Difference between revisions of "Wilhelm"

From Chessprogramming wiki
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 44: Line 44:
  
 
'''[[Engines|Up one level]]'''
 
'''[[Engines|Up one level]]'''
[[Category:Engine]]
+
[[Category:Problem]]
 
[[Category:Chess Legend]]
 
[[Category:Chess Legend]]
 
[[Category:Given Name]]
 
[[Category:Given Name]]
 +
[[Category:Music]]

Latest revision as of 20:25, 17 June 2021

Home * Engines * Wilhelm

Wilhelm Steinitz [1]

Wilhelm,
a chess program by Rafael B. Andrist with an own GUI running under Windows with focus on endgame research. The chess engine is witten in C with some small x86 Assembly routines, the GUI written in Visual Basic [2]. Wilhelm knows about co-ordinate squares in pawn endgames with completly blocked pawns, and solves the Lasker-Reichhelm Position (Fine #70) instantly [3]. It supports 5 and 6 men Nalimov Tablebases and features special EGTB analysis modes [4]. Wilhelm was used to model fallible endgame play [5] as elaborated by its author and Guy Haworth. Experiments agree well with a Markov Model theory [6].

Screen Shot

WilhelmGUI.jpg

Wilhelm GUI [7]

See also

Publications

Forum Posts

External Links

Chess Program

Misc

References

Up one level