Robert Levinson
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Robert Arlen Levinson,
an American computer scientist, AI researcher and professor emeritus at Jack Baskin School of Engineering, University of California, Santa Cruz (UCSC). His research covers machine learning, heuristic search, knowledge representation, associative pattern retrieval and machine creativity. His major project has been an adaptive pattern-oriented chess system named Morph, a system that learns to play chess from its experience only [2].
Contents
Selected Publications
1984 ...
- Robert Levinson (1984). A Self-Organizing Retrieval System for Graphs. Proc. AAAI-84.
- Robert Levinson (1985). A Self-Organizing Retrieval System for Graphs. Ph.D. thesis, Technical Report from Artificial Intelligence Laboratory, University of Texas, Austin.
- Robert Levinson (1989). A Self-Learning, Pattern-Oriented Chess Program. Workshop on New Directions in Game-Tree Search
- Robert Levinson (1989). A Self-Learning, Pattern-Oriented Chess Program. ICCA Journal, Vol. 12, No. 4
1990 ...
- Robert Levinson, Brian Beach, Richard Snyder, Tal Dayan, Kirack Sohn (1990). Adaptive-predictive game-playing programs. abstract
- Robert Levinson (1990). The ACM 21st North American Computer-Chess Championship. ICCA Journal, Vol. 13, No. 4
1991
- Robert Levinson (1991). A Self-Organizing Pattern Retrieval System and its Applications. International Journal of Intelligent Systems, Vol. 6
- Robert Levinson, Richard Snyder (1991). Adaptive Pattern-Oriented Chess. AAAI-91, pdf
- Robert Levinson (1991). Man and machine, theory and practice square off in Sydney. ICCA Journal, Vol. 14, No. 3 [5] [6]
- Robert Levinson, Feng-hsiung Hsu, Tony Marsland, Jonathan Schaeffer, David Wilkins (1991). The Role of Chess in Artificial Intelligence Research. IJCAI 1991 also in ICCA Journal, Vol. 14, No. 3, pdf
1992
- Robert Levinson, Brian Beach, Richard Snyder, Tal Dayan, Kirack Sohn (1992). Adaptive-predictive game-playing programs. Journal of Experimental and Theoretical Artificial Intelligence, Vol. 4, No. 4
1993
- Robert Levinson (1993). Foundations of a Physics of State-Space Search. Proceedings of AAAI Fall Symposium on Games: Planning and Learning (eds. Robert Levinson and Susan L. Epstein). To appear as AAAI Technical Report.
- Robert Levinson, John Amenta (1993). MORPH, An Experience-Based Adaptive Chess System. ICCA Journal, Vol. 16, No. 1 [7]
- Robert Levinson, Richard Snyder (1993). Distance: Toward the Unification of Chess Knowledge. ICCA Journal, Vol. 16, No. 3 » WCCC 1992 - Workshop
- Gerard Ellis, Robert Levinson (1993). The Birth of PEIRCE: A Conceptual Graphs Workbench. Conceptual Structures: Theory and Implementation, Lecture Notes in Computer Science 754, zipped ps [8]
1994
- Jeffrey Gould, Robert Levinson (1994). Experience-Based Adaptive Search. Machine Learning: A Multi-Strategy Approach, Vol. 4
- Robert Levinson (1994). Experience-Based Creativity. Artificial Intelligence and Creativity: An Interdisciplinary Approach, Kluwer
- John Amenta, Robert Levinson (1994). Morph Interactive User Guide. Third PEIRCE Workshop : A Conceptual Graph Workbench
- Robert Levinson, Gil Fuchs (1994). A Pattern-Weight Formulation of Search Knowledge. UCSC-CRL-94-10, CiteSeerX
- Robert Levinson (1994). UDS: A Universal Data Structure. UCSC CRL-94-15
- Robert Levinson (1994). Morph II: A Universal Agent: Progess Report and Proposal. UCSC-CRL-94-22
1995 ...
- Barney Pell, Susan L. Epstein, Robert Levinson (1996). Introduction to the special issue on games: Structure and Learning. Computational Intelligence, Vol. 12, No. 1
- Robert Levinson (1996). General Game-Playing and Reinforcement Learning. Computational Intelligence, Vol. 12, No. 1
- Jonathan Allen, Edward Hamilton, Robert Levinson (1997). New Advances in Adaptive Pattern-Oriented Chess. Advances in Computer Chess 8
- Gil Fuchs, Robert Levinson (1997). The CG Mars Lander. ICCS 1997
- Robert Levinson, Jeff Wilkinson (1997). Deep Blue is Still an Infant. AAAI Technical Report WS-97-04 [9]
2000 ...
- Robert Levinson, Ryan Weber (2000). Pattern-Level Temporal Difference-Learning, Data Fusion and Chess. In Sensor Fusion: Architecture, Algorithms, and Applications IV. Orlando, Florida, April 2000
- Robert Levinson, Ryan Weber (2000). Chess Neighborhoods, Function Combination, and Reinforcement Learning. CG 2000, pdf
- Robert Levinson, Gil Fuchs (2001). A Pattern-Weight Formulation of Search Knowledge. Computational Intelligence, Vol. 17, No. 4
- Ari Shapiro, Gil Fuchs, Robert Levinson (2002). Learning a Game Strategy Using Pattern-Weights and Self-play. CG 2002, pdf
- Daniel Walker, Robert Levinson (2004). The MORPH Project in 2004. ICGA Journal, Vol. 27, No. 4
External Links
- Levinson - Faculty - People - Baskin School of Engineering, UCSC
- the Morph project by Jay Scott
- "Deep Blue" inspires deep thinking about artificial intelligence by computer scientist by Robert Irion, University of California, Santa Cruz, May 5, 1997 [10]
References
- ↑ Image from old Levinson - Faculty - People - Baskin School of Engineering, UCSC site
- ↑ the Morph project by Jay Scott
- ↑ ICGA Reference Database
- ↑ dblp: Robert Levinson
- ↑ 12. IJCAI 1991 and Deep Thought vs. Darryl Johansen 1-1, Sydney, August 28, 1991
- ↑ Deep Thought vs. Darryl K. Johansen from chessgames.co
- ↑ reprinted in The 23rd ACM International Computer Chess Championship from The Computer History Museum, pdf
- ↑ Mathematician - Charles Sanders Peirce
- ↑ "Deep Blue" inspires deep thinking about artificial intelligence by computer scientist by Robert Irion, University of California, Santa Cruz, May 5, 1997
- ↑ Robert Levinson, Jeff Wilkinson (1997). Deep Blue is Still an Infant. AAAI, Technical Report WS-97-04