CGW 2007
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The Computer Games Workshop 2007 took place from June 15 to 17, 2007, at Amsterdam Science Park, Amsterdam, The Netherlands, in conjunction with the 12th Computer Olympiad and the 15th World Computer Chess Championship. The three main sponsors IBM, SARA Computing Networks (since 2013 SURFsara), and NCF (Foundation of National Computing Facilities) supported the ICGA events in the framework of their opening festivities of their new Huygens supercomputer, taken into operation on June 13, 2007 by the mayor of Amsterdam, Job Cohen [2]. Therefor, the workshop started with a talk by Anwar Osseyran [3], director of SARA, on the Huygens supercomputer, followed by a recorded talk by Murray Campbell on Deep Blue and the history of computer chess. Proceedings of subsequent lectures were published as Technical Report from Maastricht University, edited by Jaap van den Herik, Jos Uiterwijk, Mark Winands, and Maarten Schadd [4], some revised papers were republished inside the ICGA Journal or elsewhere, indicated by reference.
Contents
Proceedings
- Jaap van den Herik, Jos Uiterwijk, Mark Winands, Maarten Schadd (eds.) (2007). Computer Games Workshop 2007. Maastricht University, MICC Technical Report Series 07-06, pdf
Lectures
in chronological order [5]
Day 1
- Matej Guid, Aritz Pérez, Ivan Bratko (2007). How trustworthy is Crafty's analysis of world chess champions? CGW 2007 » Crafty [6]
- Junichi Hashimoto, Tsuyoshi Hashimoto, Hiroyuki Iida (2007). Context Killer Heuristic and Its Application to Computer Shogi. CGW 2007
- Tristan Cazenave, Nicolas Jouandeau (2007). On the Parallelization of UCT. CGW 2007, pdf
- Ken Chen, Peigang Zhang (2007). Monte-Carlo Go with Knowledge-Guided Simulations. CGW 2007 [7]
- Sander Bakkes, Pieter Spronck, Jaap van den Herik, Philip Kerbusch (2007). Predicting Success in an Imperfect-Information Game. CGW 2007, pdf
- Paul Merkx, Khiet Truong, Mark Neerincx (2007). Including and Measureing Emotion through a Multiplayer First-person Shooter Computer Game. CGW 2007, pdf
Day 2
- Matej Guid, Ivan Bratko (2007). Factors affecting diminishing returns for searching deeper. CGW 2007 » Crafty, Rybka, Shredder, Diminishing Returns [8]
- Andrea Bolognesi, Paolo Ciancarini (2007). Moving in the Dark: Progress through Uncertainty in Kriegspiel. CGW 2007, pdf
- Esa A. Seuranen (2007). Introducing Playing Style to Computer Go. CGW 2007, pdf
- Thomas Wolf, Lei Shen (2007). Checking Life & Death Problems in Go. I: The Program SCANLD. CGW 2007, pdf
- James Glenn, Haw-ren Fang, Clyde Kruskal (2007). A Retrograde Approximation Algorithm for Two-Player Can't Stop. CGW 2007, pdf [9]
- François van Lishout, Guillaume Chaslot, Jos Uiterwijk (2007). Monte-Carlo Tree Search in Backgammon. CGW 2007
- Michel Quenault, Tristan Cazenave (2007). Extended General Gaming Model. CGW 2007, pdf
- Yngvi Björnsson, Jónheiður Ísleifsdóttir (2007). GTQL: A Query Language for Game Trees. CGW 2007 [10]
Day 3
- Takeshi Ito (2007). Selfish Search in Shogi. CGW 2007 [11]
- Kosuke Tosaka, Asuka Takeuchi, Shunsuke Soeda, Hitoshi Matsubara (2007). Extracting Important Features by Analyzing Game Records in Shogi. CGW 2007
- Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (2007). The Monte-Carlo approach in Amazons. CGW 2007, pdf
- Rémi Coulom (2007). Computing Elo Ratings of Move Patterns in the Game of Go. CGW 2007 [12]
- Tristan Cazenave (2007). Reflexive Monte-Carlo Search. CGW 2007, pdf [13]
- Jahn-Takeshi Saito, Mark Winands, Jos Uiterwijk, Jaap van den Herik (2007). Grouping Nodes for Monte-Carlo Tree Search. CGW 2007, pdf
- Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. CGW 2007 [14]
- Aleksander Sadikov, Ivan Bratko (2007). Solving 20x20 Puzzles. CGW 2007
Reports
- Tristan Cazenave, Clyde Kruskal, Bruno Bouzy (2007). Computer Games Workshop 2007. ICGA Journal, Vol. 30, No. 2
See also
External Links
References
- ↑ Amsterdam 2007 - ICGA Tournaments
- ↑ Jaap van den Herik, Mark Winands, Johanna Hellemons (2007). The 12th Computer Olympiad. ICGA Journal, Vol. 30, No. 2
- ↑ Anwar Osseyran | LinkedIn
- ↑ Jaap van den Herik, Jos Uiterwijk, Mark Winands, Maarten Schadd (eds.) (2007). Computer Games Workshop 2007. Maastricht University, MICC Technical Report Series 07-06
- ↑ Tristan Cazenave, Clyde Kruskal, Bruno Bouzy (2007). Computer Games Workshop 2007. ICGA Journal, Vol. 30, No. 2
- ↑ Matej Guid, Aritz Pérez, Ivan Bratko (2008). How trustworthy is Crafty's analysis of world chess champions? ICGA Journal, Vol. 31, No. 3, pdf
- ↑ Ken Chen, Peigang Zhang (2008). Monte-Carlo Go with Knowledge-Guided Simulations. ICGA Journal, Vol. 31, No. 2
- ↑ Matej Guid, Ivan Bratko (2007). Factors affecting diminishing returns for searching deeper. ICGA Journal, Vol. 30, No. 2, pdf
- ↑ Can't Stop (board game) from Wikipedia
- ↑ Jónheiður Ísleifsdóttir (2007). GTQL: A Query Language for Game Trees. M.Sc. thesis, Reykjavík University, pdf
- ↑ Takeshi Ito (2007). Selfish Search on Playing Shogi. ICEC 2007
- ↑ Rémi Coulom (2007). Computing Elo Ratings of Move Patterns in the Game of Go. ICGA Journal, Vol. 30, No. 4, pdf
- ↑ Morpion solitaire from Wikipedia
- ↑ Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. ICGA Journal, Vol 30, No. 3