Nebiyu
Nebiyu,
a general game playing engine by Daniel Shawul based on Scorpio chess. Nebiyu supports two- and multi-player chess variants, the games of Checkers, Reversi, Go, Amazons, and Hex. Besides the chess engine development, the project also involved modification of the WinBoard protocol to support these variants and games [1] [2]. Nebiyu incorporates several search algorithms, such as alpha-beta for games and chess variants with simple evaluation based on material and piece-square tables, and Monte-Carlo tree search and UCT (Upper Confidence bounds applied to Trees) [3] for games difficult to evaluate statically, while Daniel also reported some UCT surprises for Checkers [4]. So far, NebiyuChess played the WCRCC 2012.
See also
Forum Posts
- Nebiyu problems by Harm Geert Muller, CCC, January 12, 2011
- UCT surprise for checkers ! by Daniel Shawul, CCC, March 25, 2011
- NebiyuReversi problem by Harm Geert Muller, CCC, January 02, 2012
- @Daniel: NebiyuChess and large Shogi variants by Harm Geert Muller, CCC, May 20, 2012
- ACCA : NebiyuChess by Daniel Shawul, CCC, July 14, 2012
- Nebiyu-MCTS vs TSCP 1-0 by Daniel Shawul, CCC, December 10, 2017 » UCT
- catastrophic forgetting by Daniel Shawul, CCC, May 09, 2019 » Deep Learning, Neural Networks [5]
External Links
- Scorpio Chess and Nebiyu Alien
- WinBoard Alien Edition
- Mulatu Astatke & The Heliocentrics - Yèkèrmo Sèw (A Man of Experience and Wisdom), YouTube Video
References
- ↑ Scorpio Chess and Nebiyu Alien
- ↑ WinBoard Alien Edition
- ↑ UCT at Sensei's Library
- ↑ UCT surprise for checkers ! by Daniel Shawul, CCC, March 25, 2011
- ↑ James Kirkpatrick, Razvan Pascanu, Neil C. Rabinowitz, Joel Veness, Guillaume Desjardins, Andrei A. Rusu, Kieran Milan, John Quan, Tiago Ramalho, Agnieszka Grabska-Barwinska, Demis Hassabis, Claudia Clopath, Dharshan Kumaran, Raia Hadsell (2016). Overcoming catastrophic forgetting in neural networks. arXiv:1612.00796