|
|
Line 1,039: |
Line 1,039: |
| # [[Anders Kierulf]] ('''1989'''). ''New Concepts in Computer Othello: Corner Value, Edge Advoidance, Access, and Parity''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]] | | # [[Anders Kierulf]] ('''1989'''). ''New Concepts in Computer Othello: Corner Value, Edge Advoidance, Access, and Parity''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]] |
| # [[Greg M. Gupton]] ('''1989'''). ''Genetic Learning Algorithm Applied to the Game of Othello''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]] | | # [[Greg M. Gupton]] ('''1989'''). ''Genetic Learning Algorithm Applied to the Game of Othello''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]] |
| + | # [[Wolfgang Nagl]] ('''1989'''). ''Best-Move Proving: A Fast Game Tree Searching Algorthm''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]] |
| # [[Susan L. Epstein]] ('''1989'''). ''The Intelligent Novice - Learning to Play Better''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]] | | # [[Susan L. Epstein]] ('''1989'''). ''The Intelligent Novice - Learning to Play Better''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]] |
| | | |
Home * Tournaments * Computer Olympiad * 1st Computer Olympiad
Next >
The First Computer Olympiad was held from August 9 to 15, 1989, in the Ballroom of the Park Lane Hotel, London, United Kingdom, where already the first part of the World Chess Championship 1986 between Anatoly Karpov and Garry Kasparov took place [2] . Claude Shannon served in the award ceremony, handing the Gold, Silver and Bronze medals to the deserving [3]. The First Computer Olympiad was associated by the Heuristic Programming in Artificial Intelligence workshop, with proceedings edited by David Levy and Don Beal, published by Ellis Horwood [4].
Results
- Next > [5]
- Next > [6]
- Next > [8]
- Next > [9]
Chess
- Next > [10]
Final Standing
Participants
Selected Games
Rebel - Fidelity X [11]
[Event "1st Computer Olympiad"]
[Site "London, United Kingdom"]
[Date "1989.08.??"]
[Round "1"]
[White "Rebel"]
[Black "Fidelity X"]
[Result "1-0"]
1. d4 f5 2. Nc3 Nf6 3. Bg5 d5 4. Nf3 Nbd7 5. e3 c6 6. Bd3 Qb6 7. Rb1 e6 8. O-O Bd6
9. Ne2 c5 10. c4 Ne4 11. b4!! Qc7 12. bxc5 Nxg5 13. Nxg5 Bxh2+ 14. Kh1 Nf6 15. g3 Ng4
16. cxd5 exd5 17. Nf4 a6 18. Nfe6 Bxe6 19. Nxe6 Qd7 20. Bxf5 Nf6 21. Kxh2 g6 22. Bh3 Rb8
23. Qf3 Qe7 24. c6 b5 25. Nc7+ Kf7 26. Nxd5 Qd6 27. e4 Rhe8 28. Rfc1 Rxe4 29. Nxf6 Qxf6
30. Qxe4 Re8 31. Qxe8+ Kxe8 32. c7 Kf7 33. c8=Q Kg7 34. Rc7+ Kh6 35. f4 Qg7 36. g4 Qxc7
37. Qxc7 g5 38. Qf7 gxf4 39. Qf6# 1-0
See also
- Next > [12]
[13]
[14]
- Next > [15]
- Next >
19x19
[16]
9x9
[17]
- Next > [18]
- Next > [19]
- Next > [20] [21]
- Next > [22]
Publications
Reports
Heuristic Programming in AI
- David Levy, Don Beal (Eds.) (1989). Heuristic Programming in Artificial Intelligence - The First Computer Olympiad. Ellis Horwood, ICGA [23]
-
Tournaments
Conference
- Gerald Tesauro (1989). NEUROGAMMON: A Neural-Network Backgammon Learning Program. Heuristic Programming in AI 1
- John MacLeod (1989). Microbridge: A Computer Developed Approach to Bidding. Heuristic Programming in AI 1
- Richard Wheen (1989). Brute Force Programming for Solving Double Dummy Bridge Problems. Heuristic Programming in AI 1
- David Levy (1989). The Million Pound Bridge Problem. Heuristic Programming in AI 1
- Nick Jacobs (1989). Xian, a Chinese Chess Program. Heuristic Programming in AI 1
- Jos Uiterwijk, Jaap van den Herik, Victor Allis (1989). A Knowledge-Based Approach to Connect Four: The Game is Over, White to Move Wins. Heuristic Programming in AI 1
- James D. Allen (1989). A note on the Computer Solution of Connect Four. Heuristic Programming in AI 1
- Sarit Kraus, Eithan Ephrati, Daniel Lehmann (1989). An Automated Diplomacy Player. Heuristic Programming in AI 1
- Daniel Borrajo, Juan Rios, M. Alicia Pérez, Juan Pazos (1989). Integration Issues in an Expert Dominoes Player. Heuristic Programming in AI 1
- Derek Oldbury (1989). AI (Any Interest) for Draughts? Heuristic Programming in AI 1
- John Smeets, Gerard Putter (1989). Some Experience with a Self-Learning Computer Program for Playing Draughts. Heuristic Programming in AI 1
- Ken Chen (1989). Group Identification in Computer Go. Heuristic Programming in AI 1
- Anatoly Frolov (1989). A Mathematical Model for Go-Moku. Heuristic Programming in AI 1
- Clarence Hewlett (1989). Hardware Help on an Othello Endgame Analyzer. Heuristic Programming in AI 1
- Anders Kierulf (1989). New Concepts in Computer Othello: Corner Value, Edge Advoidance, Access, and Parity. Heuristic Programming in AI 1
- Greg M. Gupton (1989). Genetic Learning Algorithm Applied to the Game of Othello. Heuristic Programming in AI 1
- Wolfgang Nagl (1989). Best-Move Proving: A Fast Game Tree Searching Algorthm. Heuristic Programming in AI 1
- Susan L. Epstein (1989). The Intelligent Novice - Learning to Play Better. Heuristic Programming in AI 1
Forum Posts
External Links
References
- ↑ Park Lane Hotel from Wikipedia
- ↑ List of chess world championship matches from Wikipedia
- ↑ Ard van Bergen (1989). The 1st Computer Olympiad, August 9-15, 1989. ICCA Journal, Vol. 12, No. 3
- ↑ David Levy, Don Beal (Eds.) (1989). Heuristic Programming in Artificial Intelligence - The First Computer Olympiad. Ellis Horwood
- ↑ 1st Computer Olympiad, Awari - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Backgammon - London 1989 (ICGA Tournaments)
- ↑ Mephisto - Schachversand Niggemann
- ↑ 1st Computer Olympiad, Bridge - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Checkers - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Chess - London 1989 (ICGA Tournaments)
- ↑ London 1989 - Chess - Round 1 - Game 2 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Chinese Chess - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Connect-Four - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Dominoes - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Draughts - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Go - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Go (9x9) - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Go-Moku - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Othello - London 1989 (ICGA Tournaments)
- ↑ 1st Computer Olympiad, Renju - London 1989 (ICGA Tournaments)
- ↑ Renju from Wikipedia
- ↑ 1st Computer Olympiad, Scrabble - London 1989 (ICGA Tournaments)
- ↑ ICGA Reference Database (pdf)
Up one level