Difference between revisions of "Sjeng"

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Latest revision as of 12:57, 14 December 2019

Home * Engines * Sjeng

Sjeng,
an open source engine written by Gian-Carlo Pascutto with help from Adrien Regimbald, Daniel Clausen, Dann Corbit, Lenny Taelman, Ben Nye, Ronald de Man, David Dawson, Tim Foden and Georg von Zimmermann [1]. Sjeng was initially based on Faile 0.6 by Adrien Regimbald [2], and an attempt to create a Bughouse & Crazyhouse playing program. Sjeng 7 became open source under the GPL, also playing standard and Antichess [3]. The Chess Engine Communication Protocol compliant Sjeng 11.2 was the final open source program released in January 2002 [4], while Sjeng 12.7 was closed source, didn't play variants, and emerged to the commercial Deep Sjeng in 2003, initially market by Lex Loep's Lokasoft [5].

Description

Etymology

The name Sjeng, which is also a Limburgish masculine given name, is the reverse of the long time number one human Bughouse player, with the handle "Gnejs" [10] [11].

See also

Forum Posts

External Links

References