Cameron Browne
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Cameron Bolitho Browne,
an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from University of Queensland [2], and associate professor in Maastricht University's Games and AI group. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program Hex Kriger, which competed at the 11th Computer Olympiad, Turin 2006.
Contents
Selected Publications
2000 ...
2005 ...
- Cameron Browne (2005). Connection Games: Variations on a Theme. A K Peters
- Cameron Browne (2008). Automatic Generation and Evaluation of Recombination Games. Ph.D. thesis, Queensland University of Technology, advisor Frédéric Maire, pdf [4]
2010 ...
- Cameron Browne, Frédéric Maire (2010). Evolutionary Game Design. EEE Computational Intelligence & AI in Games, 2:1, 1-16. pdf
- Cameron Browne (2011). The Dangers of Random Playouts. ICGA Journal, Vol 34. No. 1
- Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez, Spyridon Samothrakis, Simon Colton (2012). A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 1, pdf
- Cameron Browne (2012). Yavalath: Sample chapter from Evolutionary Game Design. ICGA Journal, Vol. 35, No. 1 [5]
- Cameron Browne (2012). Go without Ko on Hexagonal Grids. ICGA Journal, Vol. 35, No. 1
- Cameron Browne (2012). LUDI wins 9th Annual “Humies” Award. ICGA Journal, Vol. 35, No. 4 [6]
- Cameron Browne, Stephen Tavener (2013). Life in the Fast Lane. AI Factory » Conway's Game of Life within a Bitboard
- Cameron Browne (2014). Bitboard Methods for Games. ICGA Journal, Vol. 37, No. 2
- Cameron Browne (2014). What Can Game AI Teach Us? ICGA Journal, Vol. 37, No. 3
2015 ...
- Cameron Browne (2015). Boundary Matching for Realtime Sprouts. Advances in Computer Games 14
- Cameron Browne (ed.) (2015). Game & Puzzle Design, Vol. 1, No. 1. Welcome
- Cameron Browne (2015). Uniqueness in Logic Puzzles.
- Cameron Browne (2015). Embed the Rules. pdf
- Cameron Browne (2016). A Class Grammar for General Games. CG 2016
- Cameron Browne (2017). Analysis of Fred Horn’s Gloop Puzzle. Advances in Computer Games 15, QUT ePrints
- Cameron Browne (2017). Solving Fred Horn’s “Gloop” puzzle. ICGA Journal, Vol. 39, Nos. 3-4
- Cameron Browne, Todd W. Neller, Jr-Chang Chen (2018). Computers and Games 2018. ICGA Journal, Vol. 40, No. 3
- Cameron Browne (2018). Computer-assisted puzzle design. CG 2018, ICGA Journal, Vol. 40, No. 4
- Dennis Soemers, Walter Crist, Cameron Browne (2019). Report on the Digital Ludeme Project. ICGA Journal, Vol. 41, No. 3 [7]
- Eric Piette, Dennis Soemers, Matthew Stephenson, Chiara Sironi, Mark Winands, Cameron Browne (2019). Ludii - The Ludemic General Game System. arXiv:1905.05013
- Cameron Browne, Matthew Stephenson, Eric Piette, Dennis Soemers (2019). A Practical Introduction to the Ludii General Game System. Advances in Computer Games 16
2020 ...
- Matthew Stephenson, Eric Piette, Dennis Soemers, Cameron Browne (2021). Automatic Generation of Board Game Manuals. Advances in Computer Games 17
- Dennis Soemers, Eric Piette, Matthew Stephenson, Cameron Browne (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games 17
- Cameron Browne, Eric Piette, Matthew Stephenson, Dennis Soemers (2021). General Board Geometry. Advances in Computer Games 17
- Dennis Soemers, Vegard Mella, Cameron Browne, Olivier Teytaud (2021). Deep learning for general game playing with Ludii and Polygames. ICGA Journal, Vol. 43, No. 3
External Links
- Cameron Browne's ICGA Tournaments
- The Mathematics Genealogy Project - Cameron Browne
- Cameron's Home Page
- Cameron's Games Page
References
- ↑ CV for Cameron Browne
- ↑ Cameron Browne (2008). Automatic Generation and Evaluation of Recombination Games. Ph.D. thesis, Queensland University of Technology, advisor Frédéric Maire, pdf
- ↑ CV for Cameron Browne
- ↑ Ingo Althöfer (2010). Automatic Generation and Evaluation of Recombination Games. Doctoral Dissertation by Cameron Browne, Review, ICGA Journal, Vol. 33, No. 4
- ↑ Cameron's Yavalath Page
- ↑ GECCO 2012
- ↑ Digital Ludeme Project