Bruno Bouzy
Bruno Bouzy,
a French mathematician, computer scientist and game researcher at Paris Descartes University, and along with Bernard Helmstetter and Tristan Cazenave one of the pioneers in Monte-Carlo Tree Search [2] and its application in Computer Go. Bruno Bouzy is author of the Go playing program Indigo [3][4], which was already subject on his 1995 Ph.D. thesis at Paris 6 University under advisor Jacques Pitrat [5].
Contents
Selected Publications
1995
- Bruno Bouzy (1995). Modelisation Cognitive du Joueur de Go. Mémoire de thèse de doctorat, Paris 6 University, pdf
- Bruno Bouzy, Tristan Cazenave (1996). Shared concepts between complex systems and the game of Go. pdf
- Bruno Bouzy, Tristan Cazenave (1997). Using the Object Oriented Paradigm to Model Context in Computer Go. Context'97, pdf
2000 ...
- Bruno Bouzy (2001). Go Patterns Generated by Retrograde Analysis. 6th Computer Olympiad Workshop, pdf
- Bruno Bouzy, Tristan Cazenave (2001). Computer Go: an AI-oriented Survey. Artificial Intelligence Journal, Vol. 132, pdf
- Bruno Bouzy, Bernard Helmstetter (2003). Monte Carlo Go Developments. Advances in Computer Games 10, pdf
- Bruno Bouzy (2003). Mathematical morphology applied to computer go. IJPRAI Vol. 17, No. 2
- Bruno Bouzy (2003). The move decision strategy of Indigo. ICGA Journal, Vol. 26, No. 1
- Bruno Bouzy (2004). Toward a go player computational model. Habilitation to Supervise Research document, Paris 6 University
- Bruno Bouzy (2004). Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go. CG 2004
- Bruno Bouzy (2004). The 4th Computers and Games conference. ICGA Journal, Vol. 27, No. 3 » CG 2004
- Bruno Bouzy (2004). Go Intellect wins 9x9 Go tournament. ICGA Journal, Vol. 27, No. 3 » 9th Computer Olympiad
2005 ...
- Bruno Bouzy (2005). Move-Pruning Techniques for Monte-Carlo Go. Advances in Computer Games 11
- Bruno Bouzy (2005). Associating domain-dependent knowledge and Monte Carlo approaches within a go program. Information Sciences, Heuristic Search and Computer Game Playing IV
- Bruno Bouzy (2006). History and Territory Heuristics for Monte-Carlo Go. New Mathematics and Natural Computation
- Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (2007). The Monte-Carlo approach in Amazons. CGW 2007, pdf
- Tristan Cazenave, Clyde Kruskal, Bruno Bouzy (2007). Computer Games Workshop 2007. ICGA Journal, Vol. 30, No. 2 » CGW 2007
- Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (2008). A Comparative Study of Solvers for Amazons Endgames. CIG'08, pdf
- Guillaume Chaslot, Mark Winands, Jos Uiterwijk, Jaap van den Herik and Bruno Bouzy (2008). Progressive Strategies for Monte-Carlo Tree Search. New Mathematics and Natural Computation, Vol. 4, No. 3. pp. 343-357.
- Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (2009). Playing Amazons Endgames. ICGA Journal, Vol. 32, No. 3, pdf
2010 ...
- Damien Pellier, Bruno Bouzy, Marc Métivier (2010). An UCT Approach for Anytime Agent-based Planning. PAAMS'10, pdf
- Bruno Bouzy, Marc Métivier, Damien Pellier (2011). MCTS Experiments on the Voronoi Game. Advances in Computer Games 13
- Bruno Bouzy (2013). Monte-Carlo Fork Search for Cooperative Path-Finding. IJCAI workshop on Computer Games, pdf
- Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau (2013). Pathfinding in Games. Artificial and Computational Intelligence in Games 2013, pdf
- Peter Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper (2013). Search in Real-Time Video Games. Artificial and Computational Intelligence in Games 2013, pdf
2015 ...
- Bruno Bouzy (2015). An Experimental Investigation on the Pancake Problem. IJCAI Computer Games Workshop, pdf
- Bruno Bouzy (2017). Playing Hanabi Near-Optimally. Advances in Computer Games 15
External Links
- Welcome to Bruno Bouzy's page
- Bruno Bouzy's ICGA Tournaments
- Sensei's Library: Bouzy Map
- Bouzy, Bruno from computer-go.info
References
- ↑ Welcome to Bruno Bouzy's page
- ↑ Rémi Coulom (2007). Monte-Carlo Tree Search in Crazy Stone. slides as pdf
- ↑ The Go playing program INDIGO
- ↑ Sensei's Library: Indigo
- ↑ Bruno Bouzy (1995). Modelisation Cognitive du Joueur de Go. Mémoire de thèse de doctorat, Paris 6 University, pdf
- ↑ DBLP: Bruno Bouzy
- ↑ Bruno Bouzy - Publications
- ↑ Tristan Cazenave homepage