Difference between revisions of "Michael Buro"

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=Selected Publication=
 
=Selected Publication=
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref> <ref>[https://skatgame.net/mburo/publications.html Michael Buro's Publication List]</ref> <ref>[http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/b/Buro:Michael.html dblp: Michael Buro]</ref>
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<ref>[[ICGA Journal#RefDB|ICGA Reference Database]]</ref> <ref>[https://skatgame.net/mburo/publications.html Michael Buro's Publication List]</ref> <ref>[http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/b/Buro:Michael.html dblp: Michael Buro]</ref>
 
==1990 ...==
 
==1990 ...==
 
* [[Michael Buro]] ('''1990'''). ''A contribution to the determination of Rado's Sigma - or - How to catch busy beavers''? Diploma thesis, [https://en.wikipedia.org/wiki/RWTH_Aachen_University RWTH Aachen] (German) <ref>[https://en.wikipedia.org/wiki/Busy_beaver Busy beaver from Wikipedia]</ref> <ref>[http://www.drb.insel.de/~heiner/BB/index.html Busy Beaver] by [[Heiner Marxen]]</ref>
 
* [[Michael Buro]] ('''1990'''). ''A contribution to the determination of Rado's Sigma - or - How to catch busy beavers''? Diploma thesis, [https://en.wikipedia.org/wiki/RWTH_Aachen_University RWTH Aachen] (German) <ref>[https://en.wikipedia.org/wiki/Busy_beaver Busy beaver from Wikipedia]</ref> <ref>[http://www.drb.insel.de/~heiner/BB/index.html Busy Beaver] by [[Heiner Marxen]]</ref>
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* [[Michael Buro]] ('''1994'''). ''Techniken für die Bewertung von Spielsituationen anhand von Beispielen.'' Ph.D. thesis. [[Paderborn University]] (German)
 
* [[Michael Buro]] ('''1994'''). ''Techniken für die Bewertung von Spielsituationen anhand von Beispielen.'' Ph.D. thesis. [[Paderborn University]] (German)
 
==1995 ...==
 
==1995 ...==
* [[Michael Buro]] ('''1995'''). ''[http://www.jair.org/papers/paper179.html Statistical Feature Combination for the Evaluation of Game Positions]''. [https://en.wikipedia.org/wiki/Journal_of_Artificial_Intelligence_Research JAIR], Vol. 3
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* [[Michael Buro]] ('''1995'''). ''[https://www.jair.org/index.php/jair/article/view/10146 Statistical Feature Combination for the Evaluation of Game Positions]''. [https://en.wikipedia.org/wiki/Journal_of_Artificial_Intelligence_Research JAIR], Vol. 3
 
* [[Michael Buro]] ('''1995'''). ''ProbCut: An Effective Selective Extension of the Alpha-Beta Algorithm.'' [[ICGA Journal#18_2|ICCA Journal, Vol 18, No. 2]], [https://skatgame.net/mburo/ps/probcut.pdf pdf]
 
* [[Michael Buro]] ('''1995'''). ''ProbCut: An Effective Selective Extension of the Alpha-Beta Algorithm.'' [[ICGA Journal#18_2|ICCA Journal, Vol 18, No. 2]], [https://skatgame.net/mburo/ps/probcut.pdf pdf]
 
* [[Michael Buro]] ('''1997'''). ''An Evaluation Function for Othello Based on Statistics.'' NEC Research Institute. Technical Report #31.
 
* [[Michael Buro]] ('''1997'''). ''An Evaluation Function for Othello Based on Statistics.'' NEC Research Institute. Technical Report #31.
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* [[Abdallah Saffidine]], [[Hilmar Finnsson]], [[Michael Buro]] ('''2012'''). ''Alpha-Beta Pruning for Games with Simultaneous Moves''. [[Conferences#AAAI-2012|AAAI 2012]]
 
* [[Abdallah Saffidine]], [[Hilmar Finnsson]], [[Michael Buro]] ('''2012'''). ''Alpha-Beta Pruning for Games with Simultaneous Moves''. [[Conferences#AAAI-2012|AAAI 2012]]
 
* [[Timothy Furtak]], [[Michael Buro]] ('''2013'''). ''Recursive Monte Carlo search for imperfect information games''. [[IEEE#CIG|CIG 2013]], [https://skatgame.net/mburo/ps/recmc13.pdf pdf]
 
* [[Timothy Furtak]], [[Michael Buro]] ('''2013'''). ''Recursive Monte Carlo search for imperfect information games''. [[IEEE#CIG|CIG 2013]], [https://skatgame.net/mburo/ps/recmc13.pdf pdf]
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* [[Adi Botea]], [[Bruno Bouzy]], [[Michael Buro]], [[Christian Bauckhage]], [[Dana S. Nau]] ('''2013'''). ''Pathfinding in Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4333/pdf/4.pdf pdf]
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* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
  
 
=External Links=  
 
=External Links=  

Latest revision as of 17:34, 16 November 2020

Home * People * Michael Buro

Logistello by Michael Buro [1]

Michael Buro,
a German computer scientist, AI-researcher, and professor at the Department of Computing Science at University of Alberta. Michael Buro is creator of the ProbCut selective extension of the alpha-beta algorithm, applied to his Othello program Logistello [2] as part of his Ph.D. thesis at Paderborn University [3]. In 1997, Logistello won 6-0 from the then Othello World champion Takeshi Murakami [4] [5] [6].

GLEM

Michael Buro's General Linear Evaluation Model (GLEM), introduced at the Computer and Games 1998 conference in Tsukuba, Japan [7], also applied to Othello, covers not only automated tuning quite similar to Texel's Tuning Method which popularized logistic regression tuning in computer chess some years later, but further provides a procedure for exploring the feature space able to discover new evaluation features in a computational feasible way.

Selected Publication

[8] [9] [10]

1990 ...

  • Michael Buro (1990). A contribution to the determination of Rado's Sigma - or - How to catch busy beavers? Diploma thesis, RWTH Aachen (German) [11] [12]
  • Michael Buro (1993). On the Maximum Length of Huffman Codes. Information Processing Letters, Vol. 45
  • Michael Buro (1994). Techniken für die Bewertung von Spielsituationen anhand von Beispielen. Ph.D. thesis. Paderborn University (German)

1995 ...

2000 ...

2005 ...

2010 ...

External Links

References