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Home * Engines * Wilhelm

Wilhelm Steinitz [1]

a chess program by Rafael B. Andrist with an own GUI running under Windows with focus on endgame research. The chess engine is witten in C with some small x86 Assembly routines, the GUI written in Visual Basic [2]. Wilhelm knows about co-ordinate squares in pawn endgames with completly blocked pawns, and solves the Lasker-Reichhelm Position (Fine #70) instantly [3]. It supports 5 and 6 men Nalimov Tablebases and features special EGTB analysis modes [4]. Wilhelm was used to model fallible endgame play [5] as elaborated by its author and Guy Haworth. Experiments agree well with a Markov Model theory [6].

Screen Shot


Wilhelm GUI [7]

See also


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