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  • '''[[Main Page|Home]] * Engine Testing''' '''Engine Testing''',<br/>
    21 KB (2,895 words) - 12:16, 4 February 2022
  • ...|tactical]] [[Test-Positions|test position]] of a most deterministic chess engine (e.g. no [[Parallel Search|parallel search]]), varies by magnitudes in solu ...d representation]] directly after [[Make Move|making a move]], to make the engine white to move only, that is only generating white moves, or similar, to kee
    9 KB (1,354 words) - 21:37, 15 May 2018
  • ...are no magic bullet - They are better judged in the wider context of your engine design and target architecture.
    3 KB (390 words) - 14:12, 24 January 2019
  • .../sites.google.com/site/pedonechess/a-didactic-engine QBBEngine- a didactic engine] by [[Fabio Gobbato]] » [[QBBEngine]]
    12 KB (1,634 words) - 22:27, 1 December 2020
  • ...ses of '''Hyperbola''' will require a P-III system to operate. As the core engine is being written in [[Assembly|assembly]] code, it is very difficult to opt
    13 KB (2,038 words) - 09:02, 11 May 2018
  • ...tp://www.chessmaster.xyz/about/ Carey Steveson]</ref>, and is author of an engine solving [[Pawn Endgame|pawn endgames]] <ref>[http://www.independent.co.uk/a
    5 KB (637 words) - 17:10, 16 November 2020
  • ..., Tord almost resigned to continue working on Gothmog in favour to his new engine [[Glaurung]] <ref>[https://www.stmintz.com/ccc/index.php?id=415017 Re: What ==Chess Engine==
    4 KB (600 words) - 21:05, 9 September 2020
  • ...at the bottom to jump to the label specified in ret_addr as applied in his engine [[Onno]]:
    9 KB (1,280 words) - 15:30, 25 December 2020
  • an [[UCI]] compatible [[:Category:Open Source|open source chess engine]] by [[Jost Triller]], ...kchess.com/forum3/viewtopic.php?f=2&t=69117 "Googleplex Starthinker" chess engine] by [[Jost Triller]], [[CCC]], December 02, 2018</ref>.
    6 KB (739 words) - 13:37, 17 June 2021
  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008
    86 KB (11,607 words) - 18:34, 11 November 2021
  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008
    26 KB (3,729 words) - 09:42, 7 October 2021
  • * [http://www.talkchess.com/forum/viewtopic.php?t=55132 Low-RAM engine] by [[Harm Geert Muller]], [[CCC]], January 28, 2015 ...om/forum/viewtopic.php?t=61423 Tipical cache and branch misses for a chess engine] by [[Nicu Ionita]], [[CCC]], September 14, 2016 » [[Avoiding Branches]],
    52 KB (7,240 words) - 22:33, 16 May 2023
  • * [[CPW-Engine_movegen(0x88)|Move Generation in CPW-Engine]]
    21 KB (2,566 words) - 11:06, 11 July 2020
  • ...Philippe Huget]], [[CCC]], February 24, 1999</ref> in conjunction with his engine [[La Dame Blanche]], a standalone open source program <ref>[http://www.quar ...ww.stmintz.com/ccc/index.php?id=43888 Re: A separate process for the chess engine - How do I do this?] by [[Eugene Nalimov]], [[CCC]], February 20, 1999
    33 KB (4,574 words) - 04:04, 11 September 2021
  • ...ttps://www.stmintz.com/ccc/index.php?id=347144 Implementing Planning in an Engine] by [[Tom Likens]], [[CCC]], February 04, 2004 .../forum3/viewtopic.php?f=2&t=73418 When will the chess programmers write an engine that plans ?] by [[Thorsten Czub]], [[CCC]], March 20, 2020
    25 KB (3,365 words) - 11:19, 6 August 2021
  • ....talkchess.com/forum/viewtopic.php?t=47250 positional patterns for "human" engine] by [[Pawel Koziol]], [[CCC]], February 16, 2013
    22 KB (2,952 words) - 14:37, 17 July 2020
  • When a chess program (e.g., a chess engine or a chess GUI) works with an EGTB, it needs to retrieve data (integer numb After probing the chess engine may have the result as an integer number for the queried position. Dependin
    75 KB (10,498 words) - 05:16, 28 September 2022
  • ...h|depths]] without much slowdown. They have been tested in Ronald de Man's engine [[Sjaak]] (playing on [[FICS]] as TrojanKnight(C)) a couple of months quite ...]] by either side) can be very unnatural, it might be desirable to let the engine search on the winning moves until it becomes clear that insufficient progre
    40 KB (5,678 words) - 13:35, 7 December 2023
  • ...ndgame-tablebases-1/gtb-compression Compressing Tablebases - gaviota chess engine]</ref>, yielding in 5-men sizes below 7 GB. ...tachessengine/Home/endgame-tablebases-1 Endgame Tablebases - gaviota chess engine]
    9 KB (1,130 words) - 18:53, 16 November 2020
  • ...e compared to [[Perft Results|predetermined values]] and used to isolate [[Engine Testing#bugs|bugs]]. In perft, nodes are only counted at the end after the * [http://www.talkchess.com/forum/viewtopic.php?t=54528 FRC / Chess960 Engine with "Divided" Command] by [[Steve Maughan]], [[CCC]], December 02, 2014 »
    30 KB (4,128 words) - 05:07, 16 March 2024
  • * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008 ...take note!] by [[Harm Geert Muller]], [[CCC]], October 11, 2008 » [[Chess Engine Communication Protocol]]
    12 KB (1,619 words) - 11:29, 31 May 2021
  • ...ee Software Foundation#GPL|GPL]] [[:Category:Open Source|open source chess engine]] [[Smash]] by [[Maurizio Sambati]] demonstrates an ABDADA implementation i ...kchess.com/forum/viewtopic.php?t=65011 "How To" guide to parallel-izing an engine] by [[Tom Kerrigan]], [[CCC]], August 27, 2017
    14 KB (1,962 words) - 23:31, 2 November 2019
  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [[Emil Fredrik Østensen]] ('''2016'''). ''A Complete Chess Engine Parallelized Using Lazy SMP''. M.Sc. thesis, [https://en.wikipedia.org/wiki
    18 KB (2,492 words) - 21:16, 28 March 2022
  • ...ramming is dominated by the [[C]] and [[Cpp|C++]] languages. The strongest engine in a non-C language is currently [[Booot]] written by [[Alex Morozov]] in [
    13 KB (1,676 words) - 14:55, 29 June 2021
  • * [[Don Beal]] (engine programmer)
    5 KB (741 words) - 21:05, 9 September 2020
  • ! Engine | style="text-align:center;" | [[Queen (engine)|Queen]]<br/>[[Terra]]
    25 KB (2,755 words) - 17:33, 2 July 2021
  • * [[Matthew Sadler]], ''Chess960 Superhumans''! [https://matthewsadler.me.uk/engine-chess/chess960-superhumans/ online]
    173 KB (22,418 words) - 20:37, 6 April 2022
  • ...Protocol]] and [[UCI]] compliant [[:Category:Open Source|open source chess engine]] by [[Richard Allbert]], written in [[Cpp|C++]], first released in July 2 ...] <ref>[http://www.rja-software.com/Lime.php Lime - UCI and Winboard Chess Engine]</ref>.
    5 KB (659 words) - 21:34, 13 December 2019
  • The [[Rust]] engine [[Asymptote]] uses the [https://en.wikipedia.org/wiki/Salsa20#ChaCha_varian ...8 Rolling dice] by [[Harm Geert Muller]], [[CCC]], May 27, 2020 » [[Chess Engine Communication Protocol|CECP]], [[EinStein würfelt nicht!]]
    32 KB (4,470 words) - 18:52, 30 June 2021
  • ...approximation with the main purpose is to compare positions, and the chess engine now must search deeply and find the highest score position within a given p ...esting of evaluation function] by Steven Chu, [[CCC]], April 17, 2003 » [[Engine Testing]]
    36 KB (4,737 words) - 09:34, 9 September 2021
  • ...author of the [[UCI]] compliant [[:Category:Open Source|open source chess engine]] [[Cinnamon]] (former [[Butterfly]]) under [[Free Software Foundation#GPL| ...ss-engine-eval-debugger GitHub - gekomad/chess-engine-eval-debugger: Chess engine web evaluator]</ref>,
    4 KB (539 words) - 12:03, 11 February 2021
  • ...ich has a very minimal evaluation function, yet it is a very solid, strong engine.
    5 KB (777 words) - 00:37, 16 October 2020
  • ...s.com/forum3/viewtopic.php?f=7&t=74339 Stockfish has included WDL stats in engine output] by Deberger, [[CCC]], July 02, 2020 » [[Stockfish]]
    8 KB (1,023 words) - 10:05, 11 April 2021
  • ...://www.talkchess.com/forum3/viewtopic.php?f=2&t=68311&start=19 Re: New uci engine: Rofchade] by [[Ronald Friederich]], [[CCC]], August 28, 2018 » [[RofChade ...eo.actieforum.com/t120-engine-choosing-between-sets-of-piece-square-tables Engine choosing between sets of piece/square tables] by [[Pawel Koziol|nescitus]],
    17 KB (2,340 words) - 21:03, 28 March 2022
  • ...opic.php?topic_view=threads&p=290991&t=29689 Re: Doubled and Backward Pawn Engine "Definitions"] by [[Sam Hamilton]], [[CCC]], September 13, 2009</ref>, cons ...://www.talkchess.com/forum/viewtopic.php?t=29689 Doubled and Backward Pawn Engine "Definitions"] by [[Brian Richardson]], [[CCC]], September 07, 2009
    4 KB (495 words) - 12:00, 28 June 2020
  • ...://www.talkchess.com/forum/viewtopic.php?t=29689 Doubled and Backward Pawn Engine "Definitions"] by [[Brian Richardson]], [[CCC]], September 07, 2009
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Réti Endgame Study'''
    3 KB (480 words) - 20:18, 15 May 2018
  • .... This approach is taken to the extremes in case of [[OliThink]] - a chess engine whose evaluation consists entirely of [[Material|material]] balance and mob .../talkchess.com/forum/viewtopic.php?start=20&t=49687&topic_view=threads Re: Engine results: a surprise!] by [[Harm Geert Muller]], [[CCC]], October 18, 2013
    20 KB (2,851 words) - 19:42, 2 July 2021
  • ....talkchess.com/forum/viewtopic.php?t=47250 positional patterns for "human" engine] by [[Pawel Koziol]], [[CCC]], February 16, 2013
    2 KB (246 words) - 21:03, 29 June 2020
  • ...hm is used by [[Crafty]]. Another, perhaps more basic example is the [[CPW-Engine]] as implemented in [[CPW-Engine_eval]], and the one demonstrated in the [[ ...awn storm score, scaled by the opponent's material. This way, whenever the engine finds itself with a broken pawn shield, it tends to exchange pieces in orde
    13 KB (1,795 words) - 22:20, 29 March 2021
  • =Class Design of a Chess Engine= ''main article'' [[Class Design of a Chess Engine]]
    25 KB (3,525 words) - 12:13, 19 November 2021
  • * [[Tempo (engine)]]
    5 KB (710 words) - 21:20, 15 August 2018
  • ....talkchess.com/forum/viewtopic.php?topic_view=threads&p=443739&t=41923 Re: Engine books: Hiarcs vs. Komodo ... @Larry] by [[Larry Kaufman]], [[CCC]], January ...w.talkchess.com/forum/viewtopic.php?t=63763 Low impact of opening phase in engine play?] by [[Kai Laskos]], [[CCC]], April 18, 2017 » [[Playing Strength]]
    7 KB (1,060 words) - 11:00, 21 August 2020
  • ...ttps://www.stmintz.com/ccc/index.php?id=359113 Improving the endgame of my engine] by [[Albert Bertilsson]], [[CCC]], April 08, 2004 » [[Sharper]] ...sting endgame strength] by [[Álvaro Begué]], [[CCC]], June 21, 2017 » [[Engine Testing]], [[RuyDos]]
    16 KB (2,179 words) - 22:04, 30 November 2021
  • ....talkchess.com/forum/viewtopic.php?t=60883&start=1 Re: Deep Learning Chess Engine ?] by [[Alexandru Mosoi]], [[CCC]], July 21, 2016</ref>. ....talkchess.com/forum/viewtopic.php?t=60883&start=4 Re: Deep Learning Chess Engine ?] by [[Alexandru Mosoi]], [[CCC]], July 21, 2016 » [[Deep Learning]], [[Z
    10 KB (1,347 words) - 13:56, 24 June 2021
  • # Encourage the engine to have the bishop pair. ...aterial balance isn't symmetric, we underline this with 1.5 factor, so the engine will either tend to have two minors against a rook plus a pawn or a rook pl
    11 KB (1,941 words) - 22:15, 23 February 2021
  • ...ww.cse.buffalo.edu/~regan/chess/computer/anomalies/DF10anomalies.htm Chess Engine Anomalies, evidently caused by hash-table collisions and effects of multith
    8 KB (1,205 words) - 11:40, 15 June 2021
  • ...elka controversy from Wikipedia]</ref> [[:Category:Open Source|open source engine]] [[Strelka|Strelka 2.0]], apparently [https://en.wikipedia.org/wiki/Revers
    6 KB (749 words) - 14:26, 26 June 2018
  • * [[CPW-Engine_recognize|CPW-Engine Recognizer]]
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  • '''[[Main Page|Home]] * [[Engine Testing]] * [[Test-Positions]] * Lasker-Reichhelm Position'''
    5 KB (707 words) - 21:18, 2 March 2020
  • of a chess player, or chess playing entity, program or engine, reflects the ability to win against other players, given by a number or ot ...ikely one and only best move, might be an indicator for various particular engine skills, but does not necessarily correlate with playing strength. In his ''
    54 KB (7,310 words) - 11:16, 4 April 2022
  • ...in [[Cpp|C++]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=29360 engine Rocinante is available] by [[Antonio Torrecillas]], [[CCC]], August 12, 200
    12 KB (1,908 words) - 00:50, 8 December 2020
  • ...e GUI aware of its own game states to even make decisions on behalf of the engine, such as move selection from opening books and [[Endgame Tablebases|endgame
    13 KB (1,878 words) - 19:08, 23 May 2018
  • ...ard_streams#Standard_input_.28stdin.29 standard input stream]. The [[Chess Engine Communication Protocol]] and the [[UCI|Universal Chess Interface]] both use ...dinateNotation|pure algebraic coordinate notation]] as used in the [[Chess Engine Communication Protocol]] and the [[UCI|Universal Chess Interface]], that is
    12 KB (1,739 words) - 12:06, 25 May 2018
  • ...kipedia.org/wiki/Standard_library standard libraries]. A proprietary chess engine interface for direct console play may be implemented by printing an [[Graph .../forum/viewtopic.php?t=27024 Cutechess-cli: A command line tool for engine-engine matches] by [[Ilari Pihlajisto]], [[CCC]], March 16, 2009</ref>, or their [
    10 KB (1,401 words) - 20:33, 9 November 2020
  • ...ss Game|game of chess]], along with the both fundamental states of a chess engine while playing a game, that is calculating a move and [[Pondering|pondering] ...e GUI aware of its own game states to even make decisions on behalf of the engine, such as move selection from opening books and [[Endgame Tablebases|endgame
    21 KB (3,097 words) - 04:02, 7 June 2022
  • '''[[Main Page|Home]] * [[Protocols]] * Chess Engine Communication Protocol''' '''Chess Engine Communication Protocol''' (CECP),<br/>also dubbed the '''XBoard''' or '''Wi
    16 KB (2,296 words) - 09:30, 3 July 2021
  • ...WinBoard]] <ref>[http://home.hccnet.nl/h.g.muller/engine-intf.html#4 Chess Engine Communication Protocol - 4. How it got this way]</ref> <ref>[http://tim-man * [[Chess Engine Communication Protocol]]
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  • the [[:Category:Open Source|open source chess engine]] of the [[Free Software Foundation]]. GNU Chess was initially written by [ * [[Chess Engine Communication Protocol]]
    18 KB (2,536 words) - 21:26, 7 August 2020
  • ...l definition <ref>[http://home.hccnet.nl/h.g.muller/engine-intf.html Chess Engine Communication Protocol] by [[Tim Mann]] & [[Harm Geert Muller|H.G. Muller]] ...n that I was more or less forced into documenting and extending the ad-hoc engine protocol to support them. The document that exists now (chess-engines.html)
    16 KB (2,186 words) - 05:13, 23 July 2022
  • ...er GNU Chess and XBoard: Frequently Asked Questions]</ref> and its [[Chess Engine Communication Protocol]]. In 2002, along with [[Robert Hyatt]], Tim Mann pu ...n that I was more or less forced into documenting and extending the ad-hoc engine protocol to support them. The document that exists now (chess-engines.html)
    6 KB (854 words) - 09:28, 3 July 2021
  • ...OliThink5 Java online <ref>[http://brausch.org/home/chess/index.html Chess Engine OliThink by Oliver Brausch]</ref> ]] ...inux]] and [[Mac OS]] <ref>[http://brausch.org/home/chess/index.html Chess Engine OliThink] by [[Oliver Brausch]]</ref>. The completely rewritten OliThink 5.
    19 KB (2,525 words) - 12:46, 7 June 2021
  • ...ss Forums|rgcc]], October 31, 1997</ref> as used in his engine [[Fortress (Engine)|Fortress]]. Instead of using rotated bitboards with packed 15 [[Diagonals| * [[Fortress (Engine)|Fortress]]
    2 KB (317 words) - 15:40, 19 December 2018
  • ...h was proposed by [[Andrew Fan]] in 2009, been active in his [[FireFly|own engine]] for a few years (2006 earliest recorded file time) <ref>[http://www.open-
    29 KB (3,871 words) - 12:19, 7 June 2021
  • ...new fixed shift reference. Black Magic Bitboards are now used in Volker's engine [[Arminius]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=64790&sta ...al indirection via an offset per square, which is successfully used in his engine [[Houdini]] <ref>[http://www.talkchess.com/forum/viewtopic.php?topic_view=t
    44 KB (5,711 words) - 13:58, 8 July 2021
  • Titboards are not typically used (there is no known engine that implements them). The reasons behind this are that they use a large am
    2 KB (342 words) - 22:17, 28 January 2020
  • ...d enumeration of the table indizes. The code below is taken from the chess engine [[Elephant]] and it uses the same [[Square Mapping Considerations|big-endia
    17 KB (1,873 words) - 12:58, 16 February 2020
  • ...eRzJCW_8K3qw2miYqd0c&index=9 Sliding Pieces (Part 1) - Advanced Java Chess Engine Tutorial 8] by [[Jonathan Warkentin]]
    17 KB (2,047 words) - 21:03, 19 July 2019
  • ...ch is slower than other techniques. The code below is taken from the chess engine [[Elephant]] which is known for some bitboard comparisons but not for [[Pla
    16 KB (1,677 words) - 15:53, 18 May 2018
  • ...ps://www.stmintz.com/ccc/index.php?id=354776 Elephant 1.00, a new winboard engine] by [[Harald Lüßen]], [[CCC]], March 15, 2004</ref> . * [[Elephant (Xiangqi)|Elephant]], the [[Chinese Chess]] engine by [[Shun-Chin Hsu]], [[Shun-Shii Lin]], [[Shih-Chieh Huang]] et al.
    5 KB (727 words) - 22:15, 24 April 2021
  • ...zd3nik/Bitfoot · GitHub]</ref>. The [[Search|search]] mechanics of this engine are identical to those used in Clubfoot. The differences are [[Board Repres
    5 KB (639 words) - 14:43, 16 February 2020
  • ...ce From Wikipedia]</ref> . It has, by-in-large, replaced the older [[Chess Engine Communication Protocol]] ([[WinBoard]]/[[XBoard]]). ...gine, it was also disputed by various chess programmers, since it subsumes engine control parameters and delegates possibly game decisive stuff to the GUI.
    25 KB (3,536 words) - 05:36, 9 September 2021
  • '''Vice''', (Video Instructional Chess Engine)<br/> ...&feature=share&list=PLZ1QII7yudbc-Ky058TEaOstZHVbT-2hg Programming A Chess Engine in C], [https://en.wikipedia.org/wiki/YouTube YouTube] Videos by [[BlueFeve
    12 KB (1,856 words) - 22:13, 8 November 2021
  • ...s.com/forum/viewtopic.php?t=64517&start=2 Re: My "official" request to top engine programmers] by [[Harm Geert Muller]], [[CCC]], July 05, 2017</ref>. '''Non ...www.talkchess.com/forum/viewtopic.php?t=64517 My "official" request to top engine programmers] by [[Rodolfo Leoni]], [[CCC]], July 04, 2017
    12 KB (1,714 words) - 23:54, 24 March 2022
  • ...g Book|opening book]], or to recognize its own strong points and guide the engine into positions it does well. * [https://www.stmintz.com/ccc/index.php?id=294486 Shredder and Engine Book Learning] by [[Stephen Ham]], [[CCC]], April 24, 2003 » [[Shredder]]
    10 KB (1,560 words) - 00:48, 11 May 2021
  • ...//talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015 » [[Dee
    54 KB (7,025 words) - 12:47, 14 March 2022
  • ...//talkchess.com/forum/viewtopic.php?t=56913 *First release* Giraffe, a new engine based on deep learning] by [[Matthew Lai]], [[CCC]], July 08, 2015 » [[Dee
    46 KB (6,248 words) - 13:59, 23 May 2021
  • ....talkchess.com/forum/viewtopic.php?t=60883&start=1 Re: Deep Learning Chess Engine ?] by [[Alexandru Mosoi]], [[CCC]], July 21, 2016</ref>. ...Shogi engine(AI player), WCSC29 1st winner, educational and USI compliant engine]</ref> ,
    156 KB (21,084 words) - 18:34, 12 March 2022
  • ...ontrols for WB] by [[Matthias Gemuh]], [[CCC]], August 30, 2010 » [[Chess Engine Communication Protocol]], [[WinBoard]], [[ChessGUI]] ...tional increments] by [[Jon Dart]], [[CCC]], September 25, 2012 » [[Chess Engine Communication Protocol]], [[WinBoard]]
    19 KB (2,702 words) - 21:41, 28 April 2022
  • * [[Chess Engine Communication Protocol]] ...rd, WinBoard] by [[Alessandro Damiani]], [[CCC]], July 07, 1998 » [[Chess Engine Communication Protocol]]
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  • '''[[Main Page|Home]] * [[Engine Testing]] * Search Statistics''' ...luation]] routines and to analyze their relationships to eventually spot [[Engine Testing#bugs|bugs]] or unfavorable conditions in [[Move Ordering|move order
    6 KB (751 words) - 12:18, 16 January 2020
  • a [[Chess Engine Communication Protocol]] compatible chess engine by [[Balázs Jako|Balázs Jákó]]. It is a "homebrew" [[Brute-Force|brute- ==Chess Engine==
    4 KB (508 words) - 20:59, 31 August 2019
  • ...Whittington|Chris Whittington's]] program had a [[Promotions|promotion]] [[Engine Testing#bugs|bug]], and only accepted a minor rook promotion after Genesis
    24 KB (3,032 words) - 13:55, 28 January 2020
  • ...ref>[https://github.com/lang010/cloudict GitHub - lang010/cloudict: A game engine for Connect6, using min-max search, alpha-beta pruning, and VCF search]</re
    28 KB (3,363 words) - 22:53, 5 August 2020
  • ...<ref>[https://github.com/YuriCat/apery GitHub - YuriCat/apery: a USI Shogi engine]</ref>
    17 KB (2,105 words) - 14:00, 28 January 2020
  • ...dnoble.com/Ai-Game-Engine-Programming/Brian-Schwab/e/9781584505723 AI Game Engine Programming]''. Second Edition ...uña]], [[Ian García Olmedo]] ('''2021'''). ''Heuri: A scrabble© playing engine using a probability-based heuristic''. [[ICGA Journal#43_4|ICGA Journal, Vo
    68 KB (9,325 words) - 19:50, 4 April 2022
  • A typical chess engine can support any given position thus it can parse correctly any initial posi ...Journal#43_1|ICGA Journal, Vol. 43, No. 1]], [https://matthewsadler.me.uk/engine-chess/chess960-superhumans/ online]
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  • * [http://www.talkchess.com/forum3/viewtopic.php?f=2&t=76400 Xiangqi chess engine in javascript - YouTube tutorial series] by [[Maksim Korzh]], [[CCC]], Janu ...hess.com/forum3/viewtopic.php?f=7&t=76391 Did anyone write a xiangqi chess engine?] by [[Maksim Korzh]], [[CCC]], January 27, 2021
    29 KB (3,949 words) - 06:57, 28 September 2022
  • ...kfish GitHub - ddugovic/Stockfish: Multi-variant fork of popular UCI chess engine]</ref> <ref>[https://github.com/ddugovic/Stockfish/wiki Home · ddugovic/St * [http://www.talkchess.com/forum/viewtopic.php?t=61959 Stockfish Crazyhouse Engine] by Andreas Paulick, [[CCC]], November 04, 2016
    8 KB (1,117 words) - 20:53, 23 May 2021
  • ...tml#8 Chess Engine Communication Protocol - 8. Commands from xboard to the engine - variant shatranj]</ref>. ...tml#8 Chess Engine Communication Protocol - 8. Commands from xboard to the engine - variant shatranj]
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  • ...Shogi engine(AI player), WCSC29 1st winner, educational and USI compliant engine]</ref>, and [[Kristallweizen]] <ref>[https://github.com/Tama4649/Kristallwe * [http://www.talkchess.com/forum/viewtopic.php?t=58215 Lima a mini shogi engine] by [[Ferdinand Mosca]], [[CCC]], November 10, 2015
    37 KB (4,824 words) - 16:19, 1 December 2021
  • ...TECHNOLOGY%20TRANSFER Technology Transfer from One High-Performance Search Engine to Another]''. [[ICGA Journal#24_3|ICGA Journal, Vol. 24, No. 3]]
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  • ...]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Technical Report TR 09-08, [[University ...]] ('''2011'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. [[IEEE#TOCIAIGAMES|IEEE Transactions on
    97 KB (13,316 words) - 20:49, 18 March 2022
  • * [http://cassio.free.fr/engine-protocol.htm The Othello Engine Protocol] by [[Stephane Nicolet]]
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  • ...8 Rolling dice] by [[Harm Geert Muller]], [[CCC]], May 27, 2020 » [[Chess Engine Communication Protocol|CECP]]
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  • : using [[Peter Österlund|Peter Österlund's]] chess engine [[CuckooChess]] and [[Bartosz Firyn|Bartosz Firyn's]] webcam capture code f
    24 KB (3,387 words) - 21:35, 4 June 2020
  • ...t with the DGT board <ref>[http://dgtdrv.sourceforge.net/ dgtdrv: An input engine for the DGT Digital Chess Board]</ref>. Since v5.7 (2018), [[Chess for Andr * [http://dgtdrv.sourceforge.net/ dgtdrv: An input engine for the DGT Digital Chess Board]
    15 KB (2,122 words) - 13:03, 27 July 2021
  • ...church <ref>[http://komodochess.com/store/pages.php?cmsid=10 Komodo chess engine - Don Daily (1956 - 2013)]</ref>. ...final]] <ref>[http://komodochess.com/store/pages.php?cmsid=10 Komodo chess engine - Don Daily (1956 - 2013)]</ref> <ref>[http://www.talkchess.com/forum/viewt
    19 KB (2,659 words) - 17:19, 16 November 2020
  • ...cc/index.php?id=221364 Great article for people who wants to write a chess engine] by [[Miguel A. Ballicora]], [[CCC]], April 03, 2002</ref>
    28 KB (3,765 words) - 16:01, 16 November 2020
  • '''[[Main Page|Home]] * [[Engine Testing]] * Match Statistics''' The total number of games played by an engine in a tournament.
    82 KB (11,101 words) - 11:58, 4 February 2022

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