Difference between revisions of "Chessterfield"

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(Created page with "'''Home * Engines * Chessterfield''' '''Chessterfield''',<br/> a family of chess engines by Matthias Lüscher, written in C++, first released in...")
 
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=ChessterfieldCL=
 
=ChessterfieldCL=
While affiliated with [[ETH Zurich]], inspired by [[Michael Buro|Michael Buro's]] [[CG 1998]] paper ''From Simple Features to Sophisticated Evaluation Functions'' <ref>[[Michael Buro]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_8 From Simple Features to Sophisticated Evaluation Functions]''. [[CG 1998]], [https://skatgame.net/mburo/ps/glem.pdf pdf]</ref>, covering not only [[Automated Tuning|automated parameter tuning]] but a procedure for exploring the feature space able to discover new features in a computational feasible way, Matthias Lüscher implemented Buro's ''General Linear Evaluation Model'' GLEM inside '''ChessterfieldCL''', using a three-layer [[Neural Networks|neural network]] as [[Evaluation|evaluation function]] - documented in his technical report under supervision of [[Thomas Lincke]] and [[Christoph Wirth]] <ref>[[Matthias Lüscher]]  ('''2000'''). ''Automatic Generation of an Evaluation Function for Chess Endgames''. [[ETH Zurich]] Supervisors: [[Thomas Lincke]] and [[Christoph Wirth]], [http://www.datacomm.ch/m.luescher/evaluation_function_en.pdf pdf], [http://www.top-5000.nl/ps/Automatic%20Generation%20of%20an%20Evaluation%20Function%20for%20Chess%20Endgames.pdf pdf]</ref>.
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While affiliated with [[ETH Zurich]], inspired by [[Michael Buro|Michael Buro's]] [[CG 1998]] paper ''From Simple Features to Sophisticated Evaluation Functions'' <ref>[[Michael Buro]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_8 From Simple Features to Sophisticated Evaluation Functions]''. [[CG 1998]], [https://skatgame.net/mburo/ps/glem.pdf pdf]</ref>, covering not only [[Automated Tuning|automated parameter tuning]] but a procedure for exploring the feature space able to discover new features in a computational feasible way, Matthias Lüscher implemented Buro's [[Michael Buro#GLEM|General Linear Evaluation Model (GLEM)]] inside '''ChessterfieldCL''', using a three-layer [[Neural Networks|neural network]] as [[Evaluation|evaluation function]] - documented in his technical report under supervision of [[Thomas Lincke]] and [[Christoph Wirth]] <ref>[[Matthias Lüscher]]  ('''2000'''). ''Automatic Generation of an Evaluation Function for Chess Endgames''. [[ETH Zurich]] Supervisors: [[Thomas Lincke]] and [[Christoph Wirth]], [http://www.datacomm.ch/m.luescher/evaluation_function_en.pdf pdf], [http://www.top-5000.nl/ps/Automatic%20Generation%20of%20an%20Evaluation%20Function%20for%20Chess%20Endgames.pdf pdf]</ref>.
  
 
=See also=
 
=See also=

Revision as of 11:08, 19 June 2018

Home * Engines * Chessterfield

Chessterfield,
a family of chess engines by Matthias Lüscher, written in C++, first released in April 1998. The free native Chessterfield comes with an own GUI, the experimental WinBoard compliant ChessterfieldCL along with its learning utility ChessterfieldEN is open source published under the GNU General Public Licence V2 [1]. Chessterfield applies alpha-beta with transposition table, null move pruning, razoring and various extensions inside an aspirated iterative deepening loop.

Screenshot

ChessterfieldGUImansfield.gif

Chessterfield GUI [2]

ChessterfieldCL

While affiliated with ETH Zurich, inspired by Michael Buro's CG 1998 paper From Simple Features to Sophisticated Evaluation Functions [3], covering not only automated parameter tuning but a procedure for exploring the feature space able to discover new features in a computational feasible way, Matthias Lüscher implemented Buro's General Linear Evaluation Model (GLEM) inside ChessterfieldCL, using a three-layer neural network as evaluation function - documented in his technical report under supervision of Thomas Lincke and Christoph Wirth [4].

See also

Publications

Forum Posts

External Links

Chess Engine

Chesterfield

References

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