Difference between revisions of "Tristan Cazenave"

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'''[[Main Page|Home]] * [[People]] * Tristan Cazenave'''
 
'''[[Main Page|Home]] * [[People]] * Tristan Cazenave'''
  
[[FILE:TristanCazenave.jpg|border|right|thumb|link=http://www.lamsade.dauphine.fr/%7Ecazenave/| Tristan Cazenave <ref>[http://www.lamsade.dauphine.fr/%7Ecazenave/ Tristan Cazenave homepage]</ref> ]]  
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[[FILE:TristanCazenave.jpg|border|right|thumb|220px|link=http://www.lamsade.dauphine.fr/%7Ecazenave/| Tristan Cazenave <ref>[http://www.lamsade.dauphine.fr/%7Ecazenave/ Tristan Cazenave homepage]</ref> ]]  
  
 
'''Tristan Cazenave''',<br/>
 
'''Tristan Cazenave''',<br/>
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* [[Tristan Cazenave]] ('''2007'''). ''Playing the Right Atari''. [[ICGA Journal#30_1|ICGA Journal, Vol. 30, No. 1]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/twoliberties.pdf pdf]
 
* [[Tristan Cazenave]] ('''2007'''). ''Playing the Right Atari''. [[ICGA Journal#30_1|ICGA Journal, Vol. 30, No. 1]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/twoliberties.pdf pdf]
 
* [[Tristan Cazenave]], [[Nicolas Jouandeau]] ('''2007'''). ''On the Parallelization of UCT''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/parallelUCT.pdf pdf]
 
* [[Tristan Cazenave]], [[Nicolas Jouandeau]] ('''2007'''). ''On the Parallelization of UCT''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/parallelUCT.pdf pdf]
* [[Tristan Cazenave]] ('''2007'''). ''Reflexive Monte-Carlo Search''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/reflexmc.pdf pdf]
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* [[Tristan Cazenave]] ('''2007'''). ''Reflexive Monte-Carlo Search''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/%7Ecazenave/papers/reflexmc.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Join_Five Morpion solitaire from Wikipedia]</ref>
 
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/~cazenave/papers/extendedggmodel.pdf pdf]
 
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]], [http://www.lamsade.dauphine.fr/~cazenave/papers/extendedggmodel.pdf pdf]
 
* [[Tristan Cazenave]], [[Clyde Kruskal]], [[Bruno Bouzy]] ('''2007'''). ''Computer Games Workshop 2007''. [[ICGA Journal#30_2|ICGA Journal, Vol. 30, No. 2]] » [[CGW 2007]]
 
* [[Tristan Cazenave]], [[Clyde Kruskal]], [[Bruno Bouzy]] ('''2007'''). ''Computer Games Workshop 2007''. [[ICGA Journal#30_2|ICGA Journal, Vol. 30, No. 2]] » [[CGW 2007]]
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* [[Mark Winands]], [[Tristan Cazenave]] ('''2014'''). ''ECAI Computer Games Workshop''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]] » [[ECAI CGW 2014]]
 
* [[Mark Winands]], [[Tristan Cazenave]] ('''2014'''). ''ECAI Computer Games Workshop''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]] » [[ECAI CGW 2014]]
 
==2015 ...==
 
==2015 ...==
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* [[Marie-Liesse Cauwet]], [[Olivier Teytaud]], [[Hua-Min Liang]], [[Shi-Jim Yen]], [[Hung-Hsuan Lin]], [[I-Chen Wu]], [[Tristan Cazenave]], [[Abdallah Saffidine]] ('''2015'''). ''Depth, balancing, and limits of the Elo model''. [[IEEE#CIG|IEEE Conference on Computational Intelligence and Games]] 2015, [https://arxiv.org/abs/1511.02006 arXiv:1511.02006]
 
* [[Tristan Cazenave]] ('''2015'''). ''Playout Policy Adaptation for Games''. [[Advances in Computer Games 14]]
 
* [[Tristan Cazenave]] ('''2015'''). ''Playout Policy Adaptation for Games''. [[Advances in Computer Games 14]]
 
* [[Jialin Liu]], [[Olivier Teytaud]], [[Tristan Cazenave]] ('''2016'''). ''Fast seed-learning algorithms for games''. [[CG 2016]]
 
* [[Jialin Liu]], [[Olivier Teytaud]], [[Tristan Cazenave]] ('''2016'''). ''Fast seed-learning algorithms for games''. [[CG 2016]]
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* [[Tristan Cazenave]], [[Abdallah Saffidine]], [[Michael Schofield]], [[Michael Thielscher]] ('''2016'''). ''Nested Monte Carlo Search for Two-Player Games''. [[Conferences#AAAI-2016|AAAI 2016]], [https://www.aaai.org/ocs/index.php/AAAI/AAAI16/paper/view/12134/11652 pdf]
 
* [[Mark Winands]], [[Tristan Cazenave]] ('''2017'''). ''IJCAI Computer Games Workshop 2015''. [[ICGA Journal#39_1|ICGA Journal, Vol. 39, No. 1]] » [[Conferences#IJCAI2015|IJCAI 2015]]
 
* [[Mark Winands]], [[Tristan Cazenave]] ('''2017'''). ''IJCAI Computer Games Workshop 2015''. [[ICGA Journal#39_1|ICGA Journal, Vol. 39, No. 1]] » [[Conferences#IJCAI2015|IJCAI 2015]]
 
* [[Tristan Cazenave]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7875402/ Residual Networks for Computer Go]''.  [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99, [http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf pdf] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=65923 Residual Networks for Computer Go] by Brahim Hamadicharef, [[CCC]], December 07, 2017</ref>
 
* [[Tristan Cazenave]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7875402/ Residual Networks for Computer Go]''.  [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99, [http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf pdf] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=65923 Residual Networks for Computer Go] by Brahim Hamadicharef, [[CCC]], December 07, 2017</ref>
 
* [[Tristan Cazenave]] ('''2017'''). ''Improved Policy Networks for Computer Go''. [[Advances in Computer Games 15]], [http://www.lamsade.dauphine.fr/~cazenave/papers/gofairsbn.pdf pdf]
 
* [[Tristan Cazenave]] ('''2017'''). ''Improved Policy Networks for Computer Go''. [[Advances in Computer Games 15]], [http://www.lamsade.dauphine.fr/~cazenave/papers/gofairsbn.pdf pdf]
 
* [[Tristan Cazenave]] ('''2017'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-57969-6_4 Nested Rollout Policy Adaptation with Selective Policies]''. [https://link.springer.com/book/10.1007%2F978-3-319-57969-6 Computer Games]
 
* [[Tristan Cazenave]] ('''2017'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-57969-6_4 Nested Rollout Policy Adaptation with Selective Policies]''. [https://link.springer.com/book/10.1007%2F978-3-319-57969-6 Computer Games]
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* [[Tristan Cazenave]], [[Abdallah Saffidine]], [[Nathan Sturtevant]] ('''2019'''). ''Computer Games Workshop at IJCAI 2018''. [[ICGA Journal#41_2|ICGA Journal, Vol. 41, No. 2]]
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==2020 ...==
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* [[Tristan Cazenave]] ('''2020'''). ''Jacques Pitrat (1934–2019): An obituary''. [[ICGA Journal#42_1|ICGA Journal, Vol. 42, No. 1]]
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* [[Tristan Cazenave]], [[Yen-Chi Chen]], [[Guan-Wei Chen]], [[Shi-Yu Chen]], [[Xian-Dong Chiu]], [[Julien Dehos]], [[Maria Elsa]], [[Qucheng Gong]], [[Hengyuan Hu]], [[Vasil Khalidov]], [[Cheng-Ling Li]], [[Hsin-I Lin]], [[Yu-Jin Lin]], [[Xavier Martinet]], [[Vegard Mella]], [[Jeremy Rapin]], [[Baptiste Roziere]], [[Gabriel Synnaeve]], [[Fabien Teytaud]], [[Olivier Teytaud]], [[Shi-Cheng Ye]], [[Yi-Jun Ye]], [[Shi-Jim Yen]], [[Sergey Zagoruyko]] ('''2020''').  ''Polygames: Improved zero learning''. [[ICGA Journal#42_4|ICGA Journal, Vol. 42, No. 4]], [https://arxiv.org/abs/2001.09832 arXiv:2001.09832]
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* [[Tristan Cazenave]], [[Jaap van den Herik]], [[Abdallah Saffidine]], [[I-Chen Wu]] ('''2020'''). ''The ACG 2019 Conference''. [[ICGA Journal#42_4|ICGA Journal, Vol. 42, No. 4]] » [[Advances in Computer Games 16]]
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* [[Quentin Cohen-Solal]], [[Tristan Cazenave]] ('''2020'''). ''Minimax Strikes Back''. [https://arxiv.org/abs/2012.10700 arXiv:2012.10700]
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'''2021'''
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* [[Quentin Cohen-Solal]], [[Tristan Cazenave]] ('''2021'''). ''DESCENT wins five gold medals at the Computer Olympiad''. [[ICGA Journal#43_2|ICGA Journal, Vol. 43, No. 2]]
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* [[Lars Sandin]], [[Tristan Cazenave]] ('''2021'''). ''The SSDF Chess Engine Rating List, 2021-07''. [[ICGA Journal#43_2|ICGA Journal, Vol. 43, No. 2]]
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* [[Nicolas Fabiano]], [[Tristan Cazenave]] ('''2021'''). ''Sequential Halving Using Scores''. [[Advances in Computer Games 17]]
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* [[Tristan Cazenave]], [[Julien Sentuc]], [[Mathurin Videau]] ('''2021'''). ''Cosine Annealing, Mixnet and Swish Activation for Computer Go''. [[Advances in Computer Games 17]]
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* [[Lucas Gnecco Heredia]], [[Tristan Cazenave]] ('''2021'''). ''Expert Iteration for Risk''. [[Advances in Computer Games 17]]
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* [[Boris Doux]], [[Benjamin Negrevergne]], [[Tristan Cazenave]] ('''2021'''). ''Deep Reinforcement Learning for Morpion Solitaire''. [[Advances in Computer Games 17]]
  
 
=External Links=  
 
=External Links=  
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=References=  
 
=References=  
 
<references />
 
<references />
 
 
'''[[People|Up one level]]'''
 
'''[[People|Up one level]]'''
 
[[Category:Researcher|Cazenave]]
 
[[Category:Researcher|Cazenave]]
 
[[Category:Go Programmer|Cazenave]]
 
[[Category:Go Programmer|Cazenave]]
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[[Category:Hex Programmer|Cazenave]]
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[[Category:Amazons Programmer|Cazenave]]
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[[Category:Clobber Programmer|Cazenave]]
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[[Category:Othello Programmer|Cazenave]]

Latest revision as of 12:30, 14 March 2022

Home * People * Tristan Cazenave

Tristan Cazenave [1]

Tristan Cazenave,
a French computer scientist, games researcher, entrepreneur, and professor of Computer Science at Lamsade, Paris Dauphine University. In 1996, he received his Ph.D. from Paris 6 University under advisor Jacques Pitrat on a system, learning to play games by observing [2] . His research interests covers search algorithms and computer games. He has written programs for multiple board games and has authored more than one hundred scientific papers on artificial intelligence in games. Since 2017, along with I-Chen Wu and Mark Winands, Tristan Cazenave is Editor-in-Chief of the ICGA Journal.

Monte-Carlo Go

In April 2000, Tristan Cazenave wrote the Monte-Carlo part of Computer Go survey for the Artificial Intelligence journal, and following a discussion on Monte-Carlo Go with Bruno Bouzy, he re-implemented Bernd Brügmann's program Gobble [3] and compared it to a more simple Monte-Carlo sampling approach, finding only little difference in level. The idea was further developed by Bernard Helmstetter, Bruno Bouzy, Guillaume Chaslot, Rémi Coulom, Yizao Wang and Sylvain Gelly who all much improved Monte-Carlo Go to the point it has become the current best approach to computer Go [4] . Along with Nicolas Jouandeau, Tristan Cazenave is co-author of the Go program GoLois, three times Gold Medal winner in Phantom Go [5] at Computer Olympiads, and along with Abdallah Saffidine co-author of the Hex program Yopt, both applying Monte-Carlo Tree Search. In 2009, Tristan Cazenave and Jean Méhat won the General Game Playing competition at IJCAI 2009 with their program Ary [6] , applying Nested Monte-Carlo Search [7]

Selected Publications

[8] [9]

1995 ...

2000

2001

2002

2003

2004

2005 ...

2006

2007

2008

2009

2010 ...

2011

2012

Tristan Cazenave, Fabien Teytaud (2012). Beam Nested Rollout Policy Adaptation. ECAI CGW 2012
Abdallah Saffidine, Tristan Cazenave (2012). A General Multi-Agent Modal Logic K Framework for Game Tree Search. ECAI CGW 2012

2013

2014

Nicolas Jouandeau, Tristan Cazenave (2014). Small and Large MCTS Playouts applied to Chinese Dark Chess Stochastic Game. ECAI CGW 2014
Alexandre Menif, Éric Jacopin, Tristan Cazenave (2014). SHPE: HTN Planning for Video Games. ECAI CGW 2014
Tom Pepels, Tristan Cazenave, Mark Winands, Marc Lanctot (2014). Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search. ECAI CGW 2014

2015 ...

2020 ...

2021

External Links

References

  1. Tristan Cazenave homepage
  2. Tristan Cazenave (1996). Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go. Ph.D. thesis, Universite Pierre et Marie Curie, Paris 6, advisor Jacques Pitrat, pdf
  3. Gobble
  4. Tristan Cazenave - Biography
  5. Go Variants - Phantom go
  6. Jean Méhat, Tristan Cazenave (2008). Ary: A Program for General Game Playing. pdf
  7. Tristan Cazenave (2009). Nested Monte-Carlo Search. IJCAI 2009, pdf
  8. Tristan Cazenave - Papers Sorted by Year
  9. DBLP: Tristan Cazenave
  10. Morpion solitaire from Wikipedia
  11. Residual Networks for Computer Go by Brahim Hamadicharef, CCC, December 07, 2017

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