Takashi Chikayama
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Takashi Chikayama,
a Japanese computer scientist, and Professor at Department of Electrical Engineering and Information Systems at University of Tokyo. His research interests covers Computational complexity models extensible to parallel/distributed processing, Designs of programming languages and their implementations, the construction of parallel Knowledge processing systems, Natural language processing, Music information processing, and computer game players, especially Shogi. He was involved in the implementation of the Shogi engine Gekisashi [2], which won the Gold medal at the 15th Computer Olympiad, Shogi 2010 in Kanazawa.
Contents
Selected Publications
1990 ...
- Kazunori Ueda, Takashi Chikayama (1990). Design of the Kernel Language for the Parallel Inference Machine. ps
- Hiroshi Nakashima, Takashi Chikayama (1995). Depth-First Copying Garbage Collection without Extra Stack Space. pdf
2000 ...
- Yoshimasa Tsuruoka, Daisaku Yokoyama, Takashi Chikayama (2002). Game-Tree Search Algorithm based on Realization Probability. ICGA Journal, Vol. 25, No. 3 [5]
- Daisaku Yokoyama, Yoshimasa Tsuruoka, Takashi Maruyama, Takashi Chikayama (2002). Implementation of "Gekisashi". A Computer Shogi Player. Joho Shori Gakkai Natsu no Puroguramingu, Shinpojiumu Hokokushu (Japanese)
- Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama (2006). Automatic Construction of Static Evaluation Functions for Computer Game Players. ALT ’06 [6]
- Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama (2007). Automatic Generation of Evaluation Features for Computer Game Players. pdf
- Shugo Nakamura, Makoto Miwa, Takashi Chikayama (2007). Improvement of UCT using evaluation function. 12th Game Programming Workshop 2007
2010 ...
- Akira Ura, Makoto Miwa, Yoshimasa Tsuruoka, Takashi Chikayama (2013). Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves. CG 2013, slides as pdf
- Akira Ura, Daisaku Yokoyama, Takashi Chikayama (2013). Two-level Task Scheduling for Parallel Game Tree Search Based on Necessity. Journal of Information Processing, Vol. 21, No. 1
- Akira Ura, Yoshimasa Tsuruoka, Takashi Chikayama (2015). Dynamic Prediction of Minimal Trees in Large-Scale Parallel Game Tree Search. Journal of Information Processing, Vol. 23, No. 1
External Links
References
- ↑ Takashi Chikayama - Homepage
- ↑ Daisaku Yokoyama, Yoshimasa Tsuruoka, Takashi Maruyama, Takashi Chikayama (2002). Implementation of "Gekisashi". A Computer Shogi Player. Joho Shori Gakkai Natsu no Puroguramingu, Shinpojiumu Hokokushu (Japanese)
- ↑ ICGA Reference Database
- ↑ DBLP: Takashi Chikayama
- ↑ David Levy (2002). SOME COMMENTS ON REALIZATION PROBABILITIES AND THE SEX ALGORITHM.ICGA Journal, Vol. 25, No. 3
- ↑ The 17th International Conference on Algorithmic Learning Theory (pdf)