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  • * [[:Category:Programmer]] '''Go'''
    49 KB (5,337 words) - 14:00, 16 February 2022
  • ...with report on [https://en.wikipedia.org/wiki/Computer_Go_UEC_Cup Computer Go UEC Cup], March 2017 @ 9:00</ref>. ...zey met his professional colleagues, he decided to close the source and to go commercial - short after Fruit derivate appeared, based on the source code
    10 KB (1,423 words) - 11:20, 7 June 2020
  • ******* [https://www.mathematik.rwth-aachen.de/go/id/bkbg/gguid/0x11CEE8D9CE85D51196710000F4B4937D/ikz/11/allou/1 Martin Scha ...amp|Elwyn Berlekamp]]</span> » <span style="background-color: #ffdab9;">[[Go]]</span>
    805 KB (106,796 words) - 11:23, 6 August 2021
  • ...lator mAarnos/QCSimulator · GitHub]</ref>, and further is woking on the [[Go]] playing program ''Accelerator'' <ref>[https://github.com/mAarnos/Accelera ...13x13 game records] by [[Mikko Aarnos]], [http://computer-go.org/ Computer-go.org], August 03, 1014
    2 KB (285 words) - 10:11, 3 September 2018
  • =Chess and Go= ...he showed the game to others including Jack Good. According to the British Go Association's page it was Good who twenty years later popularised the game
    28 KB (4,173 words) - 09:54, 14 November 2020
  • ...hcomputer.info Wiki] (German)</ref> in 1979. [[Ed English]], an early game programmer affiliated with Fidelity Electronics in 1979/80, improved the [[Alpha-Beta| ...ally, to go to work for them, basically, fulltime. And we didn’t have to go to Miami. We could stay in San Diego.
    21 KB (2,855 words) - 15:20, 23 December 2020
  • ...ity|University of Limburg]], [http://www.mimuw.edu.pl/~awojna/SID/referaty/Go-Moku.pdf pdf] ...Victor Allis]], [[Jaap van den Herik]], [[Matty Huntjens]] ('''1993'''). ''Go-Moku Solved by New Search Techniques''. [[AAAI]] Technical Report FS-93-02,
    62 KB (8,279 words) - 13:30, 17 November 2021
  • ...d]] piece, if any, for the purpose to make the notation reversible, and to go backward as easy as forward while re-playing a game. ...ith from-square, to-square, and to make it reversible, so it is as easy to go backwards in a game as forwards, what piece was captured, if any ('E' for [
    19 KB (2,798 words) - 14:04, 3 December 2021
  • ...?t=33764 SAN Move Disambiguation -- looking for test positition] by humble programmer, [[CCC]], April 12, 2010 » [[Algebraic Chess Notation#SAN|SAN]] * [http://www.talkchess.com/forum/viewtopic.php?t=13557 Programmer bug hunt challenge] by [[Ed Schroder|Ed Schröder]], [[CCC]], May 04, 2007
    12 KB (1,686 words) - 22:42, 31 January 2022
  • * [http://www.talkchess.com/forum/viewtopic.php?t=13557 Programmer bug hunt challenge] by [[Ed Schroder|Ed Schröder]], [[CCC]], May 04, 2007 * [http://www.talkchess.com/forum/viewtopic.php?t=63119 How to go about chasing a bug like this?] by [[Colin Jenkins]], [[CCC]], February 09,
    21 KB (2,895 words) - 12:16, 4 February 2022
  • ...evil''. <ref>[[Donald Knuth]] ('''1974'''). ''Structured Programming with go to Statements''. [[ACM#Surveys|ACM Computing Surveys]], Vol. 6, No. 4, [htt * [[Donald Knuth]] ('''1974'''). ''Structured Programming with go to Statements''. [[ACM#Surveys|ACM Computing Surveys]], Vol. 6, No. 4, [htt
    19 KB (2,636 words) - 13:58, 7 December 2019
  • * [http://golang.org/doc/go_mem.html The Go Memory Model] » [[Go (Programming Language)]] ...kipedia.org/wiki/Ulrich_Drepper Ulrich Drepper] ('''2007'''). ''What Every Programmer Should Know About Memory''. [http://www.akkadia.org/drepper/cpumemory.pdf p
    52 KB (7,240 words) - 22:33, 16 May 2023
  • ...[[Search|search]] begins. Typically you determine where each piece should go and essentially build a 64 square table for each piece type of each color o ...each time the pawn structure changes, EVEN if the table itself is ready to go. This should be fairly fast but not trivial in terms of execution speed. Yo
    24 KB (3,789 words) - 12:11, 9 December 2019
  • ...ns <ref>[[Akihiro Kishimoto]], [[Martin Müller]] ('''2003'''). ''Df-pn in Go: An Application to the One-Eye Problem''. [[Advances in Computer Games 10]] ...h] from [[Ed Schroder|Ed Schroder's]] [http://www.top-5000.nl/prostuff.htm Programmer's Stuff site]</ref> . [[Sjeng]] by [[Gian-Carlo Pascutto]] uses Proof-numbe
    32 KB (4,387 words) - 22:29, 17 June 2021
  • an American computer scientist and former computer chess programmer. He started chess programming in 1968 as physics graduate student at [[Nort * [[David Slate]], [[Ben Mittman]] ('''1978'''). ''Chess 4.6 - Where Do We Go From Here?'' [http://www.informatik.uni-trier.de/~ley/db/conf/jcit/jcit78.h
    6 KB (825 words) - 16:00, 16 November 2020
  • ...gram, or a chessboard, in the cafeteria, studying a chess position. And I go, wow, that’s interesting. The young lady likes chess. ...glas in Santa Monica, offered me a position there, as a beginning computer programmer. So I moved up there and started learning how to program in [[Fortran]]. A
    8 KB (1,154 words) - 23:00, 8 July 2019
  • ...R_Bitman Alexander R. Bitman's Chess Games from 365chess.com]</ref>, and [[Go]] player <ref>[http://senseis.xmp.net/?AlexanderBitman Sensei's Library: Al [[Category:Chess Programmer|Bitman]]
    6 KB (741 words) - 14:32, 25 January 2020
  • ...thout the specific endgame knowledge. There are some concepts that a chess programmer should implement to overcome the most basic problems. Usually chess engines ...bishop]], it might be good to evaluate the opponent's king being forced to go to the corner with the [[Color|color]] of the bishop a higher bonus, than f
    16 KB (2,179 words) - 22:04, 30 November 2021
  • ...of [[Go]] to [[Deep Learning|learn]] and predict the moves made by expert Go players. =DCNNs in Go=
    4 KB (591 words) - 11:23, 16 November 2019
  • ...1235/http://www.playwitharena.com/?Newsticker:Archive_9 Interview with SOS programmer Rudolf Huber in German language!] by [[Frank Quisinsky]], [[Arena|Arena Che ...there is a real problem: in classical TC the timing info accompanying the 'go' command does not specify how much time will be added after the 'movestogo'
    25 KB (3,536 words) - 05:36, 9 September 2021
  • .../link.springer.com/chapter/10.1007/11922155_7 Recognizing Seki in Computer Go]''. [[Advances in Computer Games 11]] ...ger.com/chapter/10.1007/11922155_8 Move-Pruning Techniques for Monte-Carlo Go]''. [[Advances in Computer Games 11]]
    8 KB (1,125 words) - 14:04, 28 January 2020
  • ...ter-Aided Game Play and Computer Cheating: Examples from Chess, Shogi, and Go''. [https://www.uni-trier.de/fileadmin/fb4/prof/BWL/FIN/Veranstaltungen/pis * [[Ingo Althöfer]] ('''2003'''). ''A 20-Choice Experiment in Go for Human+Computer''. [[ICGA Journal#26_2|ICGA Journal, Vol. 26, No. 2]]
    23 KB (3,173 words) - 16:58, 13 January 2021
  • '''[[Main Page|Home]] * [[Games]] * Go''' [[FILE:Go board.jpg|border|right|thumb| 19*19 Go board <ref>[https://en.wikipedia.org/wiki/The_Age_of_Intelligent_Machines T
    97 KB (13,316 words) - 20:49, 18 March 2022
  • ...ewsgroups <ref>[http://computer-go.org/pipermail/computer-go/ The computer-go Archives]</ref> , and was founding member of this [[Main Page|chess program In the early 90s Don started to work with chess master and computer chess programmer [[Julio Kaplan]] within his company [[Heuristic Software]]. The program the
    19 KB (2,659 words) - 17:19, 16 November 2020
  • ..., and co-created Google's programming language [[Go (Programming Language)|Go]] <ref>[https://en.wikipedia.org/wiki/Ken_Thompson Ken Thompson from Wikipe ...tchie] ('''1971'''). ''[http://cm.bell-labs.com/who/dmr/1stEdman.html UNIX Programmer's Manual]''. [[Bell Laboratories|Bell Telephone Laboratories]], [http://www
    16 KB (2,248 words) - 17:19, 16 November 2020
  • ...://www.computerhistory.org/chess/full_record.php?iid=stl-431614f6482e6 IBM programmer Alex Bernstein] 1958 Courtesy of [[IBM]] Archives from [[The Computer Histo ...d, and they paid us each $1. The funny thing about it is they proceeded to go to some antique dealer on [https://en.wikipedia.org/wiki/Madison_Avenue Mad
    8 KB (1,161 words) - 23:14, 23 July 2020
  • ...n [[Jay Burmeister]], [[Janet Wiles]] ('''1995'''). ''[[CS-TR-339 Computer Go Tech Report]]''. Departments of Computer Science and Psychology, [https://e ...t Zobrist]] ('''1969'''). ''A Model of Visual Organisation for the Game of Go''. Proceedings of the Spring Joint Computer Conference, Vol. 34, pp. 103-11
    5 KB (710 words) - 17:19, 16 November 2020
  • ...I] <ref>[http://aigames.nctu.edu.tw/~icwu/aigames/CGI.html Introduction to Go Programs Developed at CGI Lab]</ref> . ...[[Ming-Wan Wang]], [[Tai-Hsiung Yang]] ('''2016'''). ''Human vs. Computer Go: Review and Prospect''. [https://arxiv.org/abs/1606.02032 arXiv:1606.02032]
    19 KB (2,462 words) - 19:19, 4 April 2022
  • ...[[Jos Uiterwijk]] ('''2005'''). ''Learning to predict life and death from Go game records''. [https://en.wikipedia.org/wiki/Information_Sciences_(journa ...GA Journal#32_1|ICGA Journal, Vol. 32, No. 1]] » [[13th Computer Olympiad#Go|13th Computer Olympiad]]
    24 KB (3,077 words) - 14:28, 2 December 2021
  • ...''). ''Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go''. Ph.D. thesis, [[University of Paris#6|Universite Pierre et Marie Curie, =Monte-Carlo Go=
    22 KB (2,874 words) - 12:30, 14 March 2022
  • ...b-aigames]</ref> on various game playing programs such as the successful [[Go]] playing program [https://www.game-ai-forum.org/icga-tournaments/program.p ...Olympiad#Go|20th Computer Olympiad, Leiden 2017]], Medalists in [[Go|13x13 Go]], [[Katsuki Ohto]] (Bronze for Julie), <br/>[[Ting-Han Wei]] (Gold for [ht
    5 KB (647 words) - 16:39, 1 December 2021
  • * [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, [[Category:Hex Programmer|Browne]]
    7 KB (984 words) - 11:51, 14 March 2022
  • ...]], [[Hiroyuki Iida]], [[Reijer Grimbergen]] ('''1997'''). ''Chess, Shogi, Go, natural developments in game research.'' [http://citeseerx.ist.psu.edu/vie ..., [[Jun Nagashima]], [[Hiroyuki Iida]] ('''2002'''). ''[http://jglobal.jst.go.jp/en/public/200902131683288984 Realization-Probability Search in Computer
    20 KB (2,668 words) - 19:20, 4 April 2022
  • ...uthor of the [[Shogi]] program [[ISshogi]], and is further author of the [[Go]] playing program [https://www.game-ai-forum.org/icga-tournaments/program.p ...teraction]], [[Proof-Number Search|proof-number search]] and [[Go|computer Go]].
    9 KB (1,169 words) - 17:20, 16 November 2020
  • ...ence/ais-have-mastered-chess-will-go-be-next AIs Have Mastered Chess. Will Go Be Next?] by [[Jonathan Schaeffer]], [[Martin Müller]] & [[Akihiro Kishimo [[Category:Chess Programmer|Schaeffer]]
    47 KB (6,253 words) - 19:20, 4 April 2022
  • ...ler]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Tecnical Report</ref> <ref>[[Mar [[Category:Backgammon Programmer|Tesauro]]
    7 KB (983 words) - 17:21, 16 November 2020
  • ...31866-5_10?LI=true#page-1 4*4-Pattern and Bayesian Learning in Monte-Carlo Go]''. [[Advances in Computer Games 13]] [[Category:Xiangqi Programmer|Wang]]
    3 KB (378 words) - 23:53, 28 November 2018
  • ...31866-5_10?LI=true#page-1 4*4-Pattern and Bayesian Learning in Monte-Carlo Go]''. [[Advances in Computer Games 13]] [[Category:Xiangqi Programmer|Xu]]
    5 KB (680 words) - 16:17, 28 March 2019
  • * [[Jos Uiterwijk]] ('''1992'''). ''Go-Moku still far from Optimality''. [[3rd Computer Olympiad#Workshop|Heuristi * [[Jos Uiterwijk]] ('''1992'''). ''Knowledge and Strategies in Go-Moku''. [[3rd Computer Olympiad#Workshop|Heuristic Programming in AI 3]]
    32 KB (4,247 words) - 12:36, 14 March 2022
  • ...p://link.springer.com/chapter/10.1007/978-3-642-31866-5_19 Blunder Cost in Go and Hex]''. [[Advances in Computer Games 13]] ...h Weninger]], [[Ryan Hayward]] ('''2017'''). ''Exploring Positional Linear Go''. [[Advances in Computer Games 15]], [https://webdocs.cs.ualberta.ca/~hayw
    10 KB (1,378 words) - 16:25, 1 December 2021
  • ...nd supported by his supervisor [[Rémi Coulom]], author of the world class Go program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=530 ...pplied to the Game of Go''. Ph.D. thesis, Appendix II, 2011 Super Computer Go: Shih-Chieh Huang's Erica, Introduction by [http://www.goodreads.com/autho
    8 KB (1,109 words) - 16:45, 15 October 2019
  • ...number search to [[Atari Go]] <ref>[http://senseis.xmp.net/?AtariGo Atari Go at Sensei's Library]</ref> and [[Lines of Action]] <ref>[[Jakub Pawlewicz]] [[Category:Hex Programmer|Pawlewicz]]
    5 KB (730 words) - 18:27, 3 January 2020
  • ...Intel Xeon Phi''. [http://arxiv.org/abs/1409.4297 CoRR abs/1409.4297] » [[Go]], [[Monte-Carlo Tree Search|MCTS]] [[Category:Chess Programmer|Plaat]]
    16 KB (2,041 words) - 17:22, 16 November 2020
  • ...post/computer-beating-top-human-go-professional Computer beating top human Go professional] by [[Frederic Friedel]], [[ChessBase|ChessBase News]], March ...ner-chess-master-and-programmer-dies-at-87 Hans Berliner, chess master and programmer, dies at 87] by [[Frederic Friedel]], [[ChessBase|ChessBase New]], January
    19 KB (2,253 words) - 23:28, 31 January 2022
  • ...rg/?page_id=1467 Prize giving ceremony Go 19x19], [[18th Computer Olympiad#Go|18th Computer Olympiad, 2015]], Siver for [https://www.game-ai-forum.org/ic ...). ''Production of various strategies and position control for Monte-Carlo Go - Entertaining human players''. [http://www.informatik.uni-trier.de/~ley/db
    6 KB (896 words) - 18:55, 7 March 2019
  • ...h computer scientist, [https://en.wikipedia.org/wiki/Freelancer freelance] programmer in the field of [[Artificial Intelligence|artificial intelligence]] in [[Ga ...phaZero]] implementation dubbed [[CrazyZero]] has networks trained to play Go, [[Shogi]], [[Gomoku]], [[Othello]], [[Renju]], and Chess <ref>[http://www.
    18 KB (2,577 words) - 19:24, 2 August 2020
  • ...for [https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios] and lead programmer on the [[IBM PC|PC]] [https://en.wikipedia.org/wiki/Strategy_video_game str ...ler]] ('''2007'''). ''Reinforcement learning of local shape in the game of Go''. [[Conferences#IJCAI2007|20th IJCAI]], [http://webdocs.cs.ualberta.ca/~mm
    18 KB (2,275 words) - 11:24, 16 April 2021
  • ...ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>. ...Wang]] ('''2006'''). ''Exploration exploitation in Go: UCT for Monte-Carlo Go''. [http://www.lri.fr/~gelly/paper/nips_exploration_exploitation_mogo.pdf p
    9 KB (1,244 words) - 11:29, 12 September 2019
  • ...ki/Multi-armed_bandit bandit algorithms] and applications to [[Go|Computer-Go]]. ...ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>.
    5 KB (681 words) - 17:05, 27 June 2019
  • ...] <ref>[[Bruno Bouzy]] ('''1995'''). ''Modelisation Cognitive du Joueur de Go''. Mémoire de thèse de doctorat, [[University of Paris#6|Paris 6 Universi * [[Bruno Bouzy]] ('''1995'''). ''Modelisation Cognitive du Joueur de Go''. Mémoire de thèse de doctorat, [[University of Paris#6|Paris 6 Universi
    8 KB (1,040 words) - 14:24, 19 February 2019

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