Difference between revisions of "CG 2008"
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* [[Bo-Nian Chen]], [[Pangfeng Liu]], [[Shun-Chin Hsu]], [[Tsan-sheng Hsu]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_17 Knowledge Inferencing on Chinese Chess Endgames]''. [[CG 2008]] | * [[Bo-Nian Chen]], [[Pangfeng Liu]], [[Shun-Chin Hsu]], [[Tsan-sheng Hsu]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_17 Knowledge Inferencing on Chinese Chess Endgames]''. [[CG 2008]] | ||
* [[Matej Guid]], [[Martin Možina]], [[Jana Krivec]], [[Aleksander Sadikov]], [[Ivan Bratko]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_18 Learning Positional Features for Annotating Chess Games: A Case Study]''. [[CG 2008]], [http://www.ailab.si/matej/doc/Learning_Positional_Features-Case_Study.pdf pdf] | * [[Matej Guid]], [[Martin Možina]], [[Jana Krivec]], [[Aleksander Sadikov]], [[Ivan Bratko]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_18 Learning Positional Features for Annotating Chess Games: A Case Study]''. [[CG 2008]], [http://www.ailab.si/matej/doc/Learning_Positional_Features-Case_Study.pdf pdf] | ||
− | * [[Omid David]], [[Nathan S. Netanyahu]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_19 Extended Null-Move Reductions]''. [[CG 2008]], [http://www.oedavid.com/pubs/nmr.pdf pdf] | + | * [[Eli David|Omid David]], [[Nathan S. Netanyahu]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_19 Extended Null-Move Reductions]''. [[CG 2008]], [http://www.oedavid.com/pubs/nmr.pdf pdf] |
* [[Jónheiður Ísleifsdóttir]], [[Yngvi Björnsson]]. ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_20 GTQ: A Language and Tool for Game-Tree Analysis]''. [[CG 2008]], [http://www.ru.is/faculty/yngvi/pdf/IsleifsdottirB08.pdf pdf] | * [[Jónheiður Ísleifsdóttir]], [[Yngvi Björnsson]]. ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_20 GTQ: A Language and Tool for Game-Tree Analysis]''. [[CG 2008]], [http://www.ru.is/faculty/yngvi/pdf/IsleifsdottirB08.pdf pdf] | ||
* [[Philip Henderson]], [[Ryan Hayward]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_21 Probing the 4-3-2 Edge Template in Hex]''. [[CG 2008]], [http://webdocs.cs.ualberta.ca/~hayward/papers/probe432.pdf pdf] | * [[Philip Henderson]], [[Ryan Hayward]] ('''2008'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-87608-3_21 Probing the 4-3-2 Edge Template in Hex]''. [[CG 2008]], [http://webdocs.cs.ualberta.ca/~hayward/papers/probe432.pdf pdf] |
Revision as of 14:30, 27 August 2018
Home * Conferences * Computer and Games 2008
The Sixth International Conference on Computers and Games was held from September 29 to October 1, 2008 at Beijing Golden Century Golf Club, Qinglonghu Township, Fangshan District, Beijing, China, in conjunction with the 13th Computer Olympiad and the 16th World Computer Chess Championship .
Proceedings
- Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark Winands (eds.)
- Computers and Games
- 6th International Conference, CG 2008
- Beijing, China, September 29 - October 1, 2008
- Lecture Notes in Computer Science, Volume 5131, 2008
- Springer Berlin / Heidelberg
- ISBN 978-3-540-87607-6
Lectures
- Maarten Schadd, Mark Winands, Jaap van den Herik, Guillaume Chaslot, Jos Uiterwijk (2008). Single-Player Monte-Carlo Tree Search. CG 2008, pdf
- Richard J. Lorentz (2008). Amazons Discover Monte-Carlo. CG 2008
- Mark Winands, Yngvi Björnsson, Jahn-Takeshi Saito (2008). Monte-Carlo Tree Search Solver. CG 2008, pdf
- Nathan Sturtevant (2008). An Analysis of UCT in Multi-player Games. CG 2008
- Tristan Cazenave (2008). Multi-player Go. CG 2008
- Guillaume Chaslot, Mark Winands, Jaap van den Herik (2008). Parallel Monte-Carlo Tree Search. CG 2008, pdf
- Tristan Cazenave, Nicolas Jouandeau (2008). A Parallel Monte-Carlo Tree Search Algorithm. CG 2008, pdf
- Ling Zhao, Martin Müller (2008). Using Artificial Boundaries in the Game of Go. CG 2008
- Ken Chen, Dawei Du, Peigang Zhang (2008). A Fast Indexing Method for Monte-Carlo Go. CG 2008
- Xiaozhen Niu, Martin Müller (2008). An Improved Safety Solver in Go Using Partial Regions. CG 2008
- Rémi Coulom (2008). Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength. CG 2008
- Zhiqing Liu, Qing Dou, Benjie Lu (2008). Frequency Distribution of Contextual Patterns in the Game of Go. CG 2008
- Kazuki Yoshizoe (2008). A New Proof-Number Calculation Technique for Proof-Number Search. CG 2008
- Akihiro Kishimoto, Martin Müller (2008). About the Completeness of Depth-First Proof-Number Search. CG 2008
- Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida (2008). Weak Proof-Number Search. CG 2008
- Reijer Grimbergen (2008). Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. CG 2008
- Bo-Nian Chen, Pangfeng Liu, Shun-Chin Hsu, Tsan-sheng Hsu (2008). Knowledge Inferencing on Chinese Chess Endgames. CG 2008
- Matej Guid, Martin Možina, Jana Krivec, Aleksander Sadikov, Ivan Bratko (2008). Learning Positional Features for Annotating Chess Games: A Case Study. CG 2008, pdf
- Omid David, Nathan S. Netanyahu (2008). Extended Null-Move Reductions. CG 2008, pdf
- Jónheiður Ísleifsdóttir, Yngvi Björnsson. (2008). GTQ: A Language and Tool for Game-Tree Analysis. CG 2008, pdf
- Philip Henderson, Ryan Hayward (2008). Probing the 4-3-2 Edge Template in Hex. CG 2008, pdf
- Alessandro Cincotti, Hiroyuki Iida (2008). The Game of Synchronized Domineering. CG 2008
- James Glenn, Haw-ren Fang, Clyde Kruskal (2008). A Retrograde Approximation Algorithm for Multi-player Can’t Stop. CG 2008
- Hui Lu, ZhengYou Xia (2008). AWT: Aspiration with Timer Search Algorithm in Siguo. CG 2008
See also
External Links
References
- ↑ Image clipped from 5th Day Image 6, 2008 Gallery by Hideki Kato
- ↑ Computers and Games - Springer