Difference between revisions of "Michael Buro"

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=Selected Publication=
 
=Selected Publication=
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref> <ref>[https://skatgame.net/mburo/publications.html Michael Buro's Publication List]</ref> <ref>[http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/b/Buro:Michael.html dblp: Michael Buro]</ref>
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<ref>[[ICGA Journal#RefDB|ICGA Reference Database]]</ref> <ref>[https://skatgame.net/mburo/publications.html Michael Buro's Publication List]</ref> <ref>[http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/b/Buro:Michael.html dblp: Michael Buro]</ref>
 
==1990 ...==
 
==1990 ...==
 
* [[Michael Buro]] ('''1990'''). ''A contribution to the determination of Rado's Sigma - or - How to catch busy beavers''? Diploma thesis, [https://en.wikipedia.org/wiki/RWTH_Aachen_University RWTH Aachen] (German) <ref>[https://en.wikipedia.org/wiki/Busy_beaver Busy beaver from Wikipedia]</ref> <ref>[http://www.drb.insel.de/~heiner/BB/index.html Busy Beaver] by [[Heiner Marxen]]</ref>
 
* [[Michael Buro]] ('''1990'''). ''A contribution to the determination of Rado's Sigma - or - How to catch busy beavers''? Diploma thesis, [https://en.wikipedia.org/wiki/RWTH_Aachen_University RWTH Aachen] (German) <ref>[https://en.wikipedia.org/wiki/Busy_beaver Busy beaver from Wikipedia]</ref> <ref>[http://www.drb.insel.de/~heiner/BB/index.html Busy Beaver] by [[Heiner Marxen]]</ref>
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* [[Michael Buro]] ('''1994'''). ''Techniken für die Bewertung von Spielsituationen anhand von Beispielen.'' Ph.D. thesis. [[Paderborn University]] (German)
 
* [[Michael Buro]] ('''1994'''). ''Techniken für die Bewertung von Spielsituationen anhand von Beispielen.'' Ph.D. thesis. [[Paderborn University]] (German)
 
==1995 ...==
 
==1995 ...==
* [[Michael Buro]] ('''1995'''). ''[http://www.jair.org/papers/paper179.html Statistical Feature Combination for the Evaluation of Game Positions]''. [https://en.wikipedia.org/wiki/Journal_of_Artificial_Intelligence_Research JAIR], Vol. 3
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* [[Michael Buro]] ('''1995'''). ''[https://www.jair.org/index.php/jair/article/view/10146 Statistical Feature Combination for the Evaluation of Game Positions]''. [https://en.wikipedia.org/wiki/Journal_of_Artificial_Intelligence_Research JAIR], Vol. 3
 
* [[Michael Buro]] ('''1995'''). ''ProbCut: An Effective Selective Extension of the Alpha-Beta Algorithm.'' [[ICGA Journal#18_2|ICCA Journal, Vol 18, No. 2]], [https://skatgame.net/mburo/ps/probcut.pdf pdf]
 
* [[Michael Buro]] ('''1995'''). ''ProbCut: An Effective Selective Extension of the Alpha-Beta Algorithm.'' [[ICGA Journal#18_2|ICCA Journal, Vol 18, No. 2]], [https://skatgame.net/mburo/ps/probcut.pdf pdf]
 
* [[Michael Buro]] ('''1997'''). ''An Evaluation Function for Othello Based on Statistics.'' NEC Research Institute. Technical Report #31.
 
* [[Michael Buro]] ('''1997'''). ''An Evaluation Function for Othello Based on Statistics.'' NEC Research Institute. Technical Report #31.
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* [[Abdallah Saffidine]], [[Hilmar Finnsson]], [[Michael Buro]] ('''2012'''). ''Alpha-Beta Pruning for Games with Simultaneous Moves''. [[Conferences#AAAI-2012|AAAI 2012]]
 
* [[Abdallah Saffidine]], [[Hilmar Finnsson]], [[Michael Buro]] ('''2012'''). ''Alpha-Beta Pruning for Games with Simultaneous Moves''. [[Conferences#AAAI-2012|AAAI 2012]]
 
* [[Timothy Furtak]], [[Michael Buro]] ('''2013'''). ''Recursive Monte Carlo search for imperfect information games''. [[IEEE#CIG|CIG 2013]], [https://skatgame.net/mburo/ps/recmc13.pdf pdf]
 
* [[Timothy Furtak]], [[Michael Buro]] ('''2013'''). ''Recursive Monte Carlo search for imperfect information games''. [[IEEE#CIG|CIG 2013]], [https://skatgame.net/mburo/ps/recmc13.pdf pdf]
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* [[Adi Botea]], [[Bruno Bouzy]], [[Michael Buro]], [[Christian Bauckhage]], [[Dana S. Nau]] ('''2013'''). ''Pathfinding in Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4333/pdf/4.pdf pdf]
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* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
  
 
=External Links=  
 
=External Links=  
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'''[[People|Up one level]]'''
 
'''[[People|Up one level]]'''
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[[Category:Researcher|Buro]]
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[[Category:Othello Programmer|Buro]]

Latest revision as of 17:34, 16 November 2020

Home * People * Michael Buro

Logistello by Michael Buro [1]

Michael Buro,
a German computer scientist, AI-researcher, and professor at the Department of Computing Science at University of Alberta. Michael Buro is creator of the ProbCut selective extension of the alpha-beta algorithm, applied to his Othello program Logistello [2] as part of his Ph.D. thesis at Paderborn University [3]. In 1997, Logistello won 6-0 from the then Othello World champion Takeshi Murakami [4] [5] [6].

GLEM

Michael Buro's General Linear Evaluation Model (GLEM), introduced at the Computer and Games 1998 conference in Tsukuba, Japan [7], also applied to Othello, covers not only automated tuning quite similar to Texel's Tuning Method which popularized logistic regression tuning in computer chess some years later, but further provides a procedure for exploring the feature space able to discover new evaluation features in a computational feasible way.

Selected Publication

[8] [9] [10]

1990 ...

  • Michael Buro (1990). A contribution to the determination of Rado's Sigma - or - How to catch busy beavers? Diploma thesis, RWTH Aachen (German) [11] [12]
  • Michael Buro (1993). On the Maximum Length of Huffman Codes. Information Processing Letters, Vol. 45
  • Michael Buro (1994). Techniken für die Bewertung von Spielsituationen anhand von Beispielen. Ph.D. thesis. Paderborn University (German)

1995 ...

2000 ...

2005 ...

2010 ...

External Links

References

Up one level