Difference between revisions of "Dana S. Nau"

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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf] » [[KriegSpiel]]
 
* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf] » [[KriegSpiel]]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
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* [https://dblp.uni-trier.de/pers/hd/c/Carr:Ryan Ryan Carr], [https://dblp.uni-trier.de/pers/hd/r/Raboin:Eric Eric Raboin], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Within epsilon of optimal play in the cultaptation social learning game''. [https://dblp.uni-trier.de/db/conf/atal/aamas2009-2.html AAMAS 2009], [http://www.cs.umd.edu/~nau/papers/carr2009within.pdf pdf]
 
==2010 ...==
 
==2010 ...==
 
* [[Dana S. Nau]], [[Mitja Luštrek]], [[Austin Parker]], [[Ivan Bratko]], [[Matjaž Gams]] ('''2010'''). ''When is it better not to look ahead?''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 174, No. 16–17, [http://www.cs.umd.edu/~nau/papers/nau2010when.pdf pdf], [https://dis.ijs.si/mitjal/documents/Nau-When_is_it_better_not_to_look_ahead-AIJ-10.pdf pdf preprint]
 
* [[Dana S. Nau]], [[Mitja Luštrek]], [[Austin Parker]], [[Ivan Bratko]], [[Matjaž Gams]] ('''2010'''). ''When is it better not to look ahead?''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 174, No. 16–17, [http://www.cs.umd.edu/~nau/papers/nau2010when.pdf pdf], [https://dis.ijs.si/mitjal/documents/Nau-When_is_it_better_not_to_look_ahead-AIJ-10.pdf pdf preprint]

Revision as of 15:31, 20 February 2019

Home * People * Dana S. Nau

Dana S. Nau [1]

Dana S. Nau,
an American computer scientist and professor at the University of Maryland, College Park. His research interests include artificial intelligence in game theory and planning, in particular HTN planning. Dana Nau discovered and elaborated on pathology on certain game trees, where a deeper search does not improve the decision quality, but makes the decision more and more random. Along with Stephen J.J. Smith and Thomas A. Throop, Dana Nau developed AI planning techniques in the Bridge program Bridge Baron [2] .

Selected Publications

[3] [4] [5]

1979

  • Dana S. Nau (1979). Quality of Decision Versus Depth of Search on Game Trees. Ph.D. thesis, Duke University, advisor Alan Biermann
  • Dana S. Nau (1979). Preliminary results regarding quality of play versus depth of search in game playing. First Internat. Symposium on Policy Analysis and Information Systems

1980 ...

1990 ...

2000 ...

2010 ...

External Links

References

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