Difference between revisions of "Dana S. Nau"

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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[Conferences#AAAI-96|AAAI 1996]]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[Conferences#AAAI-96|AAAI 1996]]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[Conferences#AAAI-98|AAAI 1998]]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[Conferences#AAAI-98|AAAI 1998]]
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. AI Magazine, Vol. 19, No. 2
+
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. [[AAAI#AIMAG|AI Magazine]], Vol. 19, No. 2, [http://www.cs.umd.edu/~nau/papers/smith1998computer.pdf pdf]
 
==2000 ...==
 
==2000 ...==
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>

Revision as of 14:31, 20 February 2019

Home * People * Dana S. Nau

Dana S. Nau [1]

Dana S. Nau,
an American computer scientist and professor at the University of Maryland, College Park. His research interests include artificial intelligence in game theory and planning, in particular HTN planning. Dana Nau discovered and elaborated on pathology on certain game trees, where a deeper search does not improve the decision quality, but makes the decision more and more random. Along with Stephen J.J. Smith and Thomas A. Throop, Dana Nau developed AI planning techniques in the Bridge program Bridge Baron [2] .

Selected Publications

[3] [4] [5]

1979

  • Dana S. Nau (1979). Quality of Decision Versus Depth of Search on Game Trees. Ph.D. thesis, Duke University, advisor Alan Biermann
  • Dana S. Nau (1979). Preliminary results regarding quality of play versus depth of search in game playing. First Internat. Symposium on Policy Analysis and Information Systems

1980 ...

1990 ...

2000 ...

2010 ...

External Links

References

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