Advances in Computer Games 17
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Advances in Computer Games 17,
November 23-25, 2021, held online. ACG is the conference of the ICGA.
Keynote Speakers
Accepted Papers
- Nicolas Fabiano, Tristan Cazenave (2021). Sequential Halving Using Scores. Advances in Computer Games 17
- Jos Uiterwijk (2021). Solving Bicoloring-Graph Games on Rectangular Boards — Part 1: Partisan Col and Snort. Advances in Computer Games 17
- Jos Uiterwijk (2021). Solving Bicoloring-Graph Games on Rectangular Boards — Part 2: Impartial Col and Snort. Advances in Computer Games 17
- Hung-Jui Chang, Cheng Yueh, Gang-Yu Fan, Ting-Yu Lin, Tsan-sheng Hsu (2021). Opponent Model Selection Using Deep Learning. Advances in Computer Games 17
- Tristan Cazenave, Julien Sentuc, Mathurin Videau (2021). Cosine Annealing, Mixnet and Swish Activation for Computer Go. Advances in Computer Games 17
- Gilad Moskowitz, Vadim Ponomarenko (2021). A Heuristic Approach to the Game of Sylver Coinage. Advances in Computer Games 17
- Ryan Hayward, et al. (2021). BoxOff is NP-complete. Advances in Computer Games 17
- Rejwana Haque, Ting Han Wei, Martin Müller (2021). On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases. Advances in Computer Games 17
- Mark Goadrich, Collin Shaddox (2021). Quantifying the Space of Hearts Variants. Advances in Computer Games 17
- Lucas Gnecco Heredia, Tristan Cazenave (2021). Expert Iteration for Risk. Advances in Computer Games 17
- Satoshi Tanaka, François Bonnet, Sébastien Tixeuil, Yasumasa Tamura (2021). Quixo Is Solved. Advances in Computer Games 17
- Boris Doux, Benjamin Negrevergne, Tristan Cazenave (2021). Deep Reinforcement Learning for Morpion Solitaire. Advances in Computer Games 17
- Matthew Stephenson, Eric Piette, Dennis Soemers, Cameron Browne (2021). Automatic Generation of Board Game Manuals. Advances in Computer Games 17
- Cheng Yi, Tomoyuki Kaneko (2021). Improving Counterfactual Regret Minimization Agents Training in card game Cheat Using Ordered Abstraction. Advances in Computer Games 17
- Dennis Soemers, Eric Piette, Matthew Stephenson, Cameron Browne (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games 17
- Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda (2021). Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives. Advances in Computer Games 17
- Aðalsteinn Pálsson, Yngvi Björnsson (2021). Evaluating Interpretability Methods for DNNs in Game-Playing Agents. Advances in Computer Games 17
- Miha Bizjak, Matej Guid (2021). Automatic Recognition of Similar Chess Motifs. Advances in Computer Games 17
- M. Akif Gunes, M. Fatih Kavum, Sanem Sariel (2021). A Generic Approach for Player Modelling Using Event-Trait Mapping Supported by PCA. Advances in Computer Games 17
- Cameron Browne, Eric Piette, Matthew Stephenson, Dennis Soemers (2021). General Board Geometry. Advances in Computer Games 17
- Dave Gomboc, Christian R. Shelton (2021). Chess endgame compression via logic minimization. Advances in Computer Games 17
External Links
- Advances in Computer Games 2021 | ICGA
- Conference : Advances in Computer Games 2021 (International Computer Games Association, online) | LPCM
Forum Posts
- Advances in Computer Games by Gerd Isenberg, CCC, November 04, 2021