Computer Chess Compendium

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Computer Chess Compendium

Computer Chess Compendium
edited by David Levy
B.T. Batsford Ltd
London, U.K.
1988. 440 pages
ISBN 0-7134-4914-4

Contents

Preface page
1 Introduction 1
1.1 Programming a Computer for Playing Chess Claude Shannon 2
1.2 Chess Alan Turing 14
1.3 The Chess Machine:
An Example of Dealing with a Complex Task by Adaptation
Allen Newell 18
2 Famous Chess Programs 28
2.1 Chess Playing Programs and the Problem of Complexity
(excerpt)
Allen Newell, Cliff Shaw, Herbert Simon 29
2.2 Computer v Chess Player Alex Bernstein, Michael de V. Roberts 43
2.3 A Chess Playing Program for the IBM 7090 Alan Kotok 48
2.4 The Greenblatt Chess Program Richard Greenblatt, Donald Eastlake,
Stephen D. Crocker
56
2.5 The Technology Chess Program James Gillogly 67
2.6 CHESS 4.5 - The Northwestern University Chess Program Larry Atkin, David Slate 80
2.7 Cray Blitz Robert Hyatt, Albert Gower, Harry Nelson 104
3 Position Evaluation 112
3.1 Statistics for the Chess Computer and the Factor of Mobility Eliot Slater 113
3.2 A Five-Year Plan for Automatic Chess (excerpt) Jack Good 118
4 Tree Searching Techniques 122
4.1 Tree-Searching and Tree-Pruning Techniques John Birmingham, Peter Kent 123
4.2 Some Methods of Controlling the Tree Search
in Chess Programs
Georgy Adelson-Velsky, Vladimir Arlazarov,
Mikhail Donskoy
129
4.3 The Heuristic Search and the Game of Chess.
A Study of Quiescence, Sacrifices and Plan Oriented Play
Larry Harris 136
4.4 A Theory of Evaluative
Comments in Chess with a Note on Minimaxing
Donald Michie 143
5 Analysis 156
5.1 The Sequence of Phases Adriaan de Groot 157
5.2 Skill in Chess Herbert Simon, William Chase 175
5.3 Decision Making and Computers Mikhail Botvinnik 189
5.4 A Chess Mating Combinations Program George Baylor, Herbert Simon 196
5.5 Robot Chess Dietrich Prinz 213
6 Writing a Chess Program 220
6.1 A Computer Chess Tutorial Norman Whaland 221
6.2 Using Patterns and Plans in Chess David Wilkins 233
6.3 Mate at a Glance John Birmingham, Peter Kent 258
7 Special Purpose Software and Hardware 266
7.1 Some Ideas for a Chess Compiler Mike Clarke 267
7.2 Robots Henri Vigneron 273
7.3 CHEOPS: A Chess-orientated Processing System John Moussouris, Jack Holloway,
Richard Greenblatt
279
7.4 BELLE: Chess Hardware Joe Condon, Ken Thompson 286
8 The Endgame 293
8.1 Co-ordinate Squares:
A Solution to Many Chess Pawn Endgames
Kenneth W. Church 295
8.2 Goal-Directed Search in Chess Endgames Jaap van den Herik 316
8.3 Computer Analysis of a Rook End-Game Vladimir Arlazarov, Aaron L. Futer 330
9 Games Played by Chess Programs 337
9.1 Games from the ACM Tournaments 338
9.2 Games from the World Computer Championships 382
9.3 Blitz Games between Computers and Human Players 408
9.4 Simultaneous Games between Computer Programs and Human Players 410
9.5 Games Played by Computer Programs in Human Tournaments 411
9.6 Miscellaneous Games played by Computer Programs 418
9.7 The World Microcomputer Championships 419
Bibliography 421

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