Difference between revisions of "Alex Bernstein"

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* [http://www.gettyimages.de/search/2/image?phrase=IBM+704&editorialproducts=timelife&family=editorial Photos] by [https://en.wikipedia.org/wiki/Andreas_Feininger Andreas Feininger], [https://en.wikipedia.org/wiki/Getty_Images Getty Images]
 
* [http://www.gettyimages.de/search/2/image?phrase=IBM+704&editorialproducts=timelife&family=editorial Photos] by [https://en.wikipedia.org/wiki/Andreas_Feininger Andreas Feininger], [https://en.wikipedia.org/wiki/Getty_Images Getty Images]
 
* [http://www.research.ibm.com/deepblue/reference/html/i.3.html Chess Pieces - IBM Research] the [[Deep Blue]] site
 
* [http://www.research.ibm.com/deepblue/reference/html/i.3.html Chess Pieces - IBM Research] the [[Deep Blue]] site
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* [https://www.newyorker.com/magazine/1958/11/29/runner-up-4 Runner-Up - The New Yorker - November 29, 1958]
 
* <span id="Video"></span>Alex Bernstein: ''juega al ajedrez con un'' IBM 704 (Thinking Machines) [https://en.wikipedia.org/wiki/YouTube YouTube] Video
 
* <span id="Video"></span>Alex Bernstein: ''juega al ajedrez con un'' IBM 704 (Thinking Machines) [https://en.wikipedia.org/wiki/YouTube YouTube] Video
 
: {{#evu:https://www.youtube.com/watch?v=NUjiUR0ZH58|alignment=left|valignment=top}}
 
: {{#evu:https://www.youtube.com/watch?v=NUjiUR0ZH58|alignment=left|valignment=top}}

Revision as of 11:23, 7 June 2019

Home * People * Alex Bernstein

Alex Bernstein [1]

Alex Bernstein,
an American mathematician, chess player and IBM employee. Along with his colleagues Michael de V. Roberts, Timothy Arbuckle and Martin Belsky, Alex Bernstein was primary author of the Bernstein Chess Program for the IBM 704.

Quotes

Quote by John McCarthy from Human-Level AI is harder than it seemed in 1955 on the Dartmouth workshop:

Chess programs catch some of the human chess playing abilities but rely on the limited effective branching of the chess move tree. The ideas that work for chess are inadequate for go. Alpha-beta pruning characterizes human play, but it wasn't noticed by early chess programmers - Turing, Shannon, Pasta and Ulam, and Bernstein. We humans are not very good at identifying the heuristics we ourselves use. Approximations to alpha-beta used by Samuel, Newell and Simon, McCarthy. Proved equivalent to minimax by Hart and Levin, independently by Brudno. Knuth gives details.

See also

Publications

[2]

Forum Posts

External Links

References

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