Scientific American
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Scientific American,
a popular science magazine, founded by inventor and publisher Rufus Porter in 1845 as a four page weekly newspaper. Since 2009, Mariette DiChristina is the eighth editor-in-chief. Martin Gardner was author of the Mathematical Games column from 1956 to 1981 [2] [3]. Occasionally, Scientific American had notable articles on AI and computer chess topics.
Contents
Selected Authors
- Thomas Anantharaman
- Hans Berliner
- Alex Bernstein
- Murray Campbell
- Frederic Roy Carlson
- Martin Gardner
- Feng-hsiung Hsu
- Andreas Nowatzyk
- Simon Portegies Zwart
- Michael de V. Roberts
- Claude Shannon
- Christopher Strachey
- Albert Zobrist
Selected Articles
1915
- Anonymmous (1915). Torre and His Remarkable Automatic Devices. Scientific American, Supplement 80, Number 2079, November 06, 1915 » El Ajedrecista
1950 ...
- Claude Shannon (1950). A Chess-Playing Machine. Scientific American, Vol. 182 (No. 2, February 1950), pp. 48-51. Reprinted in The World of Mathematics, edited by James R. Newman, Simon & Schuster, NY, Vol. 4, 1956, pp. 2124-2133. Included in Part B
- Alex Bernstein, Michael de V. Roberts (1958). Computer vs. Chess-Player. Scientific American, Vol. 198, pp. 96-105. pdf from The Computer History Museum, reprinted 1988 in Computer Chess Compendium » The Bernstein Chess Program
1960 ...
- Christopher Strachey (1966). System Analysis and Programming. Scientific American, September 1966, republished August 23, 2011 [4] [5]
1970 ...
- Martin Gardner (1970). Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life". Scientific American, Vol. 223, pp. 120-123. » John H. Conway
- Martin Gardner (1973). Mathematical Games: How to Turn a Chessboard into a Computer to Calculate with Negabinary Numbers. Scientific American, Vol. 228, No. 4 [6]
- Albert Zobrist, Frederic Roy Carlson (1973). An Advice-Taking Chess Computer. Scientific American, Vol. 228, No. 6
- Martin Gardner (1979). Chess Problems on a Higher Plane, Including Mirror Images, Rotations and the Superqueen. Scientific American, Vol. 270
1980 ...
- Hans Berliner (1980). Computer Backgammon. Scientific American, Vol. 242, No. 6, hosted by Backgammon Galore
- Alexander Keewatin Dewdney (1986). The King (A Chess Program) Is Dead, Long Live The King (A Chess Machine). Scientific American, 1986-02, pdf from The Computer History Museum » ACM 1985
1990 ...
- Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk (1990). A Grandmaster Chess Machine. Scientific American, Vol. 263, No. 4, Online Reprint [7] » Deep Thought
2000 ...
- Scott Aaronson (2008). The Limits of Quantum Computers. Scientific American, March 01, 2008, draft as pdf
- Simon Portegies Zwart (2008). The Long-Lost Siblings of the Sun. Scientific American, Vol. 301, No. 5
2010 ...
- Larry Greenemeier (2011). Robots Arrive at Fukushima Nuclear Site with Unclear Mission. Scientific American, March 24, 2011 [8] » Robots
- Simon Portegies Zwart (2014). A New Space Mission Could Track Down the Sun's Lost Siblings. Scientific American, Special Editions Vol. 23, No. 3s
Online
- 20 Years after Deep Blue: How AI Has Advanced Since Conquering Chess by Larry Greenemeier, Scientific American, June 2, 2017 [9] » Artificial Intelligence, Deep Blue, Kasparov versus Deep Blue 1997, Murray Campbell
External Links
- Scientific American from Wikipedia
- Science News, Articles and Information | Scientific American
- Scientific American: Scientific American Magazine
- Mind & Brain Science News, Articles, and Information from Scientific American
- Scientific American: News
- Chess for All Ages: Scientific American's Chess Puzzles by Mark Weeks, December 29, 2009
- Chess for All Ages: Scientific American's Computer Chess by Mark Weeks, January 12, 2010
References
- ↑ Scientific American from Wikipedia
- ↑ Martin Gardner from Wikipedia
- ↑ Index to Mathematical Games
- ↑ Complete Annotated Strachey Checkers Program by Peter Norvig
- ↑ Prescient but Not Perfect: A Look Back at a 1966 Scientific American Article on Systems Analysis by Peter Norvig, Scientific American Online, August 23, 2011
- ↑ Negative base from Wikipedia
- ↑ Feng's (Deep Thought) article in Scientific American (long) by Feng-hsiung Hsu, rgc, October 19, 1990
- ↑ Fukushima Daiichi nuclear disaster from Wikipedia
- ↑ Scientific American article on Computer Chess by Mark Lefler, CCC, June 03, 2017