Dap Hartmann

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Dap Hartmann [1]

Lambertus (Dap) Hartmann,
a Dutch astronomer, publicist, computer chess programmer, and associate professor at Delft Centre for Entrepreneurship, Delft University of Technology. He holds a Ph.D. in astronomy from Leiden University in 1994 on the distribution of atomic hydrogen in the Milky Way [2], and after scientific research in that field at Harvard University, the University of Bonn, and the Max Planck Institute, he made the transition to innovation management and the valorization of new technologies, and teaches at TU Delft. Along with Peter Kouwenhoven, Dap Hartmann is co-author of the chess program Dappet. In the computer chess world, he is known as eponym of the Butterfly Boards and inventor of the related Butterfly Heuristic [3] (even if he denied implementation [4]), and his interesting articles and reviews in the ICCA Journal.

Photos

HartmanSchroder.jpg

Dap Hartmann talking with Ed Schröder 1986 [5]

Selected Publications

[6] [7]

1986 ...

1990 ...

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External Links

References

  1. dap hartmann | LinkedIn
  2. Dap Hartmann (1994). The Leiden/Dwingeloo survey of galactic neutral hydrogen. Ph.D. thesis, Leiden University
  3. Dap Hartmann (1988). Butterfly Boards. ICCA Journal, Vol. 11, Nos. 2/3
  4. Mark Winands, Erik van der Werf, Jaap van den Herik, Jos Uiterwijk (2006). The Relative History Heuristic. CG 2006, pdf reprint
  5. Computerschaak pagina 3 (Dutch) Redactie: J. ten Have and Drs. S. Kooi
  6. ICGA Reference Database
  7. dblp: Dap Hartmann
  8. Rainer Bartel, Hans-Joachim Kraas, Günther Schrüfer (1985). Das große Computerschachbuch. Data Becker
  9. Reiner Seidel (1988). Reply to D. Hartmann's Review of "Grundlagen einer wissenschaftlichen Schachtheorie". ICCA Journal, Vol. 11, No. 1
  10. Christian Posthoff, Günter Reinemann (1987). Computerschach - Schachcomputer. with cooperation of Rainer Knaak, Michael Schlosser, Rainer Staudte, Rüdiger Worbs, Akademie-Verlag Berlin, booklooker
  11. Dwingeloo Radio Observatory from Wikipedia
  12. Leiden Observatory from Wikipedia
  13. Ernst A. Heinz (1999). Scalable Search in Computer Chess.
  14. John Romein (2001). Multigame - An Environment for Distributed Game-Tree Search. Ph.D. thesis
  15. Fritz Reul (2009). New Architectures in Computer Chess. Ph.D. thesis, pdf
  16. Omid David (2009). Genetic Algorithms Based Learning for Evolving Intelligent Organisms. Ph.D. thesis
  17. Sander Bakkes (2010). Rapid Adaptation of Video Game AI. Ph.D. thesis, Tilburg University, pdf
  18. Gian Piero Favini (2010). The Dark Side of the Board: Advances in Chess Kriegspiel. Ph.D. thesis, Department of Computer Science, University of Bologna, Technical Report UBLCS-2010-06 as pdf
  19. Arthur Absalom, Geoffrey Absalom (2012). White paper - Durham Zoo: prior art and solution search. pdf
  20. Jaap van den Herik, Hiroyuki Iida, Aske Plaat (eds.) (2014). Computers and Games: 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers. LNCS 8427, Springer, ISBN-13: 978-3-319-09164-8
  21. Marieke Peeters (2014) Personalized Educational Games - Developing agent-supported scenario-based training. Ph.D. thesis, Utrecht University

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