Hydra

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Home * Engines * Hydra

Hydra,
was a chess playing entity based on a cluster computer containing Field Programmable Gate Arrays, under the patronage of the Pal Group of Companies [3] and Sheikh Tahnoun Bin Zayed Al Nahyan [4] [5] [6] of Abu Dhabi, United Arab Emirates. Chief programmer of Hydra was Chrilly Donninger who already had experience with the former FPGA-Project Brutus. Hydra played its last game in June 2006 [7]. In June 2009, Hydra book author Christopher Lutz stated that "unfortunately the Hydra project is discontinued." The sponsors decided to end the project [8]. Hydra was two times winner of the International Paderborn Computer Chess Championship, the IPCCC 2004 and IPCCC 2005, and was runner up at the ICT 2004.

System Hydra

SystemHydra.png

System architecture of Hydra [9]

Team Hydra

2006

2008

The Hydra team, led by Abdul Mateen Khan, was working on two new chess projects: Cryptic and Shark, as in 2008 mentioned on the now defunct Hydra site, and from May 2008 until December 2009 on Wikipedia [10] [11]:

  • Cryptic runs on modern high speed multi-processor CPU. It is programmed in mixed C and Assembly Language. It is aimed to be the world's top single machine Chess Engine.
  • Shark is network based deep search meta engine. It is based on unique idea by which it reaches to depth of 25+ easily with the help of only 6 CPUs in less than a minute. Currently a dual core CPU takes more than an hour to reach to this depth.

Former Members

Photos

HydraDsc00041.jpg

Hydra team 2004: Ulf Lorenz, Erdogan Günes and Chrilly Donninger, IPCCC 2004 [12]

Namesake

Another program by Donninger and Alex Kure was also named Hydra and played the 15th World Microcomputer Chess Championship in Paris 1997.

See also

Publications

Abstract
With the help of the FPGA technology, the boarder between hard- and software has vanished. It is now possible to develop complex designs and fine grained parallel applications without the long-lasting chip design cycles. Additionally, it has become easier to write coarse grained parallel applications with the help of message passing libraries like MPI. The chess program Hydra is a high level hardware-software co-design application which profits from both worlds. We describe the design philosophy, general architecture and performance of Hydra. The time critical part of the search tree, near the leaves, is explored with the help of fine grain parallelism of FPGA cards. For nodes near the root, the search algorithm runs distributed on a cluster of conventional processors. A nice detail is that the FPGA cards allow the implementation of sophisticated chess knowledge without decreasing the computational speed.

External Links

Chess Entity

Misc

References

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