CG 2002
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The Third International Conference on Computers and Games was held in Edmonton, Canada, July 25-27, 2002.
Contents
Proceedings
- Computers and Games [1]
- Third International Conference, CG 2002
- Edmonton, Canada, July 25 - 27, 2002
- Lecture Notes in Computer Science, Volume 2883, 2003
- Springer Berlin / Heidelberg
- ISBN 978-3-540-20545-6
Lectures
Evaluation and Learning
- David Wolfe (2002). Distinguishing Gamblers from Investors at the Blackjack Table. CG 2002
- Konstantinos Tournavitis (2002). MOUSE(μ): A Self-teaching Algorithm that Achieved Master-Strength at Othello. CG 2002
- Graham Kendall, Stephen Shaw (2002). Investigation of an Adaptive Cribbage Player. CG 2002
- Ari Shapiro, Gil Fuchs, Robert Levinson (2002). Learning a Game Strategy Using Pattern-Weights and Self-play. CG 2002
Search
- Mark Winands, Jos Uiterwijk, Jaap van den Herik (2002). PDS-PN: A New Proof-Number Search Algorithm: Application to Lines of Action. CG 2002
- Tristan Cazenave (2002). A Generalized Threats Search Algorithm. CG 2002
- Martin Müller (2002). Proof-Set Search. CG 2002
- Nathan Sturtevant (2002). A Comparison of Algorithms for Multi-player Games. CG 2002
- Henry Avetisyan, Richard J. Lorentz (2002). Selective Search in an Amazons Program. CG 2002
- Ingo Althöfer, Raymond Georg Snatzke (2002). Playing Games with Multiple Choice Systems. CG 2002
- Levente Kocsis, Jos Uiterwijk, Eric Postma, Jaap van den Herik (2002). The Neural MoveMap Heuristic in Chess. CG 2002
- Reijer Grimbergen, Jeff Rollason (2002). Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. CG 2002
Combinatorial Games/Theory
- Erik D. Demaine, Martin L. Demaine, Rudolf Fleischer (2002). Solitaire Clobber. CG 2002
- Aviezri Fraenkel, Ofer Rahat (2002). Complexity of Error-Correcting Codes Derived from Combinatorial Games. CG 2002
- Teigo Nakamura, Elwyn Berlekamp (2002). Analysis of Composite Corridors. CG 2002
Opening/Endgame Databases
- Jing Yang, Simon Liao, Mirek Pawlak (2002). New Winning and Losing Positions for 7×7 Hex. CG 2002
- Thomas Lincke (2002). Position-Value Representation in Opening Books. CG 2002
- Haw-ren Fang, Tsan-sheng Hsu, Shun-Chin Hsu (2002). Indefinite Sequence of Moves in Chinese Chess Endgames. CG 2002
Commercial Games
- Michael Buro (2002). ORTS: A Hack-Free RTS Game Environment. CG 2002
- Craig A. Lindley, Mirjam Eladhari (2002). Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. CG 2002
- Clark Verbrugge (2002). A Structure for Modern Computer Narratives. CG 2002
Single-Agent Search/Planning
- Ling Zhao (2002). Tackling Post’s Correspondence Problem. CG 2002
- Carlos Linares López, Andreas Junghanns (2002). Perimeter Search Performance. CG 2002
- Adi Botea, Martin Müller, Jonathan Schaeffer (2002). Using Abstraction for Planning in Sokoban. CG 2002
Computer Go
- Bruno Bouzy (2002). A Small Go Board Study of Metric and Dimensional Evaluation Functions. CG 2002
- Erik van der Werf, Jos Uiterwijk, Eric Postma, Jaap van den Herik (2002). Local Move Prediction in Go. CG 2002
- Bill Spight (2002). Evaluating Kos in a Neutral Threat Environment: Preliminary Results. CG 2002
External Links
- 3. CG 2002: Edmonton, Canada from The DBLP Computer Science Bibliography
- CG'02 Special Announcements, Elwyn Berlekamp's Clobber problem composition contest