Mei-Hui Wang
Revision as of 16:54, 6 March 2019 by GerdIsenberg (talk | contribs)
Mei-Hui Wang,
a Taiwanese computer scientist, biomedical and electrical engineer at National University of Tainan (NUTN).
Her research interests include intelligent agent, ontology engineering and image processing.
Mei-Hui Wang is co-author of the Go playing program MogoTW [2], a joint project between the MoGo team and a Taiwanese team [3].
Selected Publications
2007 ...
- Chang-Shing Lee, Mei-Hui Wang (2007). Ontology-based intelligent healthcare agent and its application to respiratory waveform recognition. Expert Systems with Applications, Vol. 33, No. 3
- Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Mei-Hui Wang, Shang-Rong Tsai, Shun-Chin Hsu (2008). Human-Computer Go Revolution 2008. ICGA Journal, Vol. 31, No. 3
- Chang-Shing Lee, Mei-Hui Wang, Yuan-Liang Wang, Shun-Chin Hsu (2008). The 2008 computational intelligence forum and the world 9x9 computer-Go championship in Taiwan. ICGA Journal, Vol. 31, No. 4
- Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong (2009). The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in Games, pdf
- Chang-Shing Lee, Mei-Hui Wang, Tzung-Pei Hong, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yau-Hwang Kuo (2009). A Novel Ontology for Computer Go Knowledge Management. IEEE FUZZ, pdf
2010 ...
- Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen, Yu-Jen Chen, Cheng-Wei Chou, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Hassen Doghmen (2010). An ontology-based fuzzy inference system for computer Go applications. International Journal of Fuzzy Systems, Vol. 12, No. 2, pdf
- Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Shi-Jim Yen, Mei-Hui Wang, Shang-Rong Tsai (2010). Current Frontiers in Computer Go. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2
- Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Tsan-Cheng Su, Fabien Teytaud, Olivier Teytaud, Hui-Ming Wang, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen (2011). Towards a Solution of 7x7 Go with Meta-MCTS. Advances in Computer Games 13
- Chang-Shing Lee, Mei-Hui Wang, Olivier Teytaud, Shi-Jim Yen (2012). Human vs. Machine Go Competitions in IEEE WCCI 2012. ICGA Journal, Vol. 35, No. 4
- Cheng-Wei Chou, Ping-Chiang Chou, Chang-Shing Lee, David L. Saint-Pierre, Olivier Teytaud, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen (2013). Strategic Choices: Small Budgets and Simple Regret. TAAI 2012, Excellent Paper Award, pdf
- Giovanni Acampora, Vincenzo Loia, Chang-Shing Lee, Mei-Hui Wang (eds.) (2013). On the Power of Fuzzy Markup Language. Studies in Fuzziness and Soft Computing, Vol. 296, Springer [5]
2015 ...
- Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen, Ting-Han Wei, I-Chen Wu, Ping-Chiang Chou, Chun-Hsun Chou, Ming-Wan Wang, Tai-Hsiung Yang (2016). Human vs. Computer Go: Review and Prospect. arXiv:1606.02032
- Chang-Shing Lee, Mei-Hui Wang, Chia-Hsiu Kao, Sheng-Chi Yang, Yusuke Nojima, Ryosuke Saga, Nan Shuo, Naoyuki Kubota (2017). FML-based Prediction Agent and Its Application to Game of Go. arXiv:1704.04719
- Chang-Shing Lee, Mei-Hui Wang, Sheng-Chi Yang, Pi-Hsia Hung, Su-Wei Lin, Nan Shuo, Naoyuki Kubota, Chun-Hsun Chou, Ping-Chiang Chou, Chia-Hsiu Kao (2017). FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go. arXiv:1707.04828
- Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko, Naoyuki Kubota, Lu-An Lin, Shinya Kitaoka, Yu-Te Wang, Shun-Feng Su (2018). Human and Smart Machine Co-Learning with Brain Computer Interface. arXiv:1802.06521
- Chang-Shing Lee, Mei-Hui Wang, Li-Chuang Chen, Yusuke Nojima, Tzong-Xiang Huang, Jinseok Woo, Naoyuki Kubota, Eri Sato-Shimokawara, Toru Yamaguchi (2019). A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go. arXiv:1901.07191
- Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko, Bo-Yu Tsai, Yi-Lin Tsai, Sheng-Chi Yang, Lu-An Lin, Yi-Hsiu Lee, Hirofumi Ohashi, Naoyuki Kubota, Nan Shuo (2019). PFML-based Semantic BCI Agent for Game of Go Learning and Prediction. arXiv:1901.02999
References
- ↑ Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong (2009). The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in Games, pdf
- ↑ MogoTW
- ↑ MoGo: a software for the Game of Go
- ↑ dblp: Mei-Hui Wang
- ↑ Fuzzy markup language (FML) from Wikipedia