Difference between revisions of "CG 2018"

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===Special Session===
 
===Special Session===
 
Chair [[Shun-Chin Hsu]]  
 
Chair [[Shun-Chin Hsu]]  
* [[Shi-Jim Yen]], [[Jr-Chang Chen]], [[Ching-Nung Lin]], [[Chan-San Chen]] ('''2018'''). ''Design and Implementation of the Block Go Program ILEP''. [[CG 2018]] <ref>* [[Ching-Nung Lin]], [[Jr-Chang Chen]], [[Shi-Jim Yen]], [[Chan-San Chen]] ('''2018'''). ''Design of a Block Go program using deep learning and Monte Carlo tree search''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]</ref>
+
* [[Shi-Jim Yen]], [[Jr-Chang Chen]], [[Ching-Nung Lin]], [[Chan-San Chen]] ('''2018'''). ''Design and Implementation of the Block Go Program ILEP''. [[CG 2018]] <ref>[[Ching-Nung Lin]], [[Jr-Chang Chen]], [[Shi-Jim Yen]], [[Chan-San Chen]] ('''2018'''). ''Design of a Block Go program using deep learning and Monte Carlo tree search''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]</ref>
 
* [[Hung Guei]], [[Ting-Han Wei]], [[I-Chen Wu]] ('''2018'''). ''Using 2048-like games as a pedagogical tool for reinforcement learning''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
 
* [[Hung Guei]], [[Ting-Han Wei]], [[I-Chen Wu]] ('''2018'''). ''Using 2048-like games as a pedagogical tool for reinforcement learning''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
 
* [[Kiminori Matsuzaki]], [[Naoki Kitamura]] ('''2018'''). ''Do evaluation functions really improve Monte-Carlo tree search?'' [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
 
* [[Kiminori Matsuzaki]], [[Naoki Kitamura]] ('''2018'''). ''Do evaluation functions really improve Monte-Carlo tree search?'' [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
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===Puzzle Games===
 
===Puzzle Games===
 
Chair [[Shun-Chin Hsu]]
 
Chair [[Shun-Chin Hsu]]
* [[Cameron Browne]]  ('''2018'''). ''Computer-Assisted Puzzle Design''. [[CG 2018]]
+
* [[Cameron Browne]]  ('''2018'''). ''Computer-Assisted Puzzle Design''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Lung-Pin Chen]], [[Kuo-Chan Huang]] ('''2018'''). ''Solving Nonogram Puzzles by Using Grouped Based Fully Probing''. [[CG 2018]]
+
* [[Lung-Pin Chen]], [[Kuo-Chan Huang]] ('''2018'''). ''Solving Nonogram Puzzles by Using Grouped Based Fully Probing''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Yan-Rong Guo]], [[Kuo-Chan Huang]], [[Jia-Jun Yeh]], [[Wei-Chiao Huang]] ('''2018'''). ''Exploring Effects of Fully Probing Sequence on Solving Nonogram Puzzles''. [[CG 2018]]
+
* [[Yan-Rong Guo]], [[Kuo-Chan Huang]], [[Jia-Jun Yeh]], [[Wei-Chiao Huang]] ('''2018'''). ''Exploring Effects of Fully Probing Sequence on Solving Nonogram Puzzles''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
 
===Games===
 
===Games===
 
Chair [[Jos Uiterwijk]]
 
Chair [[Jos Uiterwijk]]
* [[Todd W. Neller]], [[Ziqian Luo]] ('''2018'''). ''Mixed Logical and Probabilistic Reasoning in the Game of Clue''. [[CG 2018]]
+
* [[Todd W. Neller]], [[Ziqian Luo]] ('''2018'''). ''Mixed Logical and Probabilistic Reasoning in the Game of Clue''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Jr-Chang Chen]], [[Chin-Lin Shiue]] ('''2018'''). ''A New Game: Defend the Island''. [[CG 2018]]
+
* [[Jr-Chang Chen]], [[Chin-Lin Shiue]] ('''2018'''). ''A New Game: Defend the Island''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Joseph Brown]] ('''2018'''). ''Pitching Diablo: On the Development of Marketing, Procedural Content, and Narrative''. [[CG 2018]]
+
* [[Joseph Brown]] ('''2018'''). ''Pitching Diablo: On the Development of Marketing, Procedural Content, and Narrative''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
 
===Endgame===
 
===Endgame===
 
Chair [[Takeshi Ito]]
 
Chair [[Takeshi Ito]]
* [[Jos Uiterwijk]] ('''2018'''). ''Construction and Investigation of Cram Endgame Databases''. [[CG 2018]]
+
* [[Jos Uiterwijk]] ('''2018'''). ''Construction and Investigation of Cram Endgame Databases''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]] ('''2018'''). ''Design and Implementation Aspects of a Surakarta Program''. [[CG 2018]]
+
* [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]] ('''2018'''). ''Design and Implementation Aspects of a Surakarta Program''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
 
===Final Seesion===
 
===Final Seesion===
 
Chair [[Hiroyuki Iida]]
 
Chair [[Hiroyuki Iida]]
* [[Takeshi Ito]] ('''2018'''). ''Game Learning Support System Based on Future Position''. [[CG 2018]]
+
* [[Takeshi Ito]] ('''2018'''). ''Game Learning Support System Based on Future Position''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]] ('''2018'''). ''Some Improvements in Monte Carlo Tree Search Algorithms for Sudden Death Games''. [[CG 2018]]
+
* [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]] ('''2018'''). ''Some Improvements in Monte Carlo Tree Search Algorithms for Sudden Death Games''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Ting-Yu Lin]], [[Jr-Chang Chen]], [[Tsan-sheng Hsu]] ('''2018'''). ''The Number of Effective Moves for Chinese Chess''. [[CG 2018]]
+
* [[Ting-Yu Lin]], [[Jr-Chang Chen]], [[Tsan-sheng Hsu]] ('''2018'''). ''The Number of Effective Moves for Chinese Chess''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
  
 
=Publications=
 
=Publications=
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<references />
 
<references />
 
'''[[Conferences|Up one Level]]'''
 
'''[[Conferences|Up one Level]]'''
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[[Category:2018]]

Latest revision as of 14:06, 28 January 2020

Home * Conferences * Computer and Games 2018

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The 10th International Computers and Games Conference was held on July 9 and 10 [1], 2018, College of Public Affairs, San-Shia Campus, National Taiwan University, New Taipei City, Taiwan, in conjunction with the 21st Computer Olympiad.

Lectures

Day 1, July 9, 2018

Connection Games

Chair Cameron Browne

Evaluation Functions

Chair Ryan Hayward

Special Session

Chair Shun-Chin Hsu

Day 2, July 10, 2018

Puzzle Games

Chair Shun-Chin Hsu

Games

Chair Jos Uiterwijk

Endgame

Chair Takeshi Ito

Final Seesion

Chair Hiroyuki Iida

Publications

External Links

References

  1. Initially scheduled for three days, rearranged due to typhoon Maria
  2. an elaboration of the keynote lecture is published as Jaap van den Herik (2018). Computer chess: From idea to DeepMind. ICGA Journal, Vol. 40, No. 3
  3. Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen, Chan-San Chen (2018). Design of a Block Go program using deep learning and Monte Carlo tree search. ICGA Journal, Vol. 40, No. 3

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