Advances in Computer Games 15
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Advances in Computer Games 15,
from July 3 to 5, 2017, Snellius Building [2] [3], Leiden University, Leiden, The Netherlands, in conjunction with the WCCC 2017, WCSC 2017, and the 20th Computer Olympiad. ACG is the conference of the ICGA.
Contents
Lectures
Day 1
- Richard J. Lorentz (2017). Machine Learning in the Game of Breakthrough. Advances in Computer Games 15
- Katsuki Ohto, Tetsuro Tanaka (2017). A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States. Advances in Computer Games 15
- Naoki Mizukami, Jun Suzuki, Hirotaka Kameko, Yoshimasa Tsuruoka (2017). Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games. Advances in Computer Games 15
- Noah Weninger, Ryan Hayward (2017). Exploring Positional Linear Go. Advances in Computer Games 15, pdf
- Tristan Cazenave (2017). Improved Policy Networks for Computer Go. Advances in Computer Games 15, pdf
- Danilo Carvalho, Minh Le Nguyen, Hiroyuki Iida (2017). An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance. Advances in Computer Games 15, ResearchGate
Day 2
- Cameron Browne (2017). Analysis of Fred Horn’s Gloop Puzzle. Advances in Computer Games 15, QUT ePrints
- Jos Uiterwijk (2017). Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy. Advances in Computer Games 15, arXiv:1703.10678
- Michael Hartisch (2017). Yasol: An Open Source Solver for Quantified Mixed Integer Programs. Advances in Computer Games 15
- Édouard Bonnet (2017). Analytical Solution for "EinStein würfelt nicht!" with One Stone. Advances in Computer Games 15
- Simon Viennot (2017). Toward Solving "EinStein würfelt nicht!". Advances in Computer Games 15
- Todd W. Neller (2017). Optimal Play of the Farkle Dice Game. Advances in Computer Games 15
Day 3
- Jakub Kowalski, Jakub Sutowicz, Marek Szykuła (2017). Evaluating Chess-like Games Using Generated Natural Language Descriptions. Advances in Computer Games 15 [4]
- Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera (2017). Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. Advances in Computer Games 15
- Adam Boulton, Rachid Hourizi (2017). A Little Bit of Frustration Can Go a Long Way. Advances in Computer Games 15
- Kiminori Matsuzaki (2017). Developing 2048 Player with Backward Temporal Coherence Learning and Restart. Advances in Computer Games 15
- Bruno Bouzy (2017). Playing Hanabi Near-Optimally. Advances in Computer Games 15
- Matej Guid, Ivan Bratko (2017). Influence of Search Depth on Position Evaluation. Advances in Computer Games 15
- Jiaxing Song (2017). Deep df-pn and its Efficient Implementations. Advances in Computer Games 15
See also
Publications
- The Board of the ICGA (2017). Five ICGA Events in Leiden, the Netherlands: July, 2017. ICGA Journal, Vol. 39, No. 1
- Mark Winands, Richard J. Lorentz, Matej Guid (2017). Advances in Computer Games 2017. ICGA Journal, Vol. 39, Nos. 3-4
External Links
- 2017 Events in Leiden by Jan Krabbenbos, ICGA, April 22, 2017
References
- ↑ Photo Snellius Building by Gerd Isenberg, July 03, 2015
- ↑ Snellius Building
- ↑ Willebrord Snellius (1580 - 1626)
- ↑ Jakub Kowalski, Jakub Sutowicz, Marek Szykuła (2017). Regular Boardgames. arXiv:1706.02462