Pieter Spronck
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Pieter Hubert Marie Spronck,
a Dutch computer scientist and associate professor at Tilburg Centre for Creative Computing (TiCC) of Tilburg University. He graduated from Delft University of Technology in 1996, and was affiliated with the Maastricht University, where he received his Ph.D. thesis in 2005 titled Adaptive Game AI [2] . His research interests include evolutionary systems, adaptive control, multi-agent systems, knowledge technology and machine learning for commercial game AI [3] .
Contents
Selected Publications
1995 ...
- Pieter Spronck (1996). Elegance: Genetic Algorithms in Neural Reinforcement Control. Master thesis, Delft University of Technology, pdf
2000 ...
- Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (2001). Infused Evolutionary Learning. Proceedings of the Eleventh Belgian-Dutch Conference on Machine Learning, pdf, pdf
- Pieter Spronck (2001). Palm Game Design. GAME-ON 2001, pdf » Palm
- Pieter Spronck, Jaap van den Herik (2002). Complex Games and Palm Computers. pdf » Palm
- Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (2002). Improving Game Opponent AI by Machine Learning. GAME-ON 2002
- Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (2003). Improved opponent intelligence trough offline learning. International Journal of Intelligent Games & Simulation, Vol. 2
2005 ...
- Jaap van den Herik, Jeroen Donkers, Pieter Spronck (2005). Opponent Modelling and Commercial Games. (Keynote paper). (G. Kendall and S. Lucas, eds.) Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games CIG’05, Essex University, Colchester, UK. pp 15-25. pdf.
- Pieter Spronck (2005). Adaptive Game AI. Ph.D. thesis, Maastricht University, pdf
- Pieter Spronck, Marc Ponsen, Ida Sprinkhuizen-Kuyper, Eric Postma (2006). Adaptive game AI with dynamic scripting. Machine Learning, Vol. 63, No. 3
- Sander Bakkes, Pieter Spronck, Jaap van den Herik (2007). Phase-dependent Evaluation in RTS Games. BNAIC2007, pdf [5]
- Sander Bakkes, Pieter Spronck, Jaap van den Herik, Philip Kerbusch (2007). Predicting Success in an Imperfect-Information Game. CGW 2007, pdf
2008
- Sander Bakkes, Pieter Spronck, Jaap van den Herik (2008). Rapid Adaptation of Video Game AI. CIG'08 2008 IEEE Symposium on Computational Intelligence in Games
- Guillaume Chaslot, Sander Bakkes, István Szita, Pieter Spronck (2008). Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, pdf
- Sander Bakkes, Pieter Spronck (2008). Automatically Generating Score Functions for Strategy Games. In Steve Rabin, editor, AI Game Programming Wisdom 4
- István Szita, Marc Ponsen, Pieter Spronck (2008). Keeping Adaptive Game AI interesting. CGames 2008, pdf draft, pdf
- Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (2008). Deca: the doping-Driven Evolutionary Control Algorithm. Applied Artificial Intelligence, Vol. 22
2009
- Jaap van den Herik, Pieter Spronck, Johanna Hellemons (2009). The 14th Computer Olympiad. ICGA Journal, Vol. 32, No. 2 » 14th Computer Olympiad
- István Szita, Guillaume Chaslot, Pieter Spronck (2009). Monte-Carlo Tree Search in Settlers of Catan. Advances in Computer Games 12, pdf [6]
- Sander Bakkes, Pieter Spronck, Jaap van den Herik (2009). Opponent Modelling for Case-based Adaptive Game AI. Entertainment Computing, Vol. 1, Nr. 1, pp. 27-37, pdf
2010 ...
- Pieter Spronck (2010). Adaptive Game AI. Tilburg University, pdf
- Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi (2012). Writing Real-Time .Net Games in Casanova. ICEC 2012 » Casanova
- Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini, Pieter Spronck (2013). Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova. CG 2013, pdf
- Francesco Di Giacomo, Mohamed Abbadi, MAgostino Cortesi, Pieter Spronck, MGiulia Costantini, MGiuseppe Maggiore (2017). High performance encapsulation and networking in Casanova 2. Entertainment Computing, Vol. 20
External Links
References
- ↑ Invited Talks Presented at the Second Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-06)
- ↑ Pieter Spronck (2005). Adaptive Game AI. Ph.D. thesis, Maastricht University, pdf
- ↑ Pieter Spronck's Curriculum Vitae
- ↑ dblp: Pieter Spronck
- ↑ Real-time strategy from Wikipedia
- ↑ The Settlers of Catan from Wikipedia