Takeshi Ito
Takeshi Ito,
a Japanese doctor of engineering and assistant professor at Department of Communication Engineering and Informatics, Faculty of Informatics and Engineering, University of Electro-Communications, Tokyo. He serves as chair of the Cognitive Science and Entertainment (E&C) Research Station [2], and as director of the Computer Shogi Association (CSA) [3] [4]. Takeshi Ito is engaged in research on players' thought and cognitive processes such as learning, especially in the context of Go and Shogi. He is co-author of the Shogi programs HIT+SS, a knowledge based system applying a Selfish Search [5], and Bonanza [6], and a Ms. Pac-Man bot applying Monte-Carlo Tree Search, which won the Screen Capture Competition at CIG 2011 [7] [8].
Contents
Photos
Takeshi Ito at Forum of Computer Games 2010 - The Challenge of Computer Shogi [9]
Selected Publications
2005 ...
- Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen (2005). Chunking in Shogi: New Findings. Advances in Computer Games 11
- Takeshi Ito (2007). Selfish Search in Shogi. CGW 2007
- Takeshi Ito (2007). Selfish Search on Playing Shogi. ICEC 2007
2010 ...
- Takuya Obata, Takuya Sugiyama, Kunihito Hoki, Takeshi Ito (2010). Consultation Algorithm for Computer Shogi: Move Decisions by Majority. CG 2010
- Takuya Sugiyama, Takuya Obata, Kunihito Hoki, Takeshi Ito (2010). Optimistic Selection Rule Better Than Majority Voting System. CG 2010
- Takeshi Ito (2011). Clair 1/128 wins 5x5 Shogi Tournament. ICGA Journal, Vol. 34, No. 1 » 15th Computer Olympiad
- Nozomu Ikehata, Takeshi Ito (2011). Monte-Carlo Tree Search In Ms. Pac-Man. Proceedings of IEEE Conference on Computational Intelligence and Games 2011, Seoul, Korea.
- Kunihito Hoki, Tomoyuki Kaneko, Akihiro Kishimoto, Takeshi Ito (2013). Parallel Dovetailing and its Application to Depth-First Proof-Number Search. ICGA Journal, Vol. 36, No. 1 [11]
- Kunihito Hoki, Tomoyuki Kaneko, Daisaku Yokoyama, Takuya Obata, Hiroshi Yamashita, Yoshimasa Tsuruoka, Takeshi Ito (2013). A System-Design Outline of the Distributed-Shogi-System Akara 2010. SNPD 2013
- Kunihito Hoki, Seiya Omori, Takeshi Ito (2014). Analysis of Performance of Consultation Methods in Computer Chess. Journal of Information Science and Engineering, Vol. 30, pdf
2015 ...
- Takeshi Ito, Daisuke Takano (2015). Changes in Cognitive Processes and Brain Activity. ICGA Journal, Vol. 38, No. 4 » Cognition, Shogi
- Takenobu Takizawa, Takeshi Ito, Takuya Hiraoka, Kunihito Hoki (2015). Contemporary Computer Shogi. Encyclopedia of Computer Graphics and Games
- Takafumi Nakamichi, Takeshi Ito (2018). Adjusting the evaluation function for weakening the competency level of a computer shogi program. ICGA Journal, Vol. 40, No. 1
- Yuuto Kosaka, Takeshi Ito (2018). Examination of Indicators for Estimating Players’ Strength by using Computer Go. TAAI 2018
- Takeshi Ito (2018). Game learning support system based on future position. CG 2018, ICGA Journal, Vol. 40, No. 4
External Links
References
- ↑ CEDEC Challange: Lightning GO 9×9 Board AI Matches | CEDEC 2011 | Computer Entertainment Developers Conference
- ↑ First Densei-sen Competition
- ↑ Computer Shogi Association Web Site
- ↑ CEDEC Challange: Lightning GO 9×9 Board AI Matches | CEDEC 2011 | Computer Entertainment Developers Conference
- ↑ Takeshi Ito (2007). Selfish Search on Playing Shogi. CGW 2007
- ↑ WCSC20 Participant List by Nobu, SHOGI-L, Shogi Google Group, February 02, 2010
- ↑ Ms Pac-Man Screen Capture Competition: CIG 2011 Results
- ↑ Nozomu Ikehata, Takeshi Ito (2011). Monte-Carlo Tree Search In Ms. Pac-Man. Proceedings of IEEE Conference on Computational Intelligence and Games 2011, Seoul, Korea
- ↑ Forum of Computer Games 2010
- ↑ dblp: Takeshi Ito
- ↑ Dovetailing (computer science) from Wikipedia