Difference between revisions of "CG 2018"
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===Special Session=== | ===Special Session=== | ||
Chair [[Shun-Chin Hsu]] | Chair [[Shun-Chin Hsu]] | ||
− | * [[Shi-Jim Yen]], [[Jr-Chang Chen]], [[Ching-Nung Lin]], [[Chan-San Chen]] ('''2018'''). ''Design and Implementation of the Block Go Program ILEP''. [[CG 2018]] <ref> | + | * [[Shi-Jim Yen]], [[Jr-Chang Chen]], [[Ching-Nung Lin]], [[Chan-San Chen]] ('''2018'''). ''Design and Implementation of the Block Go Program ILEP''. [[CG 2018]] <ref>[[Ching-Nung Lin]], [[Jr-Chang Chen]], [[Shi-Jim Yen]], [[Chan-San Chen]] ('''2018'''). ''Design of a Block Go program using deep learning and Monte Carlo tree search''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]</ref> |
* [[Hung Guei]], [[Ting-Han Wei]], [[I-Chen Wu]] ('''2018'''). ''Using 2048-like games as a pedagogical tool for reinforcement learning''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]] | * [[Hung Guei]], [[Ting-Han Wei]], [[I-Chen Wu]] ('''2018'''). ''Using 2048-like games as a pedagogical tool for reinforcement learning''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]] | ||
* [[Kiminori Matsuzaki]], [[Naoki Kitamura]] ('''2018'''). ''Do evaluation functions really improve Monte-Carlo tree search?'' [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]] | * [[Kiminori Matsuzaki]], [[Naoki Kitamura]] ('''2018'''). ''Do evaluation functions really improve Monte-Carlo tree search?'' [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]] | ||
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===Puzzle Games=== | ===Puzzle Games=== | ||
Chair [[Shun-Chin Hsu]] | Chair [[Shun-Chin Hsu]] | ||
− | * [[Cameron Browne]] ('''2018'''). ''Computer-Assisted Puzzle Design''. [[CG 2018]] | + | * [[Cameron Browne]] ('''2018'''). ''Computer-Assisted Puzzle Design''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
− | * [[Lung-Pin Chen]], [[Kuo-Chan Huang]] ('''2018'''). ''Solving Nonogram Puzzles by Using Grouped Based Fully Probing''. [[CG 2018]] | + | * [[Lung-Pin Chen]], [[Kuo-Chan Huang]] ('''2018'''). ''Solving Nonogram Puzzles by Using Grouped Based Fully Probing''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
− | * [[Yan-Rong Guo]], [[Kuo-Chan Huang]], [[Jia-Jun Yeh]], [[Wei-Chiao Huang]] ('''2018'''). ''Exploring Effects of Fully Probing Sequence on Solving Nonogram Puzzles''. [[CG 2018]] | + | * [[Yan-Rong Guo]], [[Kuo-Chan Huang]], [[Jia-Jun Yeh]], [[Wei-Chiao Huang]] ('''2018'''). ''Exploring Effects of Fully Probing Sequence on Solving Nonogram Puzzles''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
===Games=== | ===Games=== | ||
Chair [[Jos Uiterwijk]] | Chair [[Jos Uiterwijk]] | ||
− | * [[Todd W. Neller]], [[Ziqian Luo]] ('''2018'''). ''Mixed Logical and Probabilistic Reasoning in the Game of Clue''. [[CG 2018]] | + | * [[Todd W. Neller]], [[Ziqian Luo]] ('''2018'''). ''Mixed Logical and Probabilistic Reasoning in the Game of Clue''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
− | * [[Jr-Chang Chen]], [[Chin-Lin Shiue]] ('''2018'''). ''A New Game: Defend the Island''. [[CG 2018]] | + | * [[Jr-Chang Chen]], [[Chin-Lin Shiue]] ('''2018'''). ''A New Game: Defend the Island''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
− | * [[Joseph Brown]] ('''2018'''). ''Pitching Diablo: On the Development of Marketing, Procedural Content, and Narrative''. [[CG 2018]] | + | * [[Joseph Brown]] ('''2018'''). ''Pitching Diablo: On the Development of Marketing, Procedural Content, and Narrative''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
===Endgame=== | ===Endgame=== | ||
Chair [[Takeshi Ito]] | Chair [[Takeshi Ito]] | ||
− | * [[Jos Uiterwijk]] ('''2018'''). ''Construction and Investigation of Cram Endgame Databases''. [[CG 2018]] | + | * [[Jos Uiterwijk]] ('''2018'''). ''Construction and Investigation of Cram Endgame Databases''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
− | * [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]] ('''2018'''). ''Design and Implementation Aspects of a Surakarta Program''. [[CG 2018]] | + | * [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]] ('''2018'''). ''Design and Implementation Aspects of a Surakarta Program''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
===Final Seesion=== | ===Final Seesion=== | ||
Chair [[Hiroyuki Iida]] | Chair [[Hiroyuki Iida]] | ||
− | * [[Takeshi Ito]] ('''2018'''). ''Game Learning Support System Based on Future Position''. [[CG 2018]] | + | * [[Takeshi Ito]] ('''2018'''). ''Game Learning Support System Based on Future Position''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
− | * [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]] ('''2018'''). ''Some Improvements in Monte Carlo Tree Search Algorithms for Sudden Death Games''. [[CG 2018]] | + | * [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]] ('''2018'''). ''Some Improvements in Monte Carlo Tree Search Algorithms for Sudden Death Games''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
− | * [[Ting-Yu Lin]], [[Jr-Chang Chen]], [[Tsan-sheng Hsu]] ('''2018'''). ''The Number of Effective Moves for Chinese Chess''. [[CG 2018]] | + | * [[Ting-Yu Lin]], [[Jr-Chang Chen]], [[Tsan-sheng Hsu]] ('''2018'''). ''The Number of Effective Moves for Chinese Chess''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] |
=Publications= | =Publications= | ||
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<references /> | <references /> | ||
'''[[Conferences|Up one Level]]''' | '''[[Conferences|Up one Level]]''' | ||
+ | [[Category:2018]] |
Latest revision as of 14:06, 28 January 2020
Home * Conferences * Computer and Games 2018
The 10th International Computers and Games Conference was held on July 9 and 10 [1], 2018, College of Public Affairs, San-Shia Campus, National Taiwan University, New Taipei City, Taiwan, in conjunction with the 21st Computer Olympiad.
Lectures
Day 1, July 9, 2018
- Jaap van den Herik (2018). From Shannon to Turing to DeepMind. CG 2018 Keynote Lecture [2]
Connection Games
Chair Cameron Browne
- Chao Gao, Siqi Yan, Ryan Hayward, Martin Müller (2018). A transferable neural network for Hex. CG 2018, ICGA Journal, Vol. 40, No. 3
- François Bonnet (2018). Winning strategies in DarkHex: Hex with hidden stones. CG 2018, ICGA Journal, Vol. 40, No. 3
- Wei-Yuan Hsu, Chu-Ling Ko, Chu-Hsuan Hsueh, I-Chen Wu (2018). Solving 7,7,5-game and 8,8,5-game. CG 2018, ICGA Journal, Vol. 40, No. 3
Evaluation Functions
Chair Ryan Hayward
- Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue (2018). On aggregate and comparison functions for Motus/Lingo playing. CG 2018, ICGA Journal, Vol. 40, No. 3
- Zhang Song, Hiroyuki Iida (2018). Using single conspiracy number for long term position evaluation. CG 2018, ICGA Journal, Vol. 40, No. 3
Special Session
Chair Shun-Chin Hsu
- Shi-Jim Yen, Jr-Chang Chen, Ching-Nung Lin, Chan-San Chen (2018). Design and Implementation of the Block Go Program ILEP. CG 2018 [3]
- Hung Guei, Ting-Han Wei, I-Chen Wu (2018). Using 2048-like games as a pedagogical tool for reinforcement learning. CG 2018, ICGA Journal, Vol. 40, No. 3
- Kiminori Matsuzaki, Naoki Kitamura (2018). Do evaluation functions really improve Monte-Carlo tree search? CG 2018, ICGA Journal, Vol. 40, No. 3
- Nguyen Hong Pham (2018). A completed implementation for Xiangqi rules. CG 2018, ICGA Journal, Vol. 40, No. 3
Day 2, July 10, 2018
Puzzle Games
Chair Shun-Chin Hsu
- Cameron Browne (2018). Computer-Assisted Puzzle Design. CG 2018, ICGA Journal, Vol. 40, No. 4
- Lung-Pin Chen, Kuo-Chan Huang (2018). Solving Nonogram Puzzles by Using Grouped Based Fully Probing. CG 2018, ICGA Journal, Vol. 40, No. 4
- Yan-Rong Guo, Kuo-Chan Huang, Jia-Jun Yeh, Wei-Chiao Huang (2018). Exploring Effects of Fully Probing Sequence on Solving Nonogram Puzzles. CG 2018, ICGA Journal, Vol. 40, No. 4
Games
Chair Jos Uiterwijk
- Todd W. Neller, Ziqian Luo (2018). Mixed Logical and Probabilistic Reasoning in the Game of Clue. CG 2018, ICGA Journal, Vol. 40, No. 4
- Jr-Chang Chen, Chin-Lin Shiue (2018). A New Game: Defend the Island. CG 2018, ICGA Journal, Vol. 40, No. 4
- Joseph Brown (2018). Pitching Diablo: On the Development of Marketing, Procedural Content, and Narrative. CG 2018, ICGA Journal, Vol. 40, No. 4
Endgame
Chair Takeshi Ito
- Jos Uiterwijk (2018). Construction and Investigation of Cram Endgame Databases. CG 2018, ICGA Journal, Vol. 40, No. 4
- Yen-Chi Chen, Jia-Fong Yeh, Shun-Shii Lin (2018). Design and Implementation Aspects of a Surakarta Program. CG 2018, ICGA Journal, Vol. 40, No. 4
Final Seesion
Chair Hiroyuki Iida
- Takeshi Ito (2018). Game Learning Support System Based on Future Position. CG 2018, ICGA Journal, Vol. 40, No. 4
- Shun-Shii Lin, Chih-Hung Chen, Yu-Heng Chen, Wei-Lin Wu (2018). Some Improvements in Monte Carlo Tree Search Algorithms for Sudden Death Games. CG 2018, ICGA Journal, Vol. 40, No. 4
- Ting-Yu Lin, Jr-Chang Chen, Tsan-sheng Hsu (2018). The Number of Effective Moves for Chinese Chess. CG 2018, ICGA Journal, Vol. 40, No. 4
Publications
- Cameron Browne, Todd W. Neller, Jr-Chang Chen (2018). Computers and Games 2018. ICGA Journal, Vol. 40, No. 3
External Links
References
- ↑ Initially scheduled for three days, rearranged due to typhoon Maria
- ↑ an elaboration of the keynote lecture is published as Jaap van den Herik (2018). Computer chess: From idea to DeepMind. ICGA Journal, Vol. 40, No. 3
- ↑ Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen, Chan-San Chen (2018). Design of a Block Go program using deep learning and Monte Carlo tree search. ICGA Journal, Vol. 40, No. 3