Home * Tournaments * Computer Olympiad * 4th Computer Olympiad
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The Fourth Computer Olympiad was held from August 5 to 11, 1992, in the Ballroom of the Park Lane Hotel, London, United Kingdom. David Levy was the organizer. The event was sponsored by AST, Walter Bannerman was supported by Unicible S.A., Lausanne and IBM, Lausanne [2] . A few days later at the same place, Marion Tinsley won the Checkers Man vs. Machine World Championship by virtue of a 4-2 score (with 33 draws) over Chinook [3] [4]. The Heuristic Programming in Artificial Intelligence conference was again held during the 4th Computer Olympiad, but proceedings were not published.
Results
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Chess
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Final Standing
#
|
Program
|
CC
|
G
|
K
|
H
|
W
|
D
|
T
|
A
|
P6
|
SOS
|
SoDOS
|
Medal
|
1
|
Genesis
|
NL
|
x
|
1
|
0
|
1
|
1
|
1
|
1
|
5
|
16
|
11
|
Gold
|
1
|
The King
|
NL
|
0
|
x
|
1
|
1
|
1
|
1
|
1
|
5
|
16
|
11
|
Gold
|
1
|
HIARCS 6.72
|
GB
|
1
|
0
|
x
|
1
|
1
|
1
|
1
|
5
|
16
|
11
|
Gold
|
4
|
Woodpusher
|
GB
|
0
|
0
|
0
|
x
|
1
|
1
|
1
|
3
|
18
|
3
|
|
5
|
Duck
|
NL
|
0
|
0
|
0
|
0
|
x
|
1
|
1
|
2
|
19
|
1
|
|
6
|
Touch
|
NL
|
0
|
0
|
0
|
0
|
0
|
x
|
1
|
1
|
20
|
0
|
|
7
|
Ananse
|
CH
|
0
|
0
|
0
|
0
|
0
|
0
|
x
|
0
|
21
|
0
|
|
Participants
[9]
Promotion Bug
In the round 3 game Chess 2175X vs. Genesis, Chris Whittington's program had a promotion bug, and only accepted a minor rook promotion after Genesis promoted to a queen. Arbiter Jaap van den Herik did not allow on the fly fixing of the bug during the game, since it was not I/O but search code, and judged to continue playing, allowing Whittington to correct the position, if Genesis played a diagonal "Rook move". However, Chess 2175X later played a move attacking the pseudo rook diagonally with its undefended queen and Whittington soon resigned. Next round, he withdrew from the tournament, which unfortunately left an odd number of participants [10] .
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19x19
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9x9
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Reports
Conference on Computer Games
The Heuristic Programming in AI conference was again held during the 4th Computer Olympiad, dubbed The AST 4th Conference on Computer Games, as reported in detail by Jos Uiterwijk in ICCA Journal, Vol. 15, No. 3 [21], with lectures given below, but proceedings were not published. Instead, some revised papers appeared elsewhere, as indicated by references.
- Shun-Chin Hsu, Jeng-Chi Yan (1992). Design and Implementation of a Computer Go Program ARCHIMAGE 1.1. Proceedings of Heuristic Programming in AI 4 [22]
- Thomas Wolf (1992). Generating tsume go problems with GoTools. Proceedings of Heuristic Programming in AI 4 [23]
- Michael Reiss (1992). The Algorithms used in Go 4.3, a Go-playing Program. Proceedings of Heuristic Programming in AI 4
- Martin Müller, Ralph Gasser (1992). Experiments in Computer Go Endgames. Proceedings of Heuristic Programming in AI 4 [24]
- Alexander Lopatin (1992). Two Combinatorial Problems in the Game of Bridge. Proceedings of Heuristic Programming in AI 4
- Nick Straguzzi (1992). Developing the Architecture for a General Bridge-Bidding System. Proceedings of Heuristic Programming in AI 4
- Patrick Schoo (1992). Percentage Plays in a Bridge Suit. Proceedings of Heuristic Programming in AI 4
- Jacco Gnodde (1992). New Search Techniques Applied to Othello. Proceedings of Heuristic Programming in AI 4 [25]
- Jos Uiterwijk (1992). The Promising-Moves Heuristic and Selective Extensions in Go-Moku. Proceedings of Heuristic Programming in AI 4
- Daniel E. Loeb, Constantin Staykov (1992). Diplomacy Programming Project. Proceedings of Heuristic Programming in AI 4
- Ken Chen, Kuo-Yuan Kao (1992). End Game Theory in Go. Proceedings of Heuristic Programming in AI 4 [26]
- Fred Hallebeek (1992). Shogi - A New Challenge in Computer Game Playing. Proceedings of Heuristic Programming in AI 4
- Barney Pell (1992). Metagame Realized: The Player to Beat. Proceedings of Heuristic Programming in AI 4
- Victor Allis, Matty Huntjens (1992). Go-Moku Goes Home. Proceedings of Heuristic Programming in AI 4 [27]
- Luis Antunes, Luis Moniz, Carlos Azevedo (1992). Dynamically Estimating the Opponent's Strength. Proceedings of Heuristic Programming in AI 4 [28]
Forum Posts
External Links
- 4th Computer Olympiad, Chess
References
- ↑ Park Lane Hotel from Wikipedia
- ↑ Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
- ↑ Chinook - World Man-Machine Checkers Champion
- ↑ Chinook: Twenty Years Later by Jonathan Schaeffer, August 22, 2012
- ↑ 4th Computer Olympiad, Awari - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Backgammon - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Bridge - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Chess - London 1992 (ICGA Tournaments)
- ↑ Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
- ↑ Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
- ↑ 4th Computer Olympiad, Chinese Chess - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Draughts - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Ginrummy - London 1992 (ICGA Tournaments)
- ↑ Gin rummy from Wikipedia
- ↑ 4th Computer Olympiad, Go - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Go (9x9) - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Go-Moku - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Othello - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Renju - London 1992 (ICGA Tournaments)
- ↑ 4th Computer Olympiad, Scrabble - London 1992 (ICGA Tournaments)
- ↑ Jos Uiterwijk (1992). The AST 4th Conference on Computer Games. ICCA Journal, Vol. 15, No. 3
- ↑ Shun-Chin Hsu, Jeng-Chi Yan, Hongsen Chang (1994). Design and Implementation of a Computer Go Program ARCHIMAGE 1.1. Journal of Information Sciences and Engineering, Vol. 10
- ↑ GoTools - TsumeGo Solving Software
- ↑ Martin Müller, Ralph Gasser (1996). Experiments in Computer Go Endgames. Games of No Chance edited by Richard J. Nowakowski
- ↑ Jacco Gnodde (1993). AIDA, New Search Techniques Applied to Othello. master thesis, supervised by Ida Sprinkhuizen-Kuyper, Leiden University
- ↑ Kuo-Yuan Kao (1993). End Game Theory. M.Sc. thesis, University of North Carolina at Charlotte
- ↑ Victor Allis, Jaap van den Herik, Matty Huntjens (1993). Go-Moku Solved by New Search Techniques. AAAI Technical Report FS-93-02, pdf
- ↑ Luis Antunes, Luis Moniz, Carlos Azevedo (1993). Rb+: the Dynamic Estimation of the Opponent's Strength. INESC-ID, Lisbon, Portugal » RB
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