Nathan Sturtevant

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Nathan Sturtevant [1]

Nathan R. Sturtevant,
an American computer scientist, games- and AI-researcher and programmer, and professor at Department of Computing Science, University of Alberta. He received his Ph.D. on Multi-Player Games from University of California, Los Angeles in 2003 under advisor Richard Korf [2]. Beside Multi-Player Games, his research interests include General Game Playing and Pathfinding. In 2006 and 2007 he worked with BioWare to implement a pathfinding engine for the game Dragon Age [3].

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