Difference between revisions of "Dana S. Nau"

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* [[Dana S. Nau]] ('''1983'''). ''Pathology on game trees revisited, and an alternative to minimaxing.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 21, Nos. 1-2, reprinted in [[Judea Pearl]] (ed.) ''Search and Heuristics''. North-Holland
 
* [[Dana S. Nau]] ('''1983'''). ''Pathology on game trees revisited, and an alternative to minimaxing.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 21, Nos. 1-2, reprinted in [[Judea Pearl]] (ed.) ''Search and Heuristics''. North-Holland
 
* [[Dana S. Nau]], [[Vipin Kumar]],  [[Laveen Kanal|Laveen N. Kanal]] ('''1984'''). ''[https://www.sciencedirect.com/science/article/abs/pii/0004370284900043 General Branch and Bound, and its Relation to A* and AO*]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_(journal) Artificial Intelligence], Vol. 23, No. 1
 
* [[Dana S. Nau]], [[Vipin Kumar]],  [[Laveen Kanal|Laveen N. Kanal]] ('''1984'''). ''[https://www.sciencedirect.com/science/article/abs/pii/0004370284900043 General Branch and Bound, and its Relation to A* and AO*]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_(journal) Artificial Intelligence], Vol. 23, No. 1
* [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/p/Purdom_Jr=:Paul_Walton Paul W. Purdom], [[Chun-Hung Tzeng]]  ('''1986, 2013'''). ''An Evaluation of Two Alternatives to Minimax''. Machine Intelligence and Pattern Recognition, Vol. 4, [https://arxiv.org/abs/1304.3445 arXiv:1304.3445]
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* [[Dana S. Nau]], [[Paul W. Purdom]], [[Chun-Hung Tzeng]]  ('''1986'''). ''Experiments on Alternatives to Minimax''. [https://dblp.uni-trier.de/db/journals/ijpp/ijpp15.html#NauPT86 International Journal of Parallel Programming, Vol. 15], No. 2
 +
* [[Dana S. Nau]], [[Paul W. Purdom]], [[Chun-Hung Tzeng]]  ('''1986, 2013'''). ''An Evaluation of Two Alternatives to Minimax''. Machine Intelligence and Pattern Recognition, Vol. 4, [https://arxiv.org/abs/1304.3445 arXiv:1304.3445]
 
==1990 ...==
 
==1990 ...==
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1992'''). ''A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty''. Proceedings of the First International Conference on AI Planning Systems
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1992'''). ''A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty''. Proceedings of the First International Conference on AI Planning Systems

Latest revision as of 10:45, 4 April 2021

Home * People * Dana S. Nau

Dana S. Nau [1]

Dana S. Nau,
an American computer scientist and professor at the University of Maryland, College Park. His research interests include artificial intelligence in game theory and planning, in particular HTN planning. Dana Nau discovered and elaborated on pathology on certain game trees, where a deeper search does not improve the decision quality, but makes the decision more and more random. Along with Stephen J.J. Smith and Thomas A. Throop, Dana Nau developed AI planning techniques in the Bridge program Bridge Baron [2] .

Selected Publications

[3] [4] [5]

1979

  • Dana S. Nau (1979). Quality of Decision Versus Depth of Search on Game Trees. Ph.D. thesis, Duke University, advisor Alan Biermann
  • Dana S. Nau (1979). Preliminary results regarding quality of play versus depth of search in game playing. First Internat. Symposium on Policy Analysis and Information Systems

1980 ...

1990 ...

2000 ...

2010 ...

External Links

References

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