CG 2018
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The 10th International Computers and Games Conference was held on July 9 and 10 [1], 2018, College of Public Affairs, San-Shia Campus, National Taiwan University, New Taipei City, Taiwan, in conjunction with the 21st Computer Olympiad.
Contents
Lectures
Day 1, July 9, 2018
- Jaap van den Herik (2018). From Shannon to Turing to DeepMind. CG 2018 Keynote Lecture [2]
Connection Games
Chair Cameron Browne
- Chao Gao, Siqi Yan, Ryan Hayward, Martin Müller (2018). A transferable neural network for Hex. CG 2018, ICGA Journal, Vol. 40, No. 3
- François Bonnet (2018). Winning strategies in DarkHex: Hex with hidden stones. CG 2018, ICGA Journal, Vol. 40, No. 3
- Wei-Yuan Hsu, Chu-Ling Ko, Chu-Hsuan Hsueh, I-Chen Wu (2018). Solving 7,7,5-game and 8,8,5-game. CG 2018, ICGA Journal, Vol. 40, No. 3
Evaluation Functions
Chair Ryan Hayward
- Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue (2018). On aggregate and comparison functions for Motus/Lingo playing. CG 2018, ICGA Journal, Vol. 40, No. 3
- Zhang Song, Hiroyuki Iida (2018). Using single conspiracy number for long term position evaluation. CG 2018, ICGA Journal, Vol. 40, No. 3
Special Session
Chair Shun-Chin Hsu
- Shi-Jim Yen, Jr-Chang Chen, Ching-Nung Lin, Chan-San Chen (2018). Design and Implementation of the Block Go Program ILEP. CG 2018 [3]
- Hung Guei, Ting-Han Wei, I-Chen Wu (2018). Using 2048-like games as a pedagogical tool for reinforcement learning. CG 2018, ICGA Journal, Vol. 40, No. 3
- Kiminori Matsuzaki, Naoki Kitamura (2018). Do evaluation functions really improve Monte-Carlo tree search? CG 2018, ICGA Journal, Vol. 40, No. 3
- Nguyen Hong Pham (2018). A completed implementation for Xiangqi rules. CG 2018, ICGA Journal, Vol. 40, No. 3
Day 2, July 10, 2018
Puzzle Games
Chair Shun-Chin Hsu
- Cameron Browne (2018). Computer-Assisted Puzzle Design. CG 2018, ICGA Journal, Vol. 40, No. 4
- Lung-Pin Chen, Kuo-Chan Huang (2018). Solving Nonogram Puzzles by Using Grouped Based Fully Probing. CG 2018, ICGA Journal, Vol. 40, No. 4
- Yan-Rong Guo, Kuo-Chan Huang, Jia-Jun Yeh, Wei-Chiao Huang (2018). Exploring Effects of Fully Probing Sequence on Solving Nonogram Puzzles. CG 2018, ICGA Journal, Vol. 40, No. 4
Games
Chair Jos Uiterwijk
- Todd W. Neller, Ziqian Luo (2018). Mixed Logical and Probabilistic Reasoning in the Game of Clue. CG 2018, ICGA Journal, Vol. 40, No. 4
- Jr-Chang Chen, Chin-Lin Shiue (2018). A New Game: Defend the Island. CG 2018, ICGA Journal, Vol. 40, No. 4
- Joseph Brown (2018). Pitching Diablo: On the Development of Marketing, Procedural Content, and Narrative. CG 2018, ICGA Journal, Vol. 40, No. 4
Endgame
Chair Takeshi Ito
- Jos Uiterwijk (2018). Construction and Investigation of Cram Endgame Databases. CG 2018, ICGA Journal, Vol. 40, No. 4
- Yen-Chi Chen, Jia-Fong Yeh, Shun-Shii Lin (2018). Design and Implementation Aspects of a Surakarta Program. CG 2018, ICGA Journal, Vol. 40, No. 4
Final Seesion
Chair Hiroyuki Iida
- Takeshi Ito (2018). Game Learning Support System Based on Future Position. CG 2018, ICGA Journal, Vol. 40, No. 4
- Shun-Shii Lin, Chih-Hung Chen, Yu-Heng Chen, Wei-Lin Wu (2018). Some Improvements in Monte Carlo Tree Search Algorithms for Sudden Death Games. CG 2018, ICGA Journal, Vol. 40, No. 4
- Ting-Yu Lin, Jr-Chang Chen, Tsan-sheng Hsu (2018). The Number of Effective Moves for Chinese Chess. CG 2018, ICGA Journal, Vol. 40, No. 4
Publications
- Cameron Browne, Todd W. Neller, Jr-Chang Chen (2018). Computers and Games 2018. ICGA Journal, Vol. 40, No. 3
External Links
References
- ↑ Initially scheduled for three days, rearranged due to typhoon Maria
- ↑ an elaboration of the keynote lecture is published as Jaap van den Herik (2018). Computer chess: From idea to DeepMind. ICGA Journal, Vol. 40, No. 3
- ↑ Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen, Chan-San Chen (2018). Design of a Block Go program using deep learning and Monte Carlo tree search. ICGA Journal, Vol. 40, No. 3