Difference between revisions of "Mei-Hui Wang"
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Her research interests include [https://en.wikipedia.org/wiki/Intelligent_agent intelligent agent], [https://en.wikipedia.org/wiki/Ontology_engineering ontology engineering] and [https://en.wikipedia.org/wiki/Image_processing image processing]. | Her research interests include [https://en.wikipedia.org/wiki/Intelligent_agent intelligent agent], [https://en.wikipedia.org/wiki/Ontology_engineering ontology engineering] and [https://en.wikipedia.org/wiki/Image_processing image processing]. | ||
Mei-Hui Wang is co-author of the [[Go]] playing program ''MogoTW'' <ref>[http://www.computer-go.info/db/oprog.php?a=MogoTW MogoTW]</ref>, a joint project between the [https://www.game-ai-forum.org/icga-tournaments/program.php?id=515 MoGo] team and a Taiwanese team <ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>. | Mei-Hui Wang is co-author of the [[Go]] playing program ''MogoTW'' <ref>[http://www.computer-go.info/db/oprog.php?a=MogoTW MogoTW]</ref>, a joint project between the [https://www.game-ai-forum.org/icga-tournaments/program.php?id=515 MoGo] team and a Taiwanese team <ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>. | ||
+ | |||
+ | =FML-based Prediction= | ||
+ | Abtract from ''FML-based Prediction Agent and Its Application to Game of Go'' <ref>[[Chang-Shing Lee]], [[Mei-Hui Wang]], [[Chia-Hsiu Kao]], [[Sheng-Chi Yang]], [[Yusuke Nojima]], [[Ryosuke Saga]], [[Nan Shuo]], [[Naoyuki Kubota]] ('''2017'''). ''FML-based Prediction Agent and Its Application to Game of Go''. [https://arxiv.org/abs/1704.04719 arXiv:1704.04719]</ref>: | ||
+ | In this paper, we present a robotic prediction agent including a [https://en.wikipedia.org/wiki/Darkforest darkforest] [[Go]] engine, a [https://en.wikipedia.org/wiki/Fuzzy_markup_language fuzzy markup language] (FML) assessment engine, an FML-based decision support engine, and a [[Robots|robot engine]] for game of Go application. The knowledge base and rule base of FML assessment engine are constructed by referring the information from the darkforest Go engine located in [https://en.wikipedia.org/wiki/National_University_of_Tainan NUTN] and [https://en.wikipedia.org/wiki/Osaka_Prefecture_University OPU], for example, the number of [[Monte-Carlo Tree Search|MCTS]] simulations and winning rate prediction. The proposed robotic prediction agent first retrieves the database of Go competition website, and then the FML assessment engine infers the winning possibility based on the information generated by darkforest Go engine. The FML-based decision support engine computes the winning possibility based on the partial game situation inferred by FML assessment engine. Finally, the robot engine combines with the human-friendly robot partner PALRO <ref>[https://palro.jp/en/ PALRO is a robot who cares]</ref>, produced by FujiSoft Incorporated, to report the game situation to human Go players. Experimental results show that the FML-based prediction agent can work effectively. | ||
+ | |||
+ | =PFML-based BCI Agent= | ||
+ | Abtract from ''PFML-based Semantic BCI Agent for Game of Go Learning and Prediction'' <ref>[[Chang-Shing Lee]], [[Mei-Hui Wang]], [[Li-Wei Ko]], [[Bo-Yu Tsai]], [[Yi-Lin Tsai]], [[Sheng-Chi Yang]], [[Lu-An Lin]], [[Yi-Hsiu Lee]], [[Hirofumi Ohashi]], [[Naoyuki Kubota]], [[Nan Shuo]] ('''2019'''). ''PFML-based Semantic BCI Agent for Game of Go Learning and Prediction''. [https://arxiv.org/abs/1901.02999 arXiv:1901.02999]</ref>: | ||
+ | This paper presents a semantic [https://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface brain computer interface] (BCI) agent with [https://en.wikipedia.org/wiki/Particle_swarm_optimization particle swarm optimization] (PSO) based on a [https://en.wikipedia.org/wiki/Fuzzy_markup_language Fuzzy Markup Language] (FML) for [[Go]] [[Learning|learning]] and prediction applications. Additionally, we also establish an Open Go [https://en.wikipedia.org/wiki/Darkforest Darkforest] (OGD) cloud platform with Facebook AI research (FAIR) open source Darkforest and ELF OpenGo AI bots <ref>[https://ai.facebook.com/blog/open-sourcing-new-elf-opengo-bot-and-go-research/ Open-sourcing a new ELF OpenGo bot and related Go research], February 13, 2019</ref>. The Japanese robot Palro will simultaneously predict the move advantage in the board game Go to the Go players for reference or learning. The proposed semantic BCI agent operates efficiently by the human-based BCI data from their [https://en.wikipedia.org/wiki/Neural_oscillation brain waves] and machine-based game data from the prediction of the OGD cloud platform for optimizing the parameters between humans and machines. Experimental results show that the proposed human and smart machine co-learning mechanism performs favorably. We hope to provide students with a better online learning environment, combining different kinds of handheld devices, robots, or computer equipment, to achieve a desired and intellectual learning goal in the future. | ||
=Selected Publications= | =Selected Publications= |
Latest revision as of 14:08, 24 October 2019
Mei-Hui Wang,
a Taiwanese computer scientist, biomedical and electrical engineer at National University of Tainan (NUTN).
Her research interests include intelligent agent, ontology engineering and image processing.
Mei-Hui Wang is co-author of the Go playing program MogoTW [2], a joint project between the MoGo team and a Taiwanese team [3].
Contents
FML-based Prediction
Abtract from FML-based Prediction Agent and Its Application to Game of Go [4]:
In this paper, we present a robotic prediction agent including a darkforest Go engine, a fuzzy markup language (FML) assessment engine, an FML-based decision support engine, and a robot engine for game of Go application. The knowledge base and rule base of FML assessment engine are constructed by referring the information from the darkforest Go engine located in NUTN and OPU, for example, the number of MCTS simulations and winning rate prediction. The proposed robotic prediction agent first retrieves the database of Go competition website, and then the FML assessment engine infers the winning possibility based on the information generated by darkforest Go engine. The FML-based decision support engine computes the winning possibility based on the partial game situation inferred by FML assessment engine. Finally, the robot engine combines with the human-friendly robot partner PALRO [5], produced by FujiSoft Incorporated, to report the game situation to human Go players. Experimental results show that the FML-based prediction agent can work effectively.
PFML-based BCI Agent
Abtract from PFML-based Semantic BCI Agent for Game of Go Learning and Prediction [6]:
This paper presents a semantic brain computer interface (BCI) agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for Go learning and prediction applications. Additionally, we also establish an Open Go Darkforest (OGD) cloud platform with Facebook AI research (FAIR) open source Darkforest and ELF OpenGo AI bots [7]. The Japanese robot Palro will simultaneously predict the move advantage in the board game Go to the Go players for reference or learning. The proposed semantic BCI agent operates efficiently by the human-based BCI data from their brain waves and machine-based game data from the prediction of the OGD cloud platform for optimizing the parameters between humans and machines. Experimental results show that the proposed human and smart machine co-learning mechanism performs favorably. We hope to provide students with a better online learning environment, combining different kinds of handheld devices, robots, or computer equipment, to achieve a desired and intellectual learning goal in the future.
Selected Publications
2007 ...
- Chang-Shing Lee, Mei-Hui Wang (2007). Ontology-based intelligent healthcare agent and its application to respiratory waveform recognition. Expert Systems with Applications, Vol. 33, No. 3
- Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Mei-Hui Wang, Shang-Rong Tsai, Shun-Chin Hsu (2008). Human-Computer Go Revolution 2008. ICGA Journal, Vol. 31, No. 3
- Chang-Shing Lee, Mei-Hui Wang, Yuan-Liang Wang, Shun-Chin Hsu (2008). The 2008 computational intelligence forum and the world 9x9 computer-Go championship in Taiwan. ICGA Journal, Vol. 31, No. 4
- Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong (2009). The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in Games, pdf
- Chang-Shing Lee, Mei-Hui Wang, Tzung-Pei Hong, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yau-Hwang Kuo (2009). A Novel Ontology for Computer Go Knowledge Management. IEEE FUZZ, pdf
2010 ...
- Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen, Yu-Jen Chen, Cheng-Wei Chou, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Hassen Doghmen (2010). An ontology-based fuzzy inference system for computer Go applications. International Journal of Fuzzy Systems, Vol. 12, No. 2, pdf
- Jean-Baptiste Hoock, Chang-Shing Lee, Arpad Rimmel, Fabien Teytaud, Mei-Hui Wang, Olivier Teytaud (2010). Intelligent Agents for the Game of Go. IEEE Computational Intelligence Magazine, Vol. 5, pdf
- Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Shi-Jim Yen, Mei-Hui Wang, Shang-Rong Tsai (2010). Current Frontiers in Computer Go. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2
- Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Tsan-Cheng Su, Fabien Teytaud, Olivier Teytaud, Hui-Ming Wang, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen (2011). Towards a Solution of 7x7 Go with Meta-MCTS. Advances in Computer Games 13
- Chang-Shing Lee, Mei-Hui Wang, Olivier Teytaud, Shi-Jim Yen (2012). Human vs. Machine Go Competitions in IEEE WCCI 2012. ICGA Journal, Vol. 35, No. 4
- Cheng-Wei Chou, Ping-Chiang Chou, Chang-Shing Lee, David L. Saint-Pierre, Olivier Teytaud, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen (2012). Strategic Choices: Small Budgets and Simple Regret. TAAI 2012, Excellent Paper Award, pdf
- Giovanni Acampora, Vincenzo Loia, Chang-Shing Lee, Mei-Hui Wang (eds.) (2013). On the Power of Fuzzy Markup Language. Studies in Fuzziness and Soft Computing, Vol. 296, Springer [9]
- Chang-Shing Lee, Mei-Hui Wang, Yu-Jen Chen, Shi-Jim Yen (2013). Apply Fuzzy Markup Language to Knowledge Representation for Game of Computer Go.
2015 ...
- Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen, Ting-Han Wei, I-Chen Wu, Ping-Chiang Chou, Chun-Hsun Chou, Ming-Wan Wang, Tai-Hsiung Yang (2016). Human vs. Computer Go: Review and Prospect. arXiv:1606.02032
- Chang-Shing Lee, Mei-Hui Wang, Chia-Hsiu Kao, Sheng-Chi Yang, Yusuke Nojima, Ryosuke Saga, Nan Shuo, Naoyuki Kubota (2017). FML-based Prediction Agent and Its Application to Game of Go. arXiv:1704.04719
- Chang-Shing Lee, Mei-Hui Wang, Sheng-Chi Yang, Pi-Hsia Hung, Su-Wei Lin, Nan Shuo, Naoyuki Kubota, Chun-Hsun Chou, Ping-Chiang Chou, Chia-Hsiu Kao (2017). FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go. arXiv:1707.04828
- Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko, Naoyuki Kubota, Lu-An Lin, Shinya Kitaoka, Yu-Te Wang, Shun-Feng Su (2018). Human and Smart Machine Co-Learning with Brain Computer Interface. arXiv:1802.06521
- Chang-Shing Lee, Mei-Hui Wang, Li-Chuang Chen, Yusuke Nojima, Tzong-Xiang Huang, Jinseok Woo, Naoyuki Kubota, Eri Sato-Shimokawara, Toru Yamaguchi (2019). A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go. arXiv:1901.07191
- Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko, Bo-Yu Tsai, Yi-Lin Tsai, Sheng-Chi Yang, Lu-An Lin, Yi-Hsiu Lee, Hirofumi Ohashi, Naoyuki Kubota, Nan Shuo (2019). PFML-based Semantic BCI Agent for Game of Go Learning and Prediction. arXiv:1901.02999
References
- ↑ Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong (2009). The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in Games, pdf
- ↑ MogoTW
- ↑ MoGo: a software for the Game of Go
- ↑ Chang-Shing Lee, Mei-Hui Wang, Chia-Hsiu Kao, Sheng-Chi Yang, Yusuke Nojima, Ryosuke Saga, Nan Shuo, Naoyuki Kubota (2017). FML-based Prediction Agent and Its Application to Game of Go. arXiv:1704.04719
- ↑ PALRO is a robot who cares
- ↑ Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko, Bo-Yu Tsai, Yi-Lin Tsai, Sheng-Chi Yang, Lu-An Lin, Yi-Hsiu Lee, Hirofumi Ohashi, Naoyuki Kubota, Nan Shuo (2019). PFML-based Semantic BCI Agent for Game of Go Learning and Prediction. arXiv:1901.02999
- ↑ Open-sourcing a new ELF OpenGo bot and related Go research, February 13, 2019
- ↑ dblp: Mei-Hui Wang
- ↑ Fuzzy markup language (FML) from Wikipedia