Advances in Computer Games 10
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The 10th Advances in Computer Games Conference (ACG) took place at November 24-27, 2003, in Dom im Berg in Graz, European Capital of Culture in 2003, Austria, in conjunction with the 11th World Computer Chess Championship and the 8th Computer Olympiad. ACG is the conference of the ICGA.
Contents
Photos
Conference in the cave [2]
Conference Proceedings
- Advances in Computer Games 10
- Jaap van den Herik, Hiroyuki Iida and Ernst A. Heinz (eds.) (2004)
- Series: IFIP Advances in Information and Communication Technology, Vol. 135
- ISBN: 978-1-4020-7709-8
Lectures
- Dave Gomboc, Tony Marsland, Michael Buro (2003). Evaluation Function Tuning via Ordinal Correlation. University of Alberta, Edmonton, Alberta, Canada, pdf
- Albert Xin Jiang, Michael Buro (2003). First Experimental Results of ProbCut Applied to Chess. pdf
- Aleksander Sadikov, Ivan Bratko, and Igor Kononenko (2003). Search versus Knowledge: An Empirical Study of Minimax on KRK. pdf
- Darse Billings, Yngvi Björnsson (2003). Search and Knowledge in Lines of Action. pdf
- Jens Lieberum (2003). An Evaluation Function for the Game of Amazons.
- Jeroen Donkers, Jaap van den Herik, and Jos Uiterwijk (2003). Opponent Models in Bao: Conditions of a Successfull Application. pdf
- Akihiro Kishimoto, Martin Müller. (2003). Df-pn in Go: An Application to the One-Eye Problem. pdf.
- Ryan Hayward, Yngvi Björnsson, Michael Johanson, Morgan Kan, Nathan Po and Jack van Rijswijck (2003). Solving 7x7 Hex: Virtual Connections and Game-state Reduction. pdf
- Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, and Steve Sutphen (2003). Building the Checkers 10-Piece Endgame Databases. pdf
- Ed Trice, Gil Dodgen (2003). The 7-Piece Perfect Play Lookup Database for the Game of Checkers.
- Markus Enzenberger (2003). Evaluation in Go by a Neural Network using Soft Segmentation. pdf
- Erik van der Werf, Jaap van den Herik, Jos Uiterwijk (2003). Learning to Score Final Positions in the Game of Go. pdf
- Bruno Bouzy, Bernard Helmstetter (2003). Monte Carlo Go Developments. pdf
- Bernard Helmstetter, Tristan Cazenave (2003). Searching with analysis of dependencies in a solitaire card game. pdf
- Andrea Bolognesi, Paolo Ciancarini (2003). Computer Programming of Kriegspiel Endings: The Case of KR vs. K. pdf
- John Tamplin, Guy Haworth (2003). Chess Endgames: Data and Strategy.
- Guy Haworth, Rafael B. Andrist (2003). Model Endgame Analysis.
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2003). Automated Identification of Patterns in Evaluation Functions for General Game Players.
Reports
- Jan Renze Steenhuisen (2003). Report on the 10th Advances in Computer Games Conference. ICGA Journal, Vol. 26, No. 4, pdf