Search results

Jump to: navigation, search
  • ...b-aigames]</ref> on various game playing programs such as the successful [[Go]] playing program [https://www.game-ai-forum.org/icga-tournaments/program.p ...Olympiad#Go|20th Computer Olympiad, Leiden 2017]], Medalists in [[Go|13x13 Go]], [[Katsuki Ohto]] (Bronze for Julie), <br/>[[Ting-Han Wei]] (Gold for [ht
    5 KB (647 words) - 16:39, 1 December 2021
  • * [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, [[Category:Hex Programmer|Browne]]
    7 KB (984 words) - 11:51, 14 March 2022
  • ...]], [[Hiroyuki Iida]], [[Reijer Grimbergen]] ('''1997'''). ''Chess, Shogi, Go, natural developments in game research.'' [http://citeseerx.ist.psu.edu/vie ..., [[Jun Nagashima]], [[Hiroyuki Iida]] ('''2002'''). ''[http://jglobal.jst.go.jp/en/public/200902131683288984 Realization-Probability Search in Computer
    20 KB (2,668 words) - 19:20, 4 April 2022
  • ...uthor of the [[Shogi]] program [[ISshogi]], and is further author of the [[Go]] playing program [https://www.game-ai-forum.org/icga-tournaments/program.p ...teraction]], [[Proof-Number Search|proof-number search]] and [[Go|computer Go]].
    9 KB (1,169 words) - 17:20, 16 November 2020
  • ...ence/ais-have-mastered-chess-will-go-be-next AIs Have Mastered Chess. Will Go Be Next?] by [[Jonathan Schaeffer]], [[Martin Müller]] & [[Akihiro Kishimo [[Category:Chess Programmer|Schaeffer]]
    47 KB (6,253 words) - 19:20, 4 April 2022
  • ...ler]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Tecnical Report</ref> <ref>[[Mar [[Category:Backgammon Programmer|Tesauro]]
    7 KB (983 words) - 17:21, 16 November 2020
  • ...31866-5_10?LI=true#page-1 4*4-Pattern and Bayesian Learning in Monte-Carlo Go]''. [[Advances in Computer Games 13]] [[Category:Xiangqi Programmer|Wang]]
    3 KB (378 words) - 23:53, 28 November 2018
  • ...31866-5_10?LI=true#page-1 4*4-Pattern and Bayesian Learning in Monte-Carlo Go]''. [[Advances in Computer Games 13]] [[Category:Xiangqi Programmer|Xu]]
    5 KB (680 words) - 16:17, 28 March 2019
  • * [[Jos Uiterwijk]] ('''1992'''). ''Go-Moku still far from Optimality''. [[3rd Computer Olympiad#Workshop|Heuristi * [[Jos Uiterwijk]] ('''1992'''). ''Knowledge and Strategies in Go-Moku''. [[3rd Computer Olympiad#Workshop|Heuristic Programming in AI 3]]
    32 KB (4,247 words) - 12:36, 14 March 2022
  • ...p://link.springer.com/chapter/10.1007/978-3-642-31866-5_19 Blunder Cost in Go and Hex]''. [[Advances in Computer Games 13]] ...h Weninger]], [[Ryan Hayward]] ('''2017'''). ''Exploring Positional Linear Go''. [[Advances in Computer Games 15]], [https://webdocs.cs.ualberta.ca/~hayw
    10 KB (1,378 words) - 16:25, 1 December 2021
  • ...nd supported by his supervisor [[Rémi Coulom]], author of the world class Go program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=530 ...pplied to the Game of Go''. Ph.D. thesis, Appendix II, 2011 Super Computer Go: Shih-Chieh Huang's Erica, Introduction by [http://www.goodreads.com/autho
    8 KB (1,109 words) - 16:45, 15 October 2019
  • ...number search to [[Atari Go]] <ref>[http://senseis.xmp.net/?AtariGo Atari Go at Sensei's Library]</ref> and [[Lines of Action]] <ref>[[Jakub Pawlewicz]] [[Category:Hex Programmer|Pawlewicz]]
    5 KB (730 words) - 18:27, 3 January 2020
  • ...Intel Xeon Phi''. [http://arxiv.org/abs/1409.4297 CoRR abs/1409.4297] » [[Go]], [[Monte-Carlo Tree Search|MCTS]] [[Category:Chess Programmer|Plaat]]
    16 KB (2,041 words) - 17:22, 16 November 2020
  • ...post/computer-beating-top-human-go-professional Computer beating top human Go professional] by [[Frederic Friedel]], [[ChessBase|ChessBase News]], March ...ner-chess-master-and-programmer-dies-at-87 Hans Berliner, chess master and programmer, dies at 87] by [[Frederic Friedel]], [[ChessBase|ChessBase New]], January
    19 KB (2,253 words) - 23:28, 31 January 2022
  • ...rg/?page_id=1467 Prize giving ceremony Go 19x19], [[18th Computer Olympiad#Go|18th Computer Olympiad, 2015]], Siver for [https://www.game-ai-forum.org/ic ...). ''Production of various strategies and position control for Monte-Carlo Go - Entertaining human players''. [http://www.informatik.uni-trier.de/~ley/db
    6 KB (896 words) - 18:55, 7 March 2019
  • ...h computer scientist, [https://en.wikipedia.org/wiki/Freelancer freelance] programmer in the field of [[Artificial Intelligence|artificial intelligence]] in [[Ga ...phaZero]] implementation dubbed [[CrazyZero]] has networks trained to play Go, [[Shogi]], [[Gomoku]], [[Othello]], [[Renju]], and Chess <ref>[http://www.
    18 KB (2,577 words) - 19:24, 2 August 2020
  • ...for [https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios] and lead programmer on the [[IBM PC|PC]] [https://en.wikipedia.org/wiki/Strategy_video_game str ...ler]] ('''2007'''). ''Reinforcement learning of local shape in the game of Go''. [[Conferences#IJCAI2007|20th IJCAI]], [http://webdocs.cs.ualberta.ca/~mm
    18 KB (2,275 words) - 11:24, 16 April 2021
  • ...ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>. ...Wang]] ('''2006'''). ''Exploration exploitation in Go: UCT for Monte-Carlo Go''. [http://www.lri.fr/~gelly/paper/nips_exploration_exploitation_mogo.pdf p
    9 KB (1,244 words) - 11:29, 12 September 2019
  • ...ki/Multi-armed_bandit bandit algorithms] and applications to [[Go|Computer-Go]]. ...ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>.
    5 KB (681 words) - 17:05, 27 June 2019
  • ...] <ref>[[Bruno Bouzy]] ('''1995'''). ''Modelisation Cognitive du Joueur de Go''. Mémoire de thèse de doctorat, [[University of Paris#6|Paris 6 Universi * [[Bruno Bouzy]] ('''1995'''). ''Modelisation Cognitive du Joueur de Go''. Mémoire de thèse de doctorat, [[University of Paris#6|Paris 6 Universi
    8 KB (1,040 words) - 14:24, 19 February 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)