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'''[[Main Page|Home]] * [[People]] * Dana Nau'''
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'''[[Main Page|Home]] * [[People]] * Dana S. Nau'''
  
[[FILE:DanaNau.jpg|border|right|thumb|310px|link=http://www.cs.umd.edu/%7Enau/|  Dana S. Nau <ref>[http://www.cs.umd.edu/%7Enau/ Dana S. Nau Homepage]</ref> ]]  
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[[FILE:DanaNau.jpg|border|right|thumb|link=http://www.cs.umd.edu/%7Enau/|  Dana S. Nau <ref>[http://www.cs.umd.edu/%7Enau/ Dana S. Nau Homepage]</ref> ]]  
  
 
'''Dana S. Nau''',<br/>
 
'''Dana S. Nau''',<br/>
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=Selected Publications=  
 
=Selected Publications=  
<ref>[http://www.cs.umd.edu/%7Enau/publications.html Dana Nau’s Publications]</ref> <ref>[https://dblp.uni-trier.de/pers/hd/n/Nau:Dana_S= dblp: Dana S. Nau]</ref> <ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref>
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<ref>[http://www.cs.umd.edu/%7Enau/publications.html Dana Nau’s Publications]</ref> <ref>[https://dblp.uni-trier.de/pers/hd/n/Nau:Dana_S= dblp: Dana S. Nau]</ref> <ref>[[ICGA Journal#RefDB|ICGA Reference Database]]</ref>
 
==1979==
 
==1979==
 
* [[Dana S. Nau]] ('''1979'''). ''Quality of Decision Versus Depth of Search on Game Trees.'' Ph.D. thesis, [[Duke University]], advisor [[Alan Biermann]]
 
* [[Dana S. Nau]] ('''1979'''). ''Quality of Decision Versus Depth of Search on Game Trees.'' Ph.D. thesis, [[Duke University]], advisor [[Alan Biermann]]
 
* [[Dana S. Nau]] ('''1979'''). ''Preliminary results regarding quality of play versus depth of search in game playing.'' First Internat. Symposium on Policy Analysis and Information Systems
 
* [[Dana S. Nau]] ('''1979'''). ''Preliminary results regarding quality of play versus depth of search in game playing.'' First Internat. Symposium on Policy Analysis and Information Systems
 
==1980 ...==
 
==1980 ...==
* [[Dana S. Nau]] ('''1980'''). ''Pathology on game trees: A summary of results''. In Proceedings of the National Conference on Artificial Intelligence ([[AAAI]])
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* [[Dana S. Nau]] ('''1980'''). ''Pathology on game trees: A summary of results''. [[Conferences#AAAI-80|AAAI 1980]]
 
* [[Dana S. Nau]] ('''1982'''). ''The last player theorem.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 18
 
* [[Dana S. Nau]] ('''1982'''). ''The last player theorem.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 18
 
* [[Dana S. Nau]] ('''1982'''). ''An investigation of the causes of pathology in games.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 19, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park], Recommended by [[Judea Pearl]]
 
* [[Dana S. Nau]] ('''1982'''). ''An investigation of the causes of pathology in games.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 19, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park], Recommended by [[Judea Pearl]]
* [[Dana S. Nau]], [[Vipin Kumar]], [[Laveen Kanal|Laveen N. Kanal]] ('''1982'''). ''A General Paradigm for A.I. Search Procedures''. [http://www.informatik.uni-trier.de/~ley/db/conf/aaai/aaai82.html#NauKK82 AAAI 1982]
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* [[Dana S. Nau]], [[Vipin Kumar]], [[Laveen Kanal|Laveen N. Kanal]] ('''1982'''). ''A General Paradigm for A.I. Search Procedures''. [[Conferences#AAAI-82|AAAI 1982]]
 
* [[Dana S. Nau]] ('''1983'''). ''Decision quality as a function of search depth on game trees.'' [[ACM#Journal|Journal of the ACM]], Vol. 30, No. 4
 
* [[Dana S. Nau]] ('''1983'''). ''Decision quality as a function of search depth on game trees.'' [[ACM#Journal|Journal of the ACM]], Vol. 30, No. 4
 
* [[Dana S. Nau]] ('''1983'''). ''On game graph structure and its influence on pathology.'' International Journal of Computer and Information Sciences, Vol. 12, No, 6
 
* [[Dana S. Nau]] ('''1983'''). ''On game graph structure and its influence on pathology.'' International Journal of Computer and Information Sciences, Vol. 12, No, 6
 
* [[Dana S. Nau]] ('''1983'''). ''Pathology on game trees revisited, and an alternative to minimaxing.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 21, Nos. 1-2, reprinted in [[Judea Pearl]] (ed.) ''Search and Heuristics''. North-Holland
 
* [[Dana S. Nau]] ('''1983'''). ''Pathology on game trees revisited, and an alternative to minimaxing.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 21, Nos. 1-2, reprinted in [[Judea Pearl]] (ed.) ''Search and Heuristics''. North-Holland
* [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/p/Purdom_Jr=:Paul_Walton Paul W. Purdom], [[Chun-Hung Tzeng]]  ('''1986, 2013'''). ''An Evaluation of Two Alternatives to Minimax''. Machine Intelligence and Pattern Recognition, Vol. 4, [https://arxiv.org/abs/1304.3445 arXiv:1304.3445]
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* [[Dana S. Nau]], [[Vipin Kumar]],  [[Laveen Kanal|Laveen N. Kanal]] ('''1984'''). ''[https://www.sciencedirect.com/science/article/abs/pii/0004370284900043 General Branch and Bound, and its Relation to A* and AO*]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_(journal) Artificial Intelligence], Vol. 23, No. 1
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* [[Dana S. Nau]], [[Paul W. Purdom]], [[Chun-Hung Tzeng]]  ('''1986'''). ''Experiments on Alternatives to Minimax''. [https://dblp.uni-trier.de/db/journals/ijpp/ijpp15.html#NauPT86 International Journal of Parallel Programming, Vol. 15], No. 2
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* [[Dana S. Nau]], [[Paul W. Purdom]], [[Chun-Hung Tzeng]]  ('''1986, 2013'''). ''An Evaluation of Two Alternatives to Minimax''. Machine Intelligence and Pattern Recognition, Vol. 4, [https://arxiv.org/abs/1304.3445 arXiv:1304.3445]
 
==1990 ...==
 
==1990 ...==
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1992'''). ''A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty''. Proceedings of the First International Conference on AI Planning Systems
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1992'''). ''A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty''. Proceedings of the First International Conference on AI Planning Systems
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Toward an analysis of forward pruning''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Toward an analysis of forward pruning''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Strategic planning for imperfect-information games''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Strategic planning for imperfect-information games''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1994'''). ''An Analysis of Forward Pruning''. Proceedings AAAI 1994, [http://www.aaai.org/Papers/AAAI/1994/AAAI94-213.pdf pdf]
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* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1994'''). ''An Analysis of Forward Pruning''. [[Conferences#AAAI-94|AAAI 1994]], [http://www.aaai.org/Papers/AAAI/1994/AAAI94-213.pdf pdf]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''A Planning Approach to Declarer Play in Contract Bridge''. Computational Intelligence, Vol. 12
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''A Planning Approach to Declarer Play in Contract Bridge''. Computational Intelligence, Vol. 12
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[AAAI]]/IAAI 1996
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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[Conferences#AAAI-96|AAAI 1996]]
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[AAAI]]/IAAI 1998
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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[Conferences#AAAI-98|AAAI 1998]]
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. AI Magazine, Vol. 19, No. 2
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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. [[AAAI#AIMAG|AI Magazine]], Vol. 19, No. 2, [http://www.cs.umd.edu/~nau/papers/smith1998computer.pdf pdf]
 
==2000 ...==
 
==2000 ...==
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
* [[Austin Parker]], [[Dana S. Nau]], [http://dblp.uni-trier.de/pers/hd/s/Subrahmanian:V=_S= V.S. Subrahmanian] ('''2005'''). ''Game-Tree Search with Combinatorially Large Belief States''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ijcai.org/papers/0878.pdf pdf] » [[KriegSpiel]]
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* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2004'''). ''[http://projects.laas.fr/planning/aptp/index.html Automated Planning: Theory and Practice]''. [https://en.wikipedia.org/wiki/Morgan_Kaufmann_Publishers Morgan Kaufmann Publishers]
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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2005'''). ''Game-Tree Search with Combinatorially Large Belief States''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ijcai.org/papers/0878.pdf pdf]
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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf] » [[KriegSpiel]]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
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* [https://dblp.uni-trier.de/pers/hd/c/Carr:Ryan Ryan Carr], [https://dblp.uni-trier.de/pers/hd/r/Raboin:Eric Eric Raboin], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Within epsilon of optimal play in the cultaptation social learning game''. [https://dblp.uni-trier.de/db/conf/atal/aamas2009-2.html AAMAS 2009], [http://www.cs.umd.edu/~nau/papers/carr2009within.pdf pdf]
 
==2010 ...==
 
==2010 ...==
 
* [[Dana S. Nau]], [[Mitja Luštrek]], [[Austin Parker]], [[Ivan Bratko]], [[Matjaž Gams]] ('''2010'''). ''When is it better not to look ahead?''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 174, No. 16–17, [http://www.cs.umd.edu/~nau/papers/nau2010when.pdf pdf], [https://dis.ijs.si/mitjal/documents/Nau-When_is_it_better_not_to_look_ahead-AIJ-10.pdf pdf preprint]
 
* [[Dana S. Nau]], [[Mitja Luštrek]], [[Austin Parker]], [[Ivan Bratko]], [[Matjaž Gams]] ('''2010'''). ''When is it better not to look ahead?''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 174, No. 16–17, [http://www.cs.umd.edu/~nau/papers/nau2010when.pdf pdf], [https://dis.ijs.si/mitjal/documents/Nau-When_is_it_better_not_to_look_ahead-AIJ-10.pdf pdf preprint]
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* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
 
* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2016'''). ''Using Game Theory to Study the Evolution of Cultural Norms''. [https://arxiv.org/abs/1606.02570 arXiv:1606.02570]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2016'''). ''Using Game Theory to Study the Evolution of Cultural Norms''. [https://arxiv.org/abs/1606.02570 arXiv:1606.02570]
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* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2016'''). ''[https://www.cambridge.org/core/books/automated-planning-and-acting/E6DE5715A2190651352DFB0869916BC3# Automated Planning and Acting]''. [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2017'''). ''Understanding Norm Change: An Evolutionary Game-Theoretic Approach (Extended Version)''. [https://arxiv.org/abs/1704.04720 arXiv:1704.04720]
 
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2017'''). ''Understanding Norm Change: An Evolutionary Game-Theoretic Approach (Extended Version)''. [https://arxiv.org/abs/1704.04720 arXiv:1704.04720]
 
* [[Inon Zuckerman]], [[Brandon Wilson]], [[Dana S. Nau]] ('''2018'''). ''[https://onlinelibrary.wiley.com/doi/abs/10.1111/coin.12162 Avoiding game-tree pathology in 2-player adversarial search]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_(journal) Computational Intelligence], Vol. 34, No. 2
 
* [[Inon Zuckerman]], [[Brandon Wilson]], [[Dana S. Nau]] ('''2018'''). ''[https://onlinelibrary.wiley.com/doi/abs/10.1111/coin.12162 Avoiding game-tree pathology in 2-player adversarial search]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_(journal) Computational Intelligence], Vol. 34, No. 2
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* [https://en.wikipedia.org/wiki/Dana_S._Nau Dana S. Nau from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Dana_S._Nau Dana S. Nau from Wikipedia]
 
* [https://genealogy.math.ndsu.nodak.edu/id.php?id=75703 The Mathematics Genealogy Project - Dana S. Nau]
 
* [https://genealogy.math.ndsu.nodak.edu/id.php?id=75703 The Mathematics Genealogy Project - Dana S. Nau]
* Dana S. Nau at [[Judea Pearl#Symposium|Judea Pearl Symposium]], 2010, [https://en.wikipedia.org/wiki/YouTube YouTube] Video » [[KriegSpiel]], [[Opponent Model Search]]  
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* <span id="JudeaPearl"></span>Dana S. Nau at [[Judea Pearl#Symposium|Judea Pearl Symposium]], 2010, [https://en.wikipedia.org/wiki/YouTube YouTube] Video » [[KriegSpiel]], [[Opponent Model Search]]  
 
: {{#evu:https://www.youtube.com/watch?v=Epph5qKQwoA|alignment=left|valignment=top}}
 
: {{#evu:https://www.youtube.com/watch?v=Epph5qKQwoA|alignment=left|valignment=top}}
  

Latest revision as of 10:45, 4 April 2021

Home * People * Dana S. Nau

Dana S. Nau [1]

Dana S. Nau,
an American computer scientist and professor at the University of Maryland, College Park. His research interests include artificial intelligence in game theory and planning, in particular HTN planning. Dana Nau discovered and elaborated on pathology on certain game trees, where a deeper search does not improve the decision quality, but makes the decision more and more random. Along with Stephen J.J. Smith and Thomas A. Throop, Dana Nau developed AI planning techniques in the Bridge program Bridge Baron [2] .

Selected Publications

[3] [4] [5]

1979

  • Dana S. Nau (1979). Quality of Decision Versus Depth of Search on Game Trees. Ph.D. thesis, Duke University, advisor Alan Biermann
  • Dana S. Nau (1979). Preliminary results regarding quality of play versus depth of search in game playing. First Internat. Symposium on Policy Analysis and Information Systems

1980 ...

1990 ...

2000 ...

2010 ...

External Links

References

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