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  • '''[[Main Page|Home]] * [[Engines]] * Kaissa''' ...roblems and Methods of Search Reduction for them''. [[Advances in Computer Chess 1]].</ref>.
    54 KB (7,939 words) - 06:55, 24 September 2023
  • '''[[Main Page|Home]] * [[Engines]] * Mate-in-two''' ...] from [http://www.computerhistory.org/chess/index.php History of Computer Chess], [[The Computer History Museum]]</ref> ]]
    8 KB (1,005 words) - 17:35, 23 April 2018
  • ...f>, with the aim to improve the [[Playing Strength|playing strength]] of a chess engine or game playing program. Evaluation tuning can be applied by [[Autom ...cks adequate diversity for a reliable strength predication. In particular, solving test-positions does not necessarily correlate with practical playing streng
    91 KB (12,241 words) - 21:01, 28 March 2022
  • '''[[Main Page|Home]] * [[Engines]] * Pioneer''' ...eer was never completed in a way that it could play a [[Chess Game|game of chess]] in public under tournament conditions <ref>[https://www.stmintz.com/ccc/i
    38 KB (4,367 words) - 09:31, 28 March 2021
  • '''[[Main Page|Home]] * [[Engines]] * Shy''' ..., Shy and the Austrian [[Merlin]] were based on the [[Pascal]] source of [[Chess 0.5]] by [[Larry Atkin]] and [[Peter W. Frey]] as published 1978 in [[Byte
    5 KB (808 words) - 10:10, 29 February 2020
  • ...''[http://www.ke.tu-darmstadt.de/bibtex/publications/show/2321 Monte Carlo Chess]''. B.Sc. thesis, [[Darmstadt University of Technology]], advisor [[Johann ...as a {https://en.wikipedia.org/wiki/Multi-armed_bandit multi-armed bandit] problem. [[Christopher D. Rosin#PUCT|PUCT]] modifies the original policy by approxi
    76 KB (10,188 words) - 16:36, 1 December 2021
  • ...m to change its behavior based on data, which for instance occurs during [[Chess Game|game playing]] against a variety of opponents considering the final ou =Learning inside a Chess Program=
    137 KB (18,484 words) - 00:18, 19 December 2021
  • '''[[Main Page|Home]] * [[Engines]] * NSS Chess Program''' ...71221115817/http://classicchess.googlepages.com/Chess.htm Classic Computer Chess - ... The programs of yesteryear] by [[Carey Bloodworth|Carey]], hosted by
    7 KB (1,048 words) - 13:54, 7 December 2019
  • Modern engines, like [[RobboLito]] or [[Stockfish]], start with a rather small aspiration ...frm/thread/8ad0cbc2b137dbf3 Aspiration Rules...] by Chris Pile, [[Computer Chess Forums|rgcc]], February 5, 1999
    9 KB (1,262 words) - 00:12, 1 February 2022
  • '''[[Main Page|Home]] * Chess''' [[FILE:Breaking Point 1.png|border|right|thumb|Chess <ref>An [https://commons.wikimedia.org/wiki/File:Breaking_Point_1.png illus
    40 KB (5,362 words) - 20:47, 22 November 2023
  • '''[[Main Page|Home]] * [[Chess]] * Checkmate''' ...ve it from attack on the next move. Checkmate is the object of the game of chess, it ends with the mate giving player as the winner, and the mated player th
    16 KB (2,217 words) - 21:27, 5 August 2021
  • ...y [[Dann Corbit]] that is designed to help [[Automated Tuning|tune]] chess engines (2008) * [[Win at Chess]]
    20 KB (2,671 words) - 21:31, 5 August 2021
  • ....umn.edu/asset/viewAsset/57f3b6787d58ae5f74bf8ba9#57f3b6d77d58ae5574bf8bc6 Chess in the Art of Samuel Bak], [http://www.chgs.umn.edu/ Center for Holocaust & ...by [[Search]]. However, the Search versus Knowledge trade-off in computer chess and games refers heuristic or perfect knowledge.
    43 KB (6,026 words) - 22:39, 18 November 2021
  • '''[[Main Page|Home]] * [[Engines]] * CHUMP''' ...a Chess Program Based on a Model of Human Memory.'' [[Advances in Computer Chess 7]]</ref>.
    8 KB (1,121 words) - 16:11, 7 May 2020
  • ...sub-genre of solving certain [https://en.wikipedia.org/wiki/Chess_problem chess problems] uses retrograde analysis to determine which [[Moves|moves]] were ...Endgames'' <ref>[[Lewis Stiller]] ('''1996'''). ''Multilinear Algebra and Chess Endgames''. [http://library.msri.org/books/Book29/index.html Games of No Ch
    32 KB (4,448 words) - 11:56, 4 April 2022
  • ...puter_Conference Joint Computer Conferences], reprinted 1988 in [[Computer Chess Compendium]]</ref> . ...ouldn't have influenced the final result anyway. Similar to standard chess engines mate searchers also use mate-distance-pruning. In its basic form all moves
    6 KB (907 words) - 19:51, 14 November 2020
  • * [[Monroe Newborn|Monty Newborn]], ''Mad Monty Chess''. ...ew Sadler]], ''Chess960 Superhumans''! [https://matthewsadler.me.uk/engine-chess/chess960-superhumans/ online]
    173 KB (22,418 words) - 20:37, 6 April 2022
  • ...' [[Chess Skill in Man and Machine]], reprinted ('''1988''') in [[Computer Chess Compendium]]</ref>, only considering [[Center Manhattan-Distance|Center Man Despite todays engines have no difficulty to win this easily even without [[Endgame Tablebases|tab
    14 KB (1,839 words) - 19:32, 27 May 2021
  • '''[[Main Page|Home]] * [[Chess]] * Playing Strength''' of a chess player, or chess playing entity, program or engine, reflects the ability to win against othe
    54 KB (7,310 words) - 11:16, 4 April 2022
  • '''[[Main Page|Home]] * [[Engines]] * CAPS''' '''CAPS''', (Chess as Problem Solving, CAPS-II)<br/>
    13 KB (2,088 words) - 14:21, 7 December 2019
  • ...ion space of the system it is monitoring/controlling. One solution to this problem is to use an (adapted) [[Neural Networks|artificial neural network]] as a f ...the [https://en.wikipedia.org/wiki/Probability probability] of winning a [[Chess Game|game]] during the sequence of [[Moves|moves]] from the [[Initial Posit
    54 KB (7,025 words) - 12:47, 14 March 2022
  • Applications of neural networks in computer games and chess are [[Learning|learning]] of [[Evaluation|evaluation]] and [[Search|search] ==Chess==
    156 KB (21,084 words) - 18:34, 12 March 2022
  • ...omputer Games Conference (ACG), formerly known as the Advances in Computer Chess Conference, is organized by the [[ICGA|International Computer Games Associa ...ink.springer.com/chapter/10.1007/11922155_3 Automatic Generation of Search Engines]''. [[Advances in Computer Games 11]]
    8 KB (1,125 words) - 14:04, 28 January 2020
  • ...rial|material]], attempts to apply similar techniques and algorithms as in chess were less successful. The breakthrough in computer Go was accomplished by [ ...licrap]], [[Karen Simonyan]], [[Demis Hassabis]] ('''2017'''). ''Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm''. [
    97 KB (13,316 words) - 20:49, 18 March 2022
  • '''[[Main Page|Home]] * [[Chess]] * Problems, Compositions and Studies''' ...ayers and composers, awarded in certain championships also in the world of chess composition.
    21 KB (2,769 words) - 14:23, 7 April 2021
  • ...eprinted as TR 86-12, [[University of Alberta]]</ref>. He is author of the chess programs [[Planner]], [[Prodigy]] and [[Phoenix]]. In 1983, Schaeffer propo ...f>[http://www.cs.ualberta.ca/%7Echinook/publications/solving_checkers.html Solving Checkers]</ref>. Schaeffer further works on [https://en.wikipedia.org/wiki/
    47 KB (6,253 words) - 19:20, 4 April 2022
  • '''[[Main Page|Home]] * [[Engines]] * Huberman''' ...ford University]], under supervision of [[John McCarthy]], to play certain chess [[Endgame|endgames]] with pieces versus the lonesome king. Barbara Huberman
    5 KB (754 words) - 15:01, 7 December 2019
  • ...archer in [[Artificial Intelligence|artificial intelligence]] and computer chess, ...d4J Sanny: Some test positions for you], [[Computer Chess Forums|rec.games.chess.misc], August 18, 2008</ref>
    19 KB (2,644 words) - 22:30, 23 May 2021
  • ...[https://en.wikipedia.org/wiki/FIDE_titles#FIDE_Master_.28FM.29 master of chess], computer scientist and researcher at the [http://www.ailab.si/ Artificial His research interests covers computer game-playing (especially chess), automated explanation / tutoring systems, heuristic search, and [[Learnin
    11 KB (1,445 words) - 21:42, 30 November 2021
  • ...gram]] [[Gerbil]] for educational purpose, and maintained a great computer chess programming site. The Gerbil site <ref>[http://web.archive.org/web/20070607 ...org/icga-tournaments/round.php?tournament=8&round=7&id=10 Paderborn 1999 - Chess - Round 7 - Game 10 (ICGA Tournaments)]</ref>
    4 KB (627 words) - 21:33, 26 September 2020
  • ...f the first human attempts of finding formulas and finally solving certain chess positions. This concept is only possible due to the limited mobility in paw ...a.org/wiki/I%C4%BCja_Maizelis Ilia Maizelis] ('''1987'''). ''Comprehensive Chess Endings Vol 4: PawnEndings''. Cadogan Books</ref> :
    13 KB (1,924 words) - 12:07, 7 November 2018
  • '''[[Main Page|Home]] * [[Engines]] * Wilhelm''' ...ewtopic.php?f=6&t=785 Wilhelm update] by [[Rafael B. Andrist]], [[Computer Chess Forums|CCRL Discussion Board]], August 23, 2006</ref>. Wilhelm was used to
    5 KB (726 words) - 20:25, 17 June 2021
  • '''[[Main Page|Home]] * [[Engines]] * Querg''' ...al, Vol. 11, Nos. 2/3]], 1988 <ref>[[John F. White]] ('''1988'''). ''Querg Chess''. [[ICGA Journal#11_23|ICCA Journal, Vol. 11, Nos. 2/3]]</ref>. Versions m
    6 KB (829 words) - 17:31, 16 November 2020
  • '''[[Main Page|Home]] * [[Engines]] * MANIAC I''' ...ble-step]] for pawns and [[Castling|castling]] , later called [[Los Alamos Chess]].
    11 KB (1,628 words) - 22:59, 20 January 2020
  • '''[[Main Page|Home]] * [[Conferences]] * Workshop Chess and Mathematics''' ...> <ref>[http://www.math.tu-dresden.de/num/chess2008/abstracts.pdf Workshop Chess and Mathematics] (pdf) agenda and abstracts</ref>
    20 KB (2,917 words) - 08:57, 2 July 2018
  • .... ('''1999'''). ''Genetic Programming III: Darwinian Invention and Problem Solving''. [https://en.wikipedia.org/wiki/Morgan_Kaufmann_Publishers Morgan Kaufman ...com/chapter/10.1007%2F3-540-48873-1_19 Evolving Logic Programs to Classify Chess-Endgame Positions]''. [http://link.springer.com/book/10.1007%2F3-540-48873-
    54 KB (7,205 words) - 01:06, 8 December 2020
  • '''[[Main Page|Home]] * [[Engines]] * Alybadix''' ...reyn|Paul Wiereyn's]] [[Windows]] [[GUI]] [[APwin]]. It comes with a large problem collection and features quality printing supporting [https://en.wikipedia.o
    3 KB (457 words) - 11:41, 11 April 2021
  • '''[[Main Page|Home]] * [[Engines]] * Popeye''' ...plication] written by [[Ilja Ketris]] <ref>[http://www.ankona.ch/ Ankona | chess problems: create, store, share, solve]</ref>. PopeyeUCI <ref>[http://fhub.j
    4 KB (563 words) - 11:28, 31 January 2020
  • '''[[Main Page|Home]] * [[Engines]] * CC Sapiens''' '''CC Sapiens''', (Chess Computer Sapiens)<br/>
    12 KB (1,781 words) - 17:53, 16 November 2020
  • '''[[Main Page|Home]] * [[Engines]] * Gustav''' ...|program for solving]] orthodox [[Chess Problems, Compositions and Studies|chess problems]] by [[Olaf Jenkner]], written in [[Delphi]] <ref>[https://www.stm
    3 KB (445 words) - 12:04, 16 May 2019
  • ...iereyn]] which supports the free [[:Category:Problem|chess problem solving engines]] [[Alybadix]] and [[Popeye]]. * [[Chess Problems, Compositions and Studies]]
    1 KB (149 words) - 15:40, 10 July 2019
  • '''[[Main Page|Home]] * [[Engines]] * LL Chess''' '''LL Chess''',<br/>
    3 KB (395 words) - 18:22, 6 November 2019
  • ...ions|test-positions]], frequent poster in [[Computer Chess Forums|computer chess forums]], and long term member in [[CCC]], ...omputer Acttion Chess Match - Finland''. [[Computer Chess Reports|Computer Chess Reports Vol. 5 No. 3+4]] pp. 8</ref>.
    9 KB (1,231 words) - 22:09, 4 August 2020
  • ...kipedia.org/wiki/Songwriter songwriter], chess player, chess- and computer chess writer, and IT system administrator. ...ss] <ref>[https://www.chessvariants.com/incinf.dir/darkness.html Darkness Chess] by [[Jens Bæk Nielsen]]</ref>
    6 KB (887 words) - 12:01, 22 September 2020
  • ...hess Engine Communication Protocol]] and [[UCI]] compatible computer chess engines [[Lime]] and [[Jabba]], and gave his over the board debut with Lime at the ...s program [[Vice]], and the video series on a web based chess program [[JS Chess]], written in [[JavaScript]].
    6 KB (850 words) - 22:14, 8 November 2021
  • '''[[Main Page|Home]] * [[Engines]] * HAL''' an [[:Category:Open Source|open source chess program]] by [[Stephen F. Wheeler]], also dubbed HAL-9000 as pun of [https:
    9 KB (891 words) - 19:04, 25 February 2021
  • '''[[Main Page|Home]] * [[Engines]] * [[Stockfish]] * Crystal''' a [[UCI]] chess engine by [[Joseph Ellis]] derived from Stockfish, first published in Augus
    4 KB (466 words) - 23:29, 25 December 2021
  • '''[[Main Page|Home]] * [[Engines]] * Chest''' '''Chest''', (CHEST, CHEss problem analyST)<br/>
    8 KB (1,102 words) - 20:06, 14 November 2020