Difference between revisions of "Dana S. Nau"

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=Selected Publications=  
 
=Selected Publications=  
<ref>[http://www.cs.umd.edu/%7Enau/publications.html Dana Nau’s Publications]</ref> <ref>[https://dblp.uni-trier.de/pers/hd/n/Nau:Dana_S= dblp: Dana S. Nau]</ref> <ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref>
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<ref>[http://www.cs.umd.edu/%7Enau/publications.html Dana Nau’s Publications]</ref> <ref>[https://dblp.uni-trier.de/pers/hd/n/Nau:Dana_S= dblp: Dana S. Nau]</ref> <ref>[[ICGA Journal#RefDB|ICGA Reference Database]]</ref>
 
==1979==
 
==1979==
 
* [[Dana S. Nau]] ('''1979'''). ''Quality of Decision Versus Depth of Search on Game Trees.'' Ph.D. thesis, [[Duke University]], advisor [[Alan Biermann]]
 
* [[Dana S. Nau]] ('''1979'''). ''Quality of Decision Versus Depth of Search on Game Trees.'' Ph.D. thesis, [[Duke University]], advisor [[Alan Biermann]]
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* [[Dana S. Nau]] ('''1983'''). ''On game graph structure and its influence on pathology.'' International Journal of Computer and Information Sciences, Vol. 12, No, 6
 
* [[Dana S. Nau]] ('''1983'''). ''On game graph structure and its influence on pathology.'' International Journal of Computer and Information Sciences, Vol. 12, No, 6
 
* [[Dana S. Nau]] ('''1983'''). ''Pathology on game trees revisited, and an alternative to minimaxing.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 21, Nos. 1-2, reprinted in [[Judea Pearl]] (ed.) ''Search and Heuristics''. North-Holland
 
* [[Dana S. Nau]] ('''1983'''). ''Pathology on game trees revisited, and an alternative to minimaxing.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 21, Nos. 1-2, reprinted in [[Judea Pearl]] (ed.) ''Search and Heuristics''. North-Holland
* [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/p/Purdom_Jr=:Paul_Walton Paul W. Purdom], [[Chun-Hung Tzeng]]  ('''1986, 2013'''). ''An Evaluation of Two Alternatives to Minimax''. Machine Intelligence and Pattern Recognition, Vol. 4, [https://arxiv.org/abs/1304.3445 arXiv:1304.3445]
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* [[Dana S. Nau]], [[Vipin Kumar]],  [[Laveen Kanal|Laveen N. Kanal]] ('''1984'''). ''[https://www.sciencedirect.com/science/article/abs/pii/0004370284900043 General Branch and Bound, and its Relation to A* and AO*]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_(journal) Artificial Intelligence], Vol. 23, No. 1
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* [[Dana S. Nau]], [[Paul W. Purdom]], [[Chun-Hung Tzeng]]  ('''1986'''). ''Experiments on Alternatives to Minimax''. [https://dblp.uni-trier.de/db/journals/ijpp/ijpp15.html#NauPT86 International Journal of Parallel Programming, Vol. 15], No. 2
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* [[Dana S. Nau]], [[Paul W. Purdom]], [[Chun-Hung Tzeng]]  ('''1986, 2013'''). ''An Evaluation of Two Alternatives to Minimax''. Machine Intelligence and Pattern Recognition, Vol. 4, [https://arxiv.org/abs/1304.3445 arXiv:1304.3445]
 
==1990 ...==
 
==1990 ...==
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1992'''). ''A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty''. Proceedings of the First International Conference on AI Planning Systems
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1992'''). ''A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty''. Proceedings of the First International Conference on AI Planning Systems
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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[Conferences#AAAI-96|AAAI 1996]]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[Conferences#AAAI-96|AAAI 1996]]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[Conferences#AAAI-98|AAAI 1998]]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[Conferences#AAAI-98|AAAI 1998]]
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. AI Magazine, Vol. 19, No. 2
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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. [[AAAI#AIMAG|AI Magazine]], Vol. 19, No. 2, [http://www.cs.umd.edu/~nau/papers/smith1998computer.pdf pdf]
 
==2000 ...==
 
==2000 ...==
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf] » [[KriegSpiel]]
 
* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf] » [[KriegSpiel]]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
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* [https://dblp.uni-trier.de/pers/hd/c/Carr:Ryan Ryan Carr], [https://dblp.uni-trier.de/pers/hd/r/Raboin:Eric Eric Raboin], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Within epsilon of optimal play in the cultaptation social learning game''. [https://dblp.uni-trier.de/db/conf/atal/aamas2009-2.html AAMAS 2009], [http://www.cs.umd.edu/~nau/papers/carr2009within.pdf pdf]
 
==2010 ...==
 
==2010 ...==
 
* [[Dana S. Nau]], [[Mitja Luštrek]], [[Austin Parker]], [[Ivan Bratko]], [[Matjaž Gams]] ('''2010'''). ''When is it better not to look ahead?''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 174, No. 16–17, [http://www.cs.umd.edu/~nau/papers/nau2010when.pdf pdf], [https://dis.ijs.si/mitjal/documents/Nau-When_is_it_better_not_to_look_ahead-AIJ-10.pdf pdf preprint]
 
* [[Dana S. Nau]], [[Mitja Luštrek]], [[Austin Parker]], [[Ivan Bratko]], [[Matjaž Gams]] ('''2010'''). ''When is it better not to look ahead?''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 174, No. 16–17, [http://www.cs.umd.edu/~nau/papers/nau2010when.pdf pdf], [https://dis.ijs.si/mitjal/documents/Nau-When_is_it_better_not_to_look_ahead-AIJ-10.pdf pdf preprint]

Latest revision as of 10:45, 4 April 2021

Home * People * Dana S. Nau

Dana S. Nau [1]

Dana S. Nau,
an American computer scientist and professor at the University of Maryland, College Park. His research interests include artificial intelligence in game theory and planning, in particular HTN planning. Dana Nau discovered and elaborated on pathology on certain game trees, where a deeper search does not improve the decision quality, but makes the decision more and more random. Along with Stephen J.J. Smith and Thomas A. Throop, Dana Nau developed AI planning techniques in the Bridge program Bridge Baron [2] .

Selected Publications

[3] [4] [5]

1979

  • Dana S. Nau (1979). Quality of Decision Versus Depth of Search on Game Trees. Ph.D. thesis, Duke University, advisor Alan Biermann
  • Dana S. Nau (1979). Preliminary results regarding quality of play versus depth of search in game playing. First Internat. Symposium on Policy Analysis and Information Systems

1980 ...

1990 ...

2000 ...

2010 ...

External Links

References

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