Demis Hassabis

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Demis Hassabis [1]

Demis Hassabis,
a British computer scientist, neuroscientist, artificial intelligence researcher, computer game developer, entrepreneur, and founder and CEO of DeepMind [2]. He was a child prodigy in chess starting with age 4, with an Elo rating of 2300 at the age of 13, is an accomplished shogi and poker player [3], and further won the Mind Sports Olympiad in 1999, aged 23, and four more times in consecutive years [4]. At age 8, he baught his first computer, a ZX Spectrum from a prize money of a chess match, and made his first practical AI experiences in developing chess and Othello programs.

At age 16, Demis Hassabis began his game developer career at Bullfrog Productions, working with Peter Molyneux on Theme Park, later continuing his collaboration with Molyneux at Lionhead Studios on Black & White. His further games Republic: The Revolution and Evil Genius were already developed under his 1998 founded Elixir Studios . He graduated in computer science from University of Cambridge in 1997 and defended his Ph.D. from University College London in cognitive neuroscience in 2009, followed by postdocs at MIT and Harvard.


After finishing his academic career, Demis Hassabis founded DeepMind in 2010, which was acquired by Google in 2014. In January 2016, DeepMind reported archiving an AI "breakthrough" with their Go playing program AlphaGo by beating European Go champion Fan Hui [5] in October 2015 with a 5 - 0 score [6] [7] [8]. In December 2017, a breakthrough in the domains of chess and Shogi was reported, combining Deep learning with Monte-Carlo Tree Search [9].

Selected Publications

[10] [11]


2015 ...





2020 ...

External Links





  1. Demis Hassabis (@demishassabis) | Twitter
  2. Demis Hassabis (@demishassabis) | Twitter
  3. DH - Bio
  4. Demis Hassabis: 15 facts about the DeepMind Technologies founder | Technology by Samuel Gibbs, The Guardian, January 28, 2014
  5. Fan Hui at Sensei's Library
  6. AlphaGo | Google DeepMind
  7. Game Over? AlphaGo Beats Pro 5-0 in Major AI Advance « American Go E-Journal, January 27, 2016
  8. David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine Leach, Koray Kavukcuoglu, Thore Graepel, Demis Hassabis (2016). Mastering the game of Go with deep neural networks and tree search. Nature, Vol. 529
  9. David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy Lillicrap, Karen Simonyan, Demis Hassabis (2017). Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm. arXiv:1712.01815
  10. Demis Hassabis - Google Scholar Citations
  11. dblp: Demis Hassabis
  12. Cortical column - Hubel and Wiesel studies - Wikipedia
  13. AlphaGo Zero: Learning from scratch by Demis Hassabis and David Silver, DeepMind, October 18, 2017
  14. AlphaZero: Shedding new light on the grand games of chess, shogi and Go by David Silver, Thomas Hubert, Julian Schrittwieser and Demis Hassabis, DeepMind, December 03, 2018
  15. MuZero: Mastering Go, chess, shogi and Atari without rules
  16. Acquisition of Chess Knowledge in AlphaZero, ChessBase News, November 18, 2021

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