Evaluation Patterns
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There are certain typical positions which tend to require additional knowledge, matching pattern of piece or pawn interactions. A couple of examples:
- Fianchetto (once a bishop is fianchettoed, it is generally undesirable to exchange it, especially when it is a part of king's defensive formation)
- Outposts
- Returning Bishop
- Against the Stonewall or Slav formations it is undesirable to play c4-c5 (such code can be found in Phalanx)
See also
- Bitboard Pattern
- Chunking
- King Safety Patterns
- Pawn Center
- Pattern Recognition
- Rule of the Square
- Tactical Pattern
- Tarrasch Rule
- Trapped Pieces
Publications
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2003). Automated Identification of Patterns in Evaluation Functions. Advances in Computer Games 10
- Manuel Cristóbal López-Michelone, Jorge Luis Ortega-Arjona (2016). Patterns for the game of chess. SugarLoaf PLoP'16
- Manuel Cristóbal López-Michelone, Jorge Luis Ortega-Arjona (2020). A description language for chess. ICGA Journal, Vol. 42, No. 1
Forum Posts
- positional patterns for "human" engine by Pawel Koziol, CCC, February 16, 2013