Difference between revisions of "Depth-First"

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=Publications=
 
=Publications=
==1985 ...==
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==1970 ...==
* [[Richard Korf]] ('''1985'''). ''Depth-first Iterative-Deepening: An Optimal Admissible Tree Search''.  [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.91.288&rep=rep1&type=pdf pdf] from [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.91.288 CiteSeerX]
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* [[Toshihide Ibaraki]] ('''1978'''). ''[https://link.springer.com/article/10.1007/BF00991818 Depth-m search in branch-and-bound algorithms]''. [https://link.springer.com/journal/10766 International Journal of Parallel Programming], Vol. 7, No. 4
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==1980 ...==
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* [[Richard Korf]] ('''1984'''). ''The Complexity of Brute Force Search''. Technical Report, Department of Computer Science, [[Columbia University]] <ref>quoted by [[Hans Berliner]], [[Gordon Goetsch]] ('''1985'''). ''A Study of Search Methods : The Effect of Constraint Satisfaction and Adventurousness''. [https://www.ijcai.org/Proceedings/85-2/Papers/083.pdf pdf]</ref> <ref>Paper is mentioned by [[Richard Korf#JudeaPearl|Richard Korf]] at [[Judea Pearl#Symposium|Judea Pearl Symposium]], 2010</ref>
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* [[Richard Korf]] ('''1985'''). ''Depth-first Iterative-Deepening: An Optimal Admissible Tree Search''.  [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.91.288&rep=rep1&type=pdf pdf] from [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.91.288 CiteSeerX]  
 
* [[Stephen F. Wheeler]] ('''1985'''). ''[https://www.researchgate.net/publication/34381496_A_performance_benchmark_of_the_alpha-beta_procedure_on_randomly_ordered_non-uniform_depth-first_game-trees_generated_by_a_chess_program A performance benchmark of the alpha-beta procedure on randomly ordered non-uniform depth-first game-trees generated by a chess program]''. M.Sc. thesis, [https://en.wikipedia.org/wiki/Texas_A%26M_University%E2%80%93Commerce East Texas State University]
 
* [[Stephen F. Wheeler]] ('''1985'''). ''[https://www.researchgate.net/publication/34381496_A_performance_benchmark_of_the_alpha-beta_procedure_on_randomly_ordered_non-uniform_depth-first_game-trees_generated_by_a_chess_program A performance benchmark of the alpha-beta procedure on randomly ordered non-uniform depth-first game-trees generated by a chess program]''. M.Sc. thesis, [https://en.wikipedia.org/wiki/Texas_A%26M_University%E2%80%93Commerce East Texas State University]
 
* [[Hermann Kaindl]], [[Helmut Horacek]], [[Marcus Wagner]] ('''1986'''). ''Selective Search versus Brute Force.'' [[ICGA Journal#9_3|ICCA Journal, Vol. 9, No. 3]]
 
* [[Hermann Kaindl]], [[Helmut Horacek]], [[Marcus Wagner]] ('''1986'''). ''Selective Search versus Brute Force.'' [[ICGA Journal#9_3|ICCA Journal, Vol. 9, No. 3]]

Latest revision as of 23:55, 9 March 2019

Home * Search * Depth-First

Depth-First Node order [1]

Depth-First refers to node traversal algorithms of tree like data structures like search trees. Depth-first examines child nodes before siblings and can easily implemented with recursion using a stack of nodes. It therefor has moderate memory requirements, since only one path from the root to a leaf is kept in memory, which grows proportional with search depth.

Depth-Limited Search

Breadth-First Node order [2]

The depth-limited search, to make the depth-first search find a solution within the depth limit, is the most common search algorithm in computer chess, as described in minimax, alpha-beta and its enhancements. Iterative deepening is a state space search strategy in which a depth-limited search is run repeatedly, with a cumulative node order effectively breadth-first.

See also

Publications

1970 ...

1980 ...

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2000 ...

2010 ...

External Links

References

  1. Depth-first search from Wikipedia
  2. Breadth-first search from Wikipedia
  3. quoted by Hans Berliner, Gordon Goetsch (1985). A Study of Search Methods : The Effect of Constraint Satisfaction and Adventurousness. pdf
  4. Paper is mentioned by Richard Korf at Judea Pearl Symposium, 2010
  5. Dovetailing (computer science) from Wikipedia

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