Difference between revisions of "Shogi"

From Chessprogramming wiki
Jump to: navigation, search
Line 139: Line 139:
 
* [[Akira Ura]], [[Yoshimasa Tsuruoka]], [[Takashi Chikayama]] ('''2015'''). ''[https://www.jstage.jst.go.jp/article/ipsjjip/23/1/23_9/_article Dynamic Prediction of Minimal Trees in Large-Scale Parallel Game Tree Search]''. [https://www.jstage.jst.go.jp/browse/ipsjjip/ Journal of Information Processing], Vol. 23, No. 1
 
* [[Akira Ura]], [[Yoshimasa Tsuruoka]], [[Takashi Chikayama]] ('''2015'''). ''[https://www.jstage.jst.go.jp/article/ipsjjip/23/1/23_9/_article Dynamic Prediction of Minimal Trees in Large-Scale Parallel Game Tree Search]''. [https://www.jstage.jst.go.jp/browse/ipsjjip/ Journal of Information Processing], Vol. 23, No. 1
 
* [[Takenobu Takizawa]] ('''2015'''). ''The History of the World Computer Shogi Championship (WCSC)''. [[Conferences#GPW20|The 20th Game Programming Workshop]]
 
* [[Takenobu Takizawa]] ('''2015'''). ''The History of the World Computer Shogi Championship (WCSC)''. [[Conferences#GPW20|The 20th Game Programming Workshop]]
 +
* [[Takenobu Takizawa]], [[Takeshi Ito]], [[Takuya Hiraoka]], [[Kunihito Hoki]] ('''2015'''). ''[https://link.springer.com/referenceworkentry/10.1007/978-3-319-08234-9_22-1 Contemporary Computer Shogi]''. [https://link.springer.com/referencework/10.1007/978-3-319-08234-9 Encyclopedia of Computer Graphics and Games]
 
'''2017'''
 
'''2017'''
 
* [[David Silver]], [[Thomas Hubert]], [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Matthew Lai]], [[Arthur Guez]], [[Marc Lanctot]], [[Laurent Sifre]], [[Dharshan Kumaran]], [[Thore Graepel]], [[Timothy Lillicrap]], [[Karen Simonyan]], [[Demis Hassabis]] ('''2017'''). ''Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm''. [https://arxiv.org/abs/1712.01815 arXiv:1712.01815] » [[AlphaZero]]
 
* [[David Silver]], [[Thomas Hubert]], [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Matthew Lai]], [[Arthur Guez]], [[Marc Lanctot]], [[Laurent Sifre]], [[Dharshan Kumaran]], [[Thore Graepel]], [[Timothy Lillicrap]], [[Karen Simonyan]], [[Demis Hassabis]] ('''2017'''). ''Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm''. [https://arxiv.org/abs/1712.01815 arXiv:1712.01815] » [[AlphaZero]]
Line 151: Line 152:
 
'''2019'''
 
'''2019'''
 
* [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Thomas Hubert]], [[Karen Simonyan]], [[Laurent Sifre]], [[Simon Schmitt]], [[Arthur Guez]], [[Edward Lockhart]], [[Demis Hassabis]], [[Thore Graepel]], [[Timothy Lillicrap]], [[David Silver]] ('''2019'''). ''Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model''. [https://arxiv.org/abs/1911.08265 arXiv:1911.08265] <ref>[http://www.talkchess.com/forum3/viewtopic.php?f=2&t=72381 New DeepMind paper] by GregNeto, [[CCC]], November 21, 2019</ref>
 
* [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Thomas Hubert]], [[Karen Simonyan]], [[Laurent Sifre]], [[Simon Schmitt]], [[Arthur Guez]], [[Edward Lockhart]], [[Demis Hassabis]], [[Thore Graepel]], [[Timothy Lillicrap]], [[David Silver]] ('''2019'''). ''Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model''. [https://arxiv.org/abs/1911.08265 arXiv:1911.08265] <ref>[http://www.talkchess.com/forum3/viewtopic.php?f=2&t=72381 New DeepMind paper] by GregNeto, [[CCC]], November 21, 2019</ref>
 +
* [[Tomoyuki Kaneko]], [[Takenobu Takizawa]] ('''2019'''). ''[https://www.semanticscholar.org/paper/Computer-Shogi-Tournaments-and-Techniques-Kaneko-Takizawa/caa062c0d95f15c85251351b20cdd80a2a0e1b82#paper-header Computer Shogi Tournaments and Techniques]''. [[IEEE#TOG|IEEE Transactions on Games]], Vol. 11
 
==2020 ...==
 
==2020 ...==
 
* [[Jr-Chang Chen]], [[Hsuan-Yu Wang]], [[Po-Hsun Chen]] ('''2020'''). ''Nyanpass wins Minishogi and Diceshogi tournaments''. [[ICGA Journal#42_1|ICGA Journal, Vol. 42, No. 1]] » [[22nd Computer Olympiad]]
 
* [[Jr-Chang Chen]], [[Hsuan-Yu Wang]], [[Po-Hsun Chen]] ('''2020'''). ''Nyanpass wins Minishogi and Diceshogi tournaments''. [[ICGA Journal#42_1|ICGA Journal, Vol. 42, No. 1]] » [[22nd Computer Olympiad]]

Revision as of 21:22, 2 August 2020

Home * Games * Shogi

The starting setup of a game of Shogi [1]

Shogi (Japanese Chess),
a chess variant that evolved directly from Shatranj, just like the western chess. It is played on 9x9 board. Compared to chess, Shogi pieces have limited mobility, but this is compensated by the fact that captured enemy pieces can be dropped on the board as one's own. This leads to the wild, tactical game. Shogi has greater branching factor than chess. Development of Shogi programs has taken slightly different route than in chess programming. The stress is on pattern recognition and selective search techniques. However, with the advent of NNUE [2] along with adaptations of Stockfish to Shogi such as YaneuraOu [3], and Kristallweizen-kai [4], and the consequent Stockfish NNUE hype [5], both worlds seem to reunite again.

Shogi Engines

Computer Olympiads

Photos

Taipei 2005

Olympiad2005Shogi.JPG

10th Computer Olympiad, Taipei 2005, Tacos by Tsuyoshi Hashimoto won vs. Spear by Reijer Grimbergen
Hiroyuki Iida (Tacos), Hitoshi Matsubara, and Shogo Takeuchi posing for the Gold medal winner [6]

Turin 2006

Shogi2006.jpg

Shogi Winners at the 11th Computer Olympiad, Turin 2006: Jun Nagashima on behalf of Bonanza (Silver),
Hiroshi Yamashita (Gold with YSS), and Hiroyuki Iida (Bronze for Tacos), Jaap van den Herik congrats [7]

See also

Publications

1990 ...

1995 ...

2000 ...

2001

2002

2003

2005 ...

2006

2007

2008

2009

2010 ...

2011

2012

2013

2014

2015 ...

2017

2018

2019

2020 ...

Forum Posts

2007 ...

2010 ...

2015 ...

2016

2017 ...

2020 ...

External Links

Shogi

Variants

References

Up one Level