Difference between revisions of "Dana S. Nau"

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(Created page with "'''Home * People * Dana Nau''' FILE:DanaNau.jpg|border|right|thumb|310px|link=http://www.cs.umd.edu/%7Enau/| Dana S. Nau <ref>[http://www.cs.umd.edu/%7En...")
 
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==2000 ...==
 
==2000 ...==
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
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* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2004'''). ''[http://projects.laas.fr/planning/aptp/index.html Automated Planning: Theory and Practice]''. [https://en.wikipedia.org/wiki/Morgan_Kaufmann_Publishers Morgan Kaufmann Publishers]
 
* [[Austin Parker]], [[Dana S. Nau]], [http://dblp.uni-trier.de/pers/hd/s/Subrahmanian:V=_S= V.S. Subrahmanian] ('''2005'''). ''Game-Tree Search with Combinatorially Large Belief States''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ijcai.org/papers/0878.pdf pdf] » [[KriegSpiel]]
 
* [[Austin Parker]], [[Dana S. Nau]], [http://dblp.uni-trier.de/pers/hd/s/Subrahmanian:V=_S= V.S. Subrahmanian] ('''2005'''). ''Game-Tree Search with Combinatorially Large Belief States''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ijcai.org/papers/0878.pdf pdf] » [[KriegSpiel]]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
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* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
 
* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2016'''). ''Using Game Theory to Study the Evolution of Cultural Norms''. [https://arxiv.org/abs/1606.02570 arXiv:1606.02570]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2016'''). ''Using Game Theory to Study the Evolution of Cultural Norms''. [https://arxiv.org/abs/1606.02570 arXiv:1606.02570]
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* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2016'''). ''[https://www.cambridge.org/core/books/automated-planning-and-acting/E6DE5715A2190651352DFB0869916BC3# Automated Planning and Acting]''. [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2017'''). ''Understanding Norm Change: An Evolutionary Game-Theoretic Approach (Extended Version)''. [https://arxiv.org/abs/1704.04720 arXiv:1704.04720]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2017'''). ''Understanding Norm Change: An Evolutionary Game-Theoretic Approach (Extended Version)''. [https://arxiv.org/abs/1704.04720 arXiv:1704.04720]
 
* [[Inon Zuckerman]], [[Brandon Wilson]], [[Dana S. Nau]] ('''2018'''). ''[https://onlinelibrary.wiley.com/doi/abs/10.1111/coin.12162 Avoiding game-tree pathology in 2-player adversarial search]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_(journal) Computational Intelligence], Vol. 34, No. 2
 
* [[Inon Zuckerman]], [[Brandon Wilson]], [[Dana S. Nau]] ('''2018'''). ''[https://onlinelibrary.wiley.com/doi/abs/10.1111/coin.12162 Avoiding game-tree pathology in 2-player adversarial search]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_(journal) Computational Intelligence], Vol. 34, No. 2

Revision as of 14:17, 19 February 2019

Home * People * Dana Nau

Dana S. Nau [1]

Dana S. Nau,
an American computer scientist and professor at the University of Maryland, College Park. His research interests include artificial intelligence in game theory and planning, in particular HTN planning. Dana Nau discovered and elaborated on pathology on certain game trees, where a deeper search does not improve the decision quality, but makes the decision more and more random. Along with Stephen J.J. Smith and Thomas A. Throop, Dana Nau developed AI planning techniques in the Bridge program Bridge Baron [2] .

Selected Publications

[3] [4] [5]

1979

  • Dana S. Nau (1979). Quality of Decision Versus Depth of Search on Game Trees. Ph.D. thesis, Duke University, advisor Alan Biermann
  • Dana S. Nau (1979). Preliminary results regarding quality of play versus depth of search in game playing. First Internat. Symposium on Policy Analysis and Information Systems

1980 ...

1990 ...

2000 ...

2010 ...

External Links

References

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