''' ...i/GitHub GitHub] <ref>[https://github.com/nescitus/cpw-engine nescitus/cpw-engine · GitHub]</ref>.
    5 KB (708 words) - 21:04, 11 March 2021
  • '''[[Main Page|Home]] * [[Engines]] * [[CPW-Engine]] * History''' ...tion - from now on CPW becomes a chess engine (as opposite to almost-chess engine)
    7 KB (997 words) - 13:29, 3 September 2018
  • ...strong, state-of-the-art, highly optimized, open-source freeware UCI chess engine...]</ref>. ...26, 2021 (Engine Origins)</ref>, Fire 4 was later released as open source engine [[Gull#SeaGull|Seagull]] based on [[Gull]], hiding its Fire 4 origin <ref>[
    12 KB (1,626 words) - 09:23, 18 June 2021
  • ...raltó]], [[CCC]], February 06, 2014</ref>. Andscacs soon evolved to a top engine, becoming runner-up at the [[IGWT III]] losing the final from [[Chiron]] wi Being a [[Bitboards|bitboard]] engine, Andscacs determines [[Sliding Piece Attacks|sliding piece attacks]] ray-wi
    13 KB (1,705 words) - 22:56, 19 January 2021
  • ...er chess programmer, Daniel José is author of the [[UCI]] compliant chess engine [[Andscacs]] <ref>[http://www.andscacs.com/ Andscacs Homepage]</ref>. * [http://www.talkchess.com/forum/viewtopic.php?t=51182 New engine - Andscacs] by [[Daniel José Queraltó]], [[CCC]], February 06, 2014
    5 KB (727 words) - 10:12, 27 September 2020
  • ...com/forum3/viewtopic.php?f=2&t=68657 Test the combinational vision of your engine] by [[Uri Blass]], [[CCC]], October 15, 2018
    6 KB (780 words) - 21:55, 18 October 2019
  • '''Debugging''' is a process of finding and reducing [[Engine Testing#bugs|bugs]] in a computer program. A [https://en.wikipedia.org/wiki ...imple [[GUI]] app for browsing the tree (the GUI app communicates with the engine through pipes connected to the standard input and output).
    12 KB (1,749 words) - 00:19, 21 January 2022
  • ...p://komodochess.com/remote-engine.htm Connecting a Windows box to a remote Engine on a GNU+Linux server] from [[Komodo|komodochess.com]]</ref>. ...chess.com/forum/viewtopic.php?t=55681 Just Crafty GUI acept my 4 words UCI engine.... why?] by [[Luis Babboni]], [[CCC]], March 16, 2015
    5 KB (705 words) - 18:56, 25 February 2021

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