Difference between revisions of "Martin Müller"

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=Selected Publications=  
 
=Selected Publications=  
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref> <ref>[https://webdocs.cs.ualberta.ca/%7Emmueller/publications.html Publications of Martin Müller's Research Group]</ref> <ref>[https://dblp.uni-trier.de/pers/hd/m/M=uuml=ller_0003:Martin dblp: Martin Müller 0003]</ref>
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<ref>[[ICGA Journal#RefDB|ICGA Reference Database]]</ref> <ref>[https://webdocs.cs.ualberta.ca/%7Emmueller/publications.html Publications of Martin Müller's Research Group]</ref> <ref>[https://dblp.uni-trier.de/pers/hd/m/M=uuml=ller_0003:Martin dblp: Martin Müller 0003]</ref>
 
==1989==  
 
==1989==  
 
* [[Martin Müller]] ('''1989'''). ''Eine Theoretische Basis zur Programmierung von Go''. (A theoretical basis for programming Go.) Diplomarbeit, [https://en.wikipedia.org/wiki/Graz_University_of_Technology Graz University of Technology]
 
* [[Martin Müller]] ('''1989'''). ''Eine Theoretische Basis zur Programmierung von Go''. (A theoretical basis for programming Go.) Diplomarbeit, [https://en.wikipedia.org/wiki/Graz_University_of_Technology Graz University of Technology]
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* [[David Silver]], [[Richard Sutton]], [[Martin Müller]] ('''2008'''). ''Sample-Based Learning and Search with Permanent and Transient Memories''. In Proceedings of the 25th International Conference on Machine Learning
 
* [[David Silver]], [[Richard Sutton]], [[Martin Müller]] ('''2008'''). ''Sample-Based Learning and Search with Permanent and Transient Memories''. In Proceedings of the 25th International Conference on Machine Learning
 
'''2009'''
 
'''2009'''
* [[Markus Enzenberger]], [[Martin Müller]] ('''2009'''). ''A lock-free multithreaded Monte-Carlo tree search algorithm''. [[Advances in Computer Games 12]]
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* [[Markus Enzenberger]], [[Martin Müller]] ('''2009'''). ''[https://link.springer.com/chapter/10.1007/978-3-642-12993-3_2 A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm]''. [[Advances in Computer Games 12]], [https://webdocs.cs.ualberta.ca/~mmueller/ps/enzenberger-mueller-acg12.pdf pdf]
 
* [[Markus Enzenberger]], [[Martin Müller]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Technical Report TR 09-08, [[University of Alberta]]
 
* [[Markus Enzenberger]], [[Martin Müller]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Technical Report TR 09-08, [[University of Alberta]]
 
* [[Martin Müller]] ('''2009'''). ''Fuego at the Computer Olympiad in Pamplona 2009: A Tournament Report''. Technical Report TR 09-09, [[University of Alberta]]
 
* [[Martin Müller]] ('''2009'''). ''Fuego at the Computer Olympiad in Pamplona 2009: A Tournament Report''. Technical Report TR 09-09, [[University of Alberta]]
 
==2010 ...==
 
==2010 ...==
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* [[Markus Enzenberger]], [[Martin Müller]], [[Broderick Arneson]], [[Richard Segal]] ('''2011'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 2, No. 4, [https://webdocs.cs.ualberta.ca/~mmueller/ps/fuego-TCIAIG.pdf pdf]
 
* [[Gabriel Van Eyck]], [[Martin Müller]] ('''2011'''). ''Revisiting Move Groups in Monte-Carlo Tree Search''. [[Advances in Computer Games 13]]
 
* [[Gabriel Van Eyck]], [[Martin Müller]] ('''2011'''). ''Revisiting Move Groups in Monte-Carlo Tree Search''. [[Advances in Computer Games 13]]
 
* [[Henry Brausen]], [[Ryan Hayward|Ryan B. Hayward]], [[Martin Müller]], [[Abdul Qadir]], [[David Spies]] ('''2011'''). ''Blunder Cost in Go and Hex''. [[Advances in Computer Games 13]]
 
* [[Henry Brausen]], [[Ryan Hayward|Ryan B. Hayward]], [[Martin Müller]], [[Abdul Qadir]], [[David Spies]] ('''2011'''). ''Blunder Cost in Go and Hex''. [[Advances in Computer Games 13]]
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* [[Chenjun Xiao]], [[Jincheng Mei]], [[Martin Müller]] ('''2018'''). ''Memory-Augmented Monte Carlo Tree Search''. [[Conferences#AAAI-2018|AAAI 2018]]
 
* [[Chenjun Xiao]], [[Jincheng Mei]], [[Martin Müller]] ('''2018'''). ''Memory-Augmented Monte Carlo Tree Search''. [[Conferences#AAAI-2018|AAAI 2018]]
 
* [[Chao Gao]], [[Martin Müller]], [[Ryan Hayward]] ('''2018'''). ''Three-Head Neural Network Architecture for Monte Carlo Tree Search''. [[Conferences#IJCAI2018|IJCAI 2018]]
 
* [[Chao Gao]], [[Martin Müller]], [[Ryan Hayward]] ('''2018'''). ''Three-Head Neural Network Architecture for Monte Carlo Tree Search''. [[Conferences#IJCAI2018|IJCAI 2018]]
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* [[Chao Gao]], [[Siqi Yan]], [[Ryan Hayward]], [[Martin Müller]] ('''2018'''). ''A transferable neural network for Hex''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
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==2020 ...==
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* [[Rejwana Haque]], [[Ting Han Wei]], [[Martin Müller]] ('''2021'''). ''On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases''. [[Advances in Computer Games 17]]
  
 
=External Links=  
 
=External Links=  
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* [https://webdocs.cs.ualberta.ca/~mmueller/cgo/index.html Computer Go Research]
 
* [https://webdocs.cs.ualberta.ca/~mmueller/cgo/index.html Computer Go Research]
 
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=60 Martin Müller's ICGA Tournaments]
 
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=60 Martin Müller's ICGA Tournaments]
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* [https://genealogy.math.ndsu.nodak.edu/id.php?id=219117 Martin Müller - The Mathematics Genealogy Project]
 
* [https://spectrum.ieee.org/robotics/artificial-intelligence/ais-have-mastered-chess-will-go-be-next AIs Have Mastered Chess. Will Go Be Next?] by [[Jonathan Schaeffer]], [[Martin Müller]] & [[Akihiro Kishimoto]], [[IEEE#Spectrum|IEEE Spectrum]], June 25, 2014
 
* [https://spectrum.ieee.org/robotics/artificial-intelligence/ais-have-mastered-chess-will-go-be-next AIs Have Mastered Chess. Will Go Be Next?] by [[Jonathan Schaeffer]], [[Martin Müller]] & [[Akihiro Kishimoto]], [[IEEE#Spectrum|IEEE Spectrum]], June 25, 2014
  

Latest revision as of 21:26, 30 November 2021

Home * People * Martin Müller

Martin Müller [1]

Martin Müller,
an Austrian computer scientist, researcher, since 2000 associate professor, and since 2009 full professor at University of Alberta. Martin Müller's academical career included the Graz University of Technology, Jürg Nievergelt's group at ETH Zurich, University of California, Berkeley, ETL (Electrotechnical Laboratory) at University of Tsukuba and the NTT, Atsugi, Japan. His research interests focus on game-tree search and two-player games, including computer Go, Monte-Carlo tree search, depth-first proof-number search and graph history interaction (GHI). He worked within the team of Jonathan Schaeffer on solving Checkers [2], and more recently with Ryan Hayward on the game of Hex.

Programs

Martin Müller is co-author of two successful Go programs. The veteran program Explorer was developed along with Anders Kierulf and Ken Chen and played eight Computer Olympiads from 1989 until 2005, two times winning Gold medals. His new program Fuego [3] , co-authored by Markus Enzenberger, Broderick Arneson, Richard Segal, Gerald Tesauro and Arpad Rimmel (since 2010), won the Gold medal at the 14th Computer Olympia in 9x9 Go, as well the Silver medal in 19x19 Go [4] [5]. He has further competed in Amazons and is member of the Wolve team in Hex.

Selected Publications

[6] [7] [8]

1989

1990 ...

1995 ...

2000 ...

2001

2002

2003

2004

2005 ...

2006

2007

2008

2009

2010 ...

2015 ...

2020 ...

External Links

References

  1. Martin Müller - University of Alberta
  2. Authors - Chinook - World Man-Machine Checkers Champion
  3. Fuego from sourceforge
  4. Markus Enzenberger, Martin Müller (2009). Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search. Technical Report TR 09-08, University of Alberta
  5. Martin Müller (2009). Fuego at the Computer Olympiad in Pamplona 2009: A Tournament Report. Technical Report TR 09-09, University of Alberta
  6. ICGA Reference Database
  7. Publications of Martin Müller's Research Group
  8. dblp: Martin Müller 0003
  9. Re: A new(?) technique to recognize draws by Dan Andersson, CCC, June 01, 2002
  10. The SAT Game

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