Difference between revisions of "Dana S. Nau"

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'''[[Main Page|Home]] * [[People]] * Dana S. Nau'''
 
'''[[Main Page|Home]] * [[People]] * Dana S. Nau'''
  
[[FILE:DanaNau.jpg|border|right|thumb|310px|link=http://www.cs.umd.edu/%7Enau/|  Dana S. Nau <ref>[http://www.cs.umd.edu/%7Enau/ Dana S. Nau Homepage]</ref> ]]  
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[[FILE:DanaNau.jpg|border|right|thumb|link=http://www.cs.umd.edu/%7Enau/|  Dana S. Nau <ref>[http://www.cs.umd.edu/%7Enau/ Dana S. Nau Homepage]</ref> ]]  
  
 
'''Dana S. Nau''',<br/>
 
'''Dana S. Nau''',<br/>
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* [[Dana S. Nau]] ('''1979'''). ''Preliminary results regarding quality of play versus depth of search in game playing.'' First Internat. Symposium on Policy Analysis and Information Systems
 
* [[Dana S. Nau]] ('''1979'''). ''Preliminary results regarding quality of play versus depth of search in game playing.'' First Internat. Symposium on Policy Analysis and Information Systems
 
==1980 ...==
 
==1980 ...==
* [[Dana S. Nau]] ('''1980'''). ''Pathology on game trees: A summary of results''. In Proceedings of the National Conference on Artificial Intelligence ([[AAAI]])
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* [[Dana S. Nau]] ('''1980'''). ''Pathology on game trees: A summary of results''. [[Conferences#AAAI-80|AAAI 1980]]
 
* [[Dana S. Nau]] ('''1982'''). ''The last player theorem.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 18
 
* [[Dana S. Nau]] ('''1982'''). ''The last player theorem.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 18
 
* [[Dana S. Nau]] ('''1982'''). ''An investigation of the causes of pathology in games.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 19, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park], Recommended by [[Judea Pearl]]
 
* [[Dana S. Nau]] ('''1982'''). ''An investigation of the causes of pathology in games.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 19, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park], Recommended by [[Judea Pearl]]
* [[Dana S. Nau]], [[Vipin Kumar]], [[Laveen Kanal|Laveen N. Kanal]] ('''1982'''). ''A General Paradigm for A.I. Search Procedures''. [http://www.informatik.uni-trier.de/~ley/db/conf/aaai/aaai82.html#NauKK82 AAAI 1982]
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* [[Dana S. Nau]], [[Vipin Kumar]], [[Laveen Kanal|Laveen N. Kanal]] ('''1982'''). ''A General Paradigm for A.I. Search Procedures''. [[Conferences#AAAI-82|AAAI 1982]]
 
* [[Dana S. Nau]] ('''1983'''). ''Decision quality as a function of search depth on game trees.'' [[ACM#Journal|Journal of the ACM]], Vol. 30, No. 4
 
* [[Dana S. Nau]] ('''1983'''). ''Decision quality as a function of search depth on game trees.'' [[ACM#Journal|Journal of the ACM]], Vol. 30, No. 4
 
* [[Dana S. Nau]] ('''1983'''). ''On game graph structure and its influence on pathology.'' International Journal of Computer and Information Sciences, Vol. 12, No, 6
 
* [[Dana S. Nau]] ('''1983'''). ''On game graph structure and its influence on pathology.'' International Journal of Computer and Information Sciences, Vol. 12, No, 6
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* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Toward an analysis of forward pruning''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Toward an analysis of forward pruning''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Strategic planning for imperfect-information games''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1993'''). ''Strategic planning for imperfect-information games''. Technical Report, [https://en.wikipedia.org/wiki/University_of_Maryland,_College_Park University of Maryland, College Park]
* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1994'''). ''An Analysis of Forward Pruning''. Proceedings AAAI 1994, [http://www.aaai.org/Papers/AAAI/1994/AAAI94-213.pdf pdf]
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* [[Stephen J.J. Smith]], [[Dana S. Nau]] ('''1994'''). ''An Analysis of Forward Pruning''. [[Conferences#AAAI-94|AAAI 1994]], [http://www.aaai.org/Papers/AAAI/1994/AAAI94-213.pdf pdf]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''A Planning Approach to Declarer Play in Contract Bridge''. Computational Intelligence, Vol. 12
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''A Planning Approach to Declarer Play in Contract Bridge''. Computational Intelligence, Vol. 12
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[AAAI]]/IAAI 1996
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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1996'''). ''Total-Order Multi-Agent Task-Network Planning for Contract Bridge''. [[Conferences#AAAI-96|AAAI 1996]]
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[AAAI]]/IAAI 1998
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* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge''. [[Conferences#AAAI-98|AAAI 1998]]
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. AI Magazine, Vol. 19, No. 2
 
* [[Stephen J.J. Smith]], [[Dana S. Nau]], [[Thomas A. Throop]] ('''1998'''). ''Computer Bridge: A Big Win for AI Planning''. AI Magazine, Vol. 19, No. 2
 
==2000 ...==
 
==2000 ...==
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
 
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
 
* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2004'''). ''[http://projects.laas.fr/planning/aptp/index.html Automated Planning: Theory and Practice]''. [https://en.wikipedia.org/wiki/Morgan_Kaufmann_Publishers Morgan Kaufmann Publishers]
 
* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2004'''). ''[http://projects.laas.fr/planning/aptp/index.html Automated Planning: Theory and Practice]''. [https://en.wikipedia.org/wiki/Morgan_Kaufmann_Publishers Morgan Kaufmann Publishers]
* [[Austin Parker]], [[Dana S. Nau]], [http://dblp.uni-trier.de/pers/hd/s/Subrahmanian:V=_S= V.S. Subrahmanian] ('''2005'''). ''Game-Tree Search with Combinatorially Large Belief States''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ijcai.org/papers/0878.pdf pdf] » [[KriegSpiel]]
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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2005'''). ''Game-Tree Search with Combinatorially Large Belief States''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ijcai.org/papers/0878.pdf pdf]
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* [[Austin Parker]], [[Dana S. Nau]], [[V.S. Subrahmanian]] ('''2006'''). ''Overconfidence or Paranoia? Search in Imperfect-Information Games''. [[Conferences#AAAI-2006|AAAI 2006]], [https://www.aaai.org/Papers/AAAI/2006/AAAI06-164.pdf pdf] » [[KriegSpiel]]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
 
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
 
==2010 ...==
 
==2010 ...==

Revision as of 21:20, 19 February 2019

Home * People * Dana S. Nau

Dana S. Nau [1]

Dana S. Nau,
an American computer scientist and professor at the University of Maryland, College Park. His research interests include artificial intelligence in game theory and planning, in particular HTN planning. Dana Nau discovered and elaborated on pathology on certain game trees, where a deeper search does not improve the decision quality, but makes the decision more and more random. Along with Stephen J.J. Smith and Thomas A. Throop, Dana Nau developed AI planning techniques in the Bridge program Bridge Baron [2] .

Selected Publications

[3] [4] [5]

1979

  • Dana S. Nau (1979). Quality of Decision Versus Depth of Search on Game Trees. Ph.D. thesis, Duke University, advisor Alan Biermann
  • Dana S. Nau (1979). Preliminary results regarding quality of play versus depth of search in game playing. First Internat. Symposium on Policy Analysis and Information Systems

1980 ...

1990 ...

2000 ...

2010 ...

External Links

References

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